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[Accea May 2024 Progress Report📢] - Added character selection screen on main menu. - Added character skill tree: physical skills, magical skills, seduce skills and utility skills. > prequisite skill system implemented

30,960 views • 2 years ago •via X (Twitter)

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Every serious Claude Code user is using this repo. if you're not, you're leaving 90% of Claude Code's power on the table. It's called claude-code-best-practice - 84 sourced tips, implementation examples for every major feature, workflow comparisons across 8 major repos, and the actual tips from Boris Cherny (creator of Claude Code) compiled in one place. Here's what's actually in it: → 84 tips organized by category -- prompting, planning, CLAUDE.md, agents, commands, skills, hooks, workflows, debugging, utilities, daily habits → best practice + implemented examples for every core concept: subagents, commands, skills, hooks, MCP servers, plugins, settings, memory, checkpointing, CLI flags → workflow comparison table -- Superpowers, BMAD-METHOD, Get Shit Done, OpenSpec, gstack, HumanLayer -- what makes each unique, how many agents/commands/skills each has → orchestration workflow -- Command → Agent → Skill pattern with a live demo → Boris Cherny tips compiled across 3 tweet threads (13 + 10 + 12 tips) and 5 podcast/video appearances → "billion dollar questions" section -- open questions about CLAUDE.md, agents vs commands vs skills, specs -- that nobody has definitively answered yet here's a few of the tips that actually change how you use it: → use subagents with "say use subagents" to throw more compute at a problem -- offload tasks to keep your main context clean → spin up a second Claude to review your plan as a staff engineer before executing → CLAUDE.md should target under 200 lines -- wrap domain-specific rules in ` ` tags so Claude doesn't ignore them as files grow → compress KV context at max 50%, not at the end -- avoid the "agent dumb zone" by doing manual /compact proactively → after a mediocre fix: "knowing everything you know now, scrap this and implement the elegant solution" was #1 trending on GitHub in March 2026. 19.7K GitHub stars. 1.7K forks. MIT license. 100% open source. (link in the comments)

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Wanted to chime in on this video and shed some light on what High Performance looks like in game ----- FNS calls Zellsis the most overrated player in Americas. Now to be clear I'm not coming at this butthurt as a friend of Jordan, but rather I don't think people appreciate the magnitude of impact he has on a team and on a series Whether you play ranked or compete at the highest level of this game, your team dynamic is one of the most important aspects of success. You may win without it, and let skill and strategy shine, but it won't be sustainable The things that Jordan does extremely well that need to be highlighted are: - energy - communication - mid-rounding voice - emotional awareness - effort - mental resilience - ability to stay focused when the match matters High Performance is a combination of talent and skills for sure, but more importantly it's: - attitude - behaviours - consistency - mindset - focused attention - awareness of mental intensity - intention to improve - intention to execute As you continue to build your skills in game, be sure to elevate your High Performance skills overall. It starts with awareness, then influence, then consistency! Heck you may even win more and be called overrated, but those you play with will feel your impact! ----- Again, this clip could very well just be bait to stir the pot for hype and content purposes. Respectable, if so! We need more storylines 😈😂 I'd also like to disclose that I have coached Zellsis before and I obviously have bias. I haven't worked with FNS, however I think he's funny, brilliant and would love to connect with him

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Elon Musk just made every skill you’ve ever earned sound like a waste of time. Musk: “Down the road with a Neuralink, you can just upload any subject instantly. You wanna fly a helicopter? No problem. Any given skill, you just upload it instantly.” Not faster learning. Not better education. Instant upload. The surgeon who spent 12 years learning to cut. The pilot who logged 5,000 hours learning to fly. The attorney who gave a decade to case law. Their entire advantage erased in a software update. We built civilization on one assumption. That knowledge is earned through suffering. That the distance between who you are and who you want to be is measured in discipline and years. Neuralink doesn’t close that distance. It deletes it. And what that kills isn’t employment. It’s identity. We don’t just use skills. We become them. Ask a surgeon who they are. They don’t say “I work in medicine.” They say surgeon. Ask a pilot. They say pilot. The identity was never the skill itself. It was the cost of acquiring it. If everyone can upload surgery in seconds, no one is a surgeon anymore. The skill still exists. The meaning behind it doesn’t. For centuries we told ourselves that mastery is what builds character. That the hardest thing you ever earned is the closest thing to purpose you’ll ever find. Neuralink doesn’t threaten your career. It threatens the story you tell yourself about why your life matters. The question nobody wants to sit with isn’t whether Musk can build this. It’s who you are when the thing that took you 20 years to become can be downloaded in 20 seconds.

