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"Absolutely zero AI was used." SavageCG reworked Blender's Metallic BSDF using 5,403 nodes and data from research papers, bringing over 30 physically accurate metal materials with more to come.
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It's available for free:

honestly if you're able to translate research papers into nodes it would have probably been easier to do this with the actual BSDF code rather than 5000+ nodes

Funny how the first words on the post needs to be "Absolutely zero AI was used". I feel that even mentioning that takes the focus away from the developers achievement as there's a lot more interesting snippets that could have been used instead based on the article.

5403 nodes deliver accuracy but what about viewport lag and file bloat? Sometimes simpler shaders win for actual production deadlines.

Wow! Everything from shiny to shiny with scratches! Weve really hit the heights now boy!

Looks tedious. Just give me the final output so I can get on with my life.

Then optimized down to five nodes for use in real‑time game‑engine rendering.

holy shit

AUTISM vs AI

@agni_flare All that time manually making this mess?.. Its not doing the AI allergic tech art crowd any favors to tout a 5000+ node rat's nest as the performative poster child. Hand-crafting a solution should (and can often) be more elegant & maintainable. This is sadly quite the opposite.

Am I the only one dumb enough not to be able to find the download link?

What's the performance like? Seems like that would be heavy.

Cool

没用任何AI,会是一个相当不错的宣传语

5,403 nodes of spite

Submit this to blender foundation pls

