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Added a shield. Investigating how one can remove stamina. Using points you replenish by attacking. Works okay until my play tester found an obvious cheese strategy.

12,215 просмотров • 1 год назад •via X (Twitter)

Комментарии: 7

Фото профиля Ozzie
Ozzie1 год назад

Looks cool. Is there sand-dune surfboard project still happening though??

Фото профиля Soccer Bot™
Soccer Bot™2 лет назад

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Фото профиля MortMort
MortMort1 год назад

Im very excited to see where this goes! <3

Фото профиля Mike Ball
Mike Ball1 год назад

Looking great! Very much enjoying watching this come together!

Фото профиля Shawn | Making Hel’s Rebellion
Shawn | Making Hel’s Rebellion1 год назад

I had a counter attack system in my game- thought it was really clever/fun way to keep the player engaged with a micro loop. Until he stopped using everything else as it was the most efficient way to eliminate enemies ( and ended up making the combat boring)

Фото профиля Caio Hanada
Caio Hanada1 год назад

Defend, roll and attack ⚔️. Maybe you could make it so that you recover defense resources only when killing enemies, and for tougher enemies landing a series of attacks (more or less 3) could also recover a resource.🤔

Фото профиля Eluem
Eluem1 год назад

Maybe full refill stamina pips after dealing a significant amount of damage (for large enemies/bosses), getting a kill, or taking damage instead of after each hit? Another possibility is to make the shield a consumable that breaks and make other such items for your off hand.

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