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A Walk Through Underkeep: Take a short walk through the world of #Underkeep in our first short teaser. Wishlist & Follow, thanks! #dungeoncrawler #CRPG #DRPG #3DダンジョンRPG #ダンジョンRPG #pixelart

25 Kommentare

Profilbild von Rake in Grass
Rake in Grassvor 11 Tagen

Underkeep Steam page: Hi-res video:

Profilbild von FREAM ✦
FREAM ✦vor 11 Tagen

y'all looking for creators to play 👀👀👀👀

Profilbild von ESGWatchdog
ESGWatchdogvor 11 Tagen

Looks amazing!!!

Profilbild von Hungry Horrors | Early Access Out Now
Hungry Horrors | Early Access Out Nowvor 11 Tagen

Reminds me of my childhood and Dungeon Master 2!

Profilbild von 𝐌𝐒-𝐃𝐎𝐒 𝐂𝐋𝐔𝐁
𝐌𝐒-𝐃𝐎𝐒 𝐂𝐋𝐔𝐁vor 11 Tagen

Looking awesome!

Profilbild von »»» Steve
»»» Stevevor 11 Tagen

I need this game already!

Profilbild von Wormwood Studios
Wormwood Studiosvor 11 Tagen

Looking gorgeous! Can't wait.

Profilbild von 🎲M_B 🕹️
🎲M_B 🕹️vor 11 Tagen

D&D Eye of Beholder vibes. Sign me up!

Profilbild von MontyX
MontyXvor 11 Tagen

nice

Profilbild von MontyX
MontyXvor 11 Tagen

xbox please :)

Profilbild von RuneZapGames
RuneZapGamesvor 11 Tagen

Looks great.

Profilbild von Steffen Svendsen
Steffen Svendsenvor 11 Tagen

ohhhh hecking love me some cheeky dungeon crawling ^^

Profilbild von Ctrekoz
Ctrekozvor 11 Tagen

Waiting for this! Jets'n'Guns devs :)

Profilbild von Eric bournat
Eric bournatvor 11 Tagen

YES 😀😀😀

Profilbild von 𝕯𝖊𝖆𝖙𝖍𝖒𝖆𝖌𝖊
𝕯𝖊𝖆𝖙𝖍𝖒𝖆𝖌𝖊vor 10 Tagen

Also Haptics are extremely important. Where Monsters spawn when you see the min the distance, do they just teleport to your front right side etc. Feedback on hits etc, I feel here is too much AI used?

Profilbild von Rake in Grass
Rake in Grassvor 10 Tagen

Hi! The monsters move in a similar way as games like classic Lands of Lore, Eye of Beholder, Dungeon Master, Ishar - they move per square, they don't teleport. Everything is handmade.

Profilbild von 𝕯𝖊𝖆𝖙𝖍𝖒𝖆𝖌𝖊
𝕯𝖊𝖆𝖙𝖍𝖒𝖆𝖌𝖊vor 10 Tagen

Sorry if I felt harsh. I felt the haptic was lacking, its hard to define. Since feedback for movement or decisions ingame is so important. I feel even EotB has less pixelation than the goldplated corridor here for example? Also the Kobold "jumped" into frame, soldier too a bit.

Profilbild von Rake in Grass
Rake in Grassvor 9 Tagen

I understand. We've been fine-tuning the gameplay for several months. We're going to release updated demo soon. Monsters can appear in front of the player, but only if they come from the side. In the game everything looks more natural than in the video.

Profilbild von Raph. D.S
Raph. D.Svor 11 Tagen

Are there any plans for a Brazilian Portuguese translation? Also, you could create a Japanese translation as well, since dungeon crawlers are especially popular there.

Profilbild von Rake in Grass
Rake in Grassvor 11 Tagen

We're a very small "garage" team, our resources are quite limited, and there's a lot of text in the game. We'll see about other languages after release. We'd like to include Japanese with the console ports. We'll see with others.

Profilbild von Greg Suburban
Greg Suburbanvor 11 Tagen

Please make the full game beefy. The biggest problem with indie games is when they make the most amazing qualityslop ever that is just a joy to behold and it only has like 5 hours worth of play time

Profilbild von Rake in Grass
Rake in Grassvor 11 Tagen

I understand. It will take about 15 hours to complete the game. But it could take even longer if you want to see absolutely everything.

Profilbild von Habeeb Adisa
Habeeb Adisavor 11 Tagen

When are you planning to release this?

Profilbild von Last Light Interactive
Last Light Interactivevor 10 Tagen

This looks awesome. Did ya'll do a writeup anywhere of which tools/engine/language you used to create it? Also how big is your team?

Profilbild von Jimbo
Jimbovor 11 Tagen

Thank you for having 4man parties. I actually hate 6man parties deeply. Looks great.

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