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Added a shield. Investigating how one can remove stamina. Using points you replenish by attacking. Works okay until my play tester found an obvious cheese strategy.

12,215 次观看 • 1 年前 •via X (Twitter)

7 条评论

Ozzie 的头像
Ozzie1 年前

Looks cool. Is there sand-dune surfboard project still happening though??

Soccer Bot™ 的头像
Soccer Bot™2 年前

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MortMort 的头像
MortMort1 年前

Im very excited to see where this goes! <3

Mike Ball 的头像
Mike Ball1 年前

Looking great! Very much enjoying watching this come together!

Shawn | Making Hel’s Rebellion 的头像
Shawn | Making Hel’s Rebellion1 年前

I had a counter attack system in my game- thought it was really clever/fun way to keep the player engaged with a micro loop. Until he stopped using everything else as it was the most efficient way to eliminate enemies ( and ended up making the combat boring)

Caio Hanada 的头像
Caio Hanada1 年前

Defend, roll and attack ⚔️. Maybe you could make it so that you recover defense resources only when killing enemies, and for tougher enemies landing a series of attacks (more or less 3) could also recover a resource.🤔

Eluem 的头像
Eluem1 年前

Maybe full refill stamina pips after dealing a significant amount of damage (for large enemies/bosses), getting a kill, or taking damage instead of after each hit? Another possibility is to make the shield a consumable that breaks and make other such items for your off hand.

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