Video yükleniyor...
Video Yüklenemedi
Added a system to dynamically inject chunks into my fluid simulation using intermediate storage buffers and compute shader transfers. Zero impact on performance and no wasted memory! To make this possible, I added two PRs:
27,124 görüntüleme • 1 yıl önce •via X (Twitter)
0 Yorum
Yorum bulunmuyor
Orijinal gönderinin yorumları burada görünecek
Benzer Videolar
0:11
Sensitive content
- Added follower - Added enemy AI (movement and battle). - Added Load and Save system. - Added more scenes (will be spoiled in patreon). - Added Quest system. - Added interactable objects.
Lentera/Accea RPG
15,786 görüntüleme • 2 yıl önce