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⚔️ CAMBRIA: HERE’S WHY WE’RE HOOKED! ⚔️ Cambria wrapped up an epic Season 1 and Core Mint, leaving us wanting more! With a New Year event ahead, the action isn’t slowing down. Missed out? No worries—new seasons await! Here are 3 features that make Cambria a must-play ⬇️ — 🟠 SKILL MASTERY SYSTEM 🔶 Unlock and master a variety of skills that directly influence your success—no shortcuts, just dedication. 🔶 From crafting weapons and equipment to cooking for buffs, these skills are vital for sustainability and long-term success. 🔶 Prefer earning gold? Go fishing or hunt monsters, then sell your goods in the market for profit. — 🟠 RISK-TIERED MAP AREAS 🔶Maps are divided into 5 tiers, each with varying risks and penalties for death. 🔶 In Tier 1, there’s no penalty for dying. In Tier 2, equipment degrades by 50%. Tier 3 and above? Lose all loot, with Tier 4-5 even stripping you of your equipment. 🔶 From Tier 3 onward, other players can attack you, adding a thrilling layer of risk and excitement. — 🟠 ENERGY MANAGEMENT 🔶Exploring in Tier 3+ zones offers better loot but consumes Energy. Manage it wisely for optimal gains. 🔶 Energy regenerates slowly over time or can be restored instantly with purchasable Energy Orbs. 🔶 No Energy means no loot—balance your gameplay to stay in the action while taking breaks to recharge. — Connect with fellow players and share strategies—join our community on Discord! Link in bio. ⚔️

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PREVIEW: I was invited to a press preview of Assassin’s Creed Black Flag Resynced in Paris, back in April, as I previously mentioned, and I played ~3 hours🚀 Here are my impressions: 🎞️Visuals & Performance: being a remake, the visuals are quite well upgraded, making the most of modern tech and the beauty of the setting, creating a breathtaking atmosphere ✅Stunning environment ✅Dreamy natural beauty & grounded world ✅Photorealistic character models ✅Smooth animations ✅Sharp resolution ✅Runs at 60fps 🕹️Gameplay & Upgrades: The game is a faithful remake, with new gameplay systems, along with enhancements to the original formula ✅New gameplay systems ✅Faithfulness is the main priority ✅Enhanced parkour (still faithful) ✅Manual jumps and side ejects ✅Seamless exploration of cities ✅Zip-lines added ✅Dynamic weather ✅Brand new content expanding narrative ✅Quests with new secrets ✅Original modern day replace with rifts ✅Rifts explore “what if” scenarios ✅6 hours of extra gameplay ✅3 new recruitable officers ✅New storylines for the new officers ✅New chapter to play as Robert Mena ✅Extended endings for iconic characters ✅Hideout side quests ✅New collectibles ✅Forts modernized with new content ✅New voice lines for activities ✅New islands with rewarding secrets ✅New world moments ✅New content for the hideout ✅History of the villa explored ✅Heated shots new naval weapon in seq 3 ✅Explosive fire barrels w/wider effect ✅Swivel gun can now be manually aimed ✅Rebuilt combat system rewarding to skill ✅No skill trees, all unlocks from the start ✅Enemies now have defense meter ✅Meter is depleted with a perfect parry ✅New perfect parry depends on weapon ✅Heavy strike (high damage/wide area) ✅Shove to wall/ground > new take downs ✅Stealth inspired by Shadows ✅Crouch option added ✅Visibility affected by day/night & weather ✅Whistle/breaking things blow your cover ✅Rope dart unlocks in sequence 3 ✅Ambient dialogue leads to new quests ✅Raise and lower your hood option The new enhancements make the game far more entertaining compared to the original, except for one controversial change of bit having Hidden Blade combat, except in stealth assassinations/take downs Everything else effectively elevates the original design and makes gameplay either feel just as good, or more refined 🧬Changes: with this remake comes a few elements that were removed from the original, which may upset some players ✅Menus have been revamped and they don’t feature the DNA sequence tracker ✅Difficulty can be tailored with much more detail from the menu ✅Switch between and choose your favorite Sea Shanties to be performed by your crew ✅No hidden blade combat. The Hidden Blade is mainly used for stealth take-downs ✅No present day segments. I was informed that it will be replaced with new moments that explore Edward’s past with his wife, along with some “what if” scenarios like Edward siding with the Templars, for example, likely related to Juno’s involvement in the original narrative 📜Thoughts: While the demo I played featured only a portion of the map, Resynced has potential to replace the original as the definitive experience of Edward Kenway’s story I also wasn’t able to experience any of Rifts that replace the modern day, so for me, as a fan of the series’ lore and present day since 2007, the absence of a traditional modern day is the only let down that prevents me from fully replacing the original with it, as present day and sci-do elements are the DNA of the franchise and what makes it stand out It would also be great if mission replay is added later, a feature the OG had by default, like its predecessors That said, everything else very much elevated what was in the original, which made going back to replay it show how dated it feels by comparison I look forward to the final game, and to see future games inherit this formula of a defined protagonist, focused progression and no RPG elements😎

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Conceptually Thinking Basketball Elite 10 (Iowa 2025) Journey Houston (Journey Houston ) | 5’11” Combo Guard | Davenport North/ All Iowa Attack Girls Quick Stats •National Rank: #85 (ESPN), Potential Top 50 talent •Iowa Rank: #5 •Class: 2025 •Commitment: Iowa (Iowa Women's Basketball) •Team Record (Last 2 Years): 43-5 in 5A basketball •Accolades: One of the most productive careers in Iowa Performance Metrics Houston’s all-around game shines through in her stat line: she averages 19 points, 9 rebounds (4 offensive), 5 assists, and 5 steals per game. This versatile and high-level production highlights her ability to impact every facet of the game, from scoring and rebounding to playmaking and defensive disruption. Skill Breakdown •Scoring: Elite downhill threat with excellent finishing ability. •Rebounding: Outstanding positional rebounder, especially on the offensive glass. •Defense: Versatile defender capable of guarding positions 1-4, with elite defensive instincts. •Playmaking: Exceptional vision and passing ability, elevating team offense. •Athleticism: Physical, athletic player with the size and strength to impose her will on the game. •Competitiveness: High motor and relentless drive to compete at the highest level. Conceptual Analysis Positional Versatility Journey Houston epitomizes the modern combo guard. She blends scoring ability, playmaking, and defensive versatility, allowing her to excel in multiple roles. At 5’11”, her size and athleticism enable her to defend multiple positions while maintaining the skills to lead an offense. This versatility aligns with the trend toward positionless basketball, where players are valued for their ability to contribute in various facets of the game. Offensive Impact 1.Scoring Threat: Houston’s 19 points per game underscore her ability to create offense, particularly through attacking the rim. Her strength and finishing ability make her a constant threat in transition and half-court sets. 2.Playmaking: Averaging 5 assists per game, Houston’s ability to create for her teammates is a testament to her court vision and high basketball IQ. Her ability to score and facilitate makes her a dual offensive threat. Defensive Excellence Houston’s ability to guard positions 1 through 4 makes her a highly valuable defensive asset. Her 5 steals per game highlight her disruptiveness, turning defense into offense and generating transition opportunities. Her physicality and basketball IQ allow her to stifle opposing offenses, making her a game-changer on the defensive end. Physicality and Competitiveness Houston’s physicality and relentless competitiveness set her apart. Her aggressive play style allows her to dominate in rebounding, defend multiple positions, and attack the basket with force. These traits are often what separate good players from great ones, and Houston’s combination of size, skill, and drive gives her a competitive edge in every matchup. Potential and Projection Despite her #85 ranking, Houston is considered a top 50 talent nationally. Her ranking is likely impacted by missing the AAU season due to off-season surgery, suggesting that her true potential is undervalued. As she returns to full health, Houston is expected to rise in national rankings and showcase her top-tier talent. Team Success Houston’s influence on her team is undeniable, with a 43-5 record in 5A basketball over the last two seasons. Her ability to lead and impact games in a variety of ways has directly contributed to her team’s success, reinforcing her status as a winner and a high-level performer. Future Projection •College Impact: Houston projects as an immediate impact player at Iowa, offering versatility that allows her to contribute in numerous ways. Her ability to score, rebound, assist, and defend makes her a perfect fit for the Hawkeyes, and her defensive prowess will be particularly valuable in Big Ten play.

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32,008 views • 1 year ago