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Added more cool interactables! #gamedev #indiegame
92,945 просмотров • 11 месяцев назад •via X (Twitter)
Комментарии: 52

i love how this little grey room feels so alive.. this is the kind of stuff i aspire to make!!!

Huge compliment coming from you :)

consider adding a bird

i might

#followed

oh my god. i didn't even notice the banner. it would be so awesome if you followed back

fellow quack enjoyer

Dear god. While I am still learning Godot, I am rather curious what engine you used for this, cause this is.. woah.

I'm using ue4. Good luck on your gamedev journey! Thanks for appreciating my mediocre stuff lol

Medocre stuff that is way better than I have produced so far. Although, you clearly have more experience and bigger outlook on this, so fair is fair.

Thanks for such kind words! This post got way more attention than I expected haha

I think this is a superb example of adding good game feel, even at a seemingly early stage. Very 'pop!'-y little motions and camera movements that add up a lot, great work!

Thanks :D

fuck yes

That UI is very good, me like.

@Dustykkometso me appreciate

is there a steam link we can follow?

Haha, not yet. I've been making this side project for only 20 days

looks very polished even at this stage, would be nice to have a steam link to wishlist to follow news or something

is that the frictional games interaction system? I've been trying to do something like this for years this is awesome

Yep, I love frictional games! I think the physical interaction system adds so much to the world

had an old ue project like this, had basic interactions down too. Even ripped some penumbra hud assets. Lost it at some point though, just got only one video now...

I can def see the penumbra vibes

loved the interactivity with everything, and the sound effects! very asmr haha

granny

This looks great! But if I might suggest, if you do turn this into a game, you should consider adding a motion sickness option! Dynamic camera movements like that are really cool but they can really trigger motion sickness.

Yea I should probably do that. I like putting a lot of dynamic movement on the camera which some people complain about. I added a checkmark for it in the options

That's awesome :3 As someone who suffers from severe motion sickness it makes me really happy when devs take accessibility like that into account! The game looks awesome so far btw!!!!

What is the idea behind this game? Or is it a testing project?

Wanna do kind of a monstrum inspired game. I think proc gen roguelike horror it's an underserved genre so that's what I'm aiming for

these animations are immaculate

This is solid. Makes me want to get back in it

the game feel is so good

neat. Love how polished it looks and it´s not even textured

So fresh. I want it

I've often wondered if you made a horror game juicy would that detract from the horror, I will be watching this very closely. keen to see the result, you have to finish this now, no choice.

Hey! How did you manage to do the ring inventory system? Is this in unreal engine?

god I need to get good at coding but I am too lazy :D this one was cool.

That inventory wheel is pretty sick.

This kind of feels like an escape room, mystery type of game. I like it! And to think it was done in just 20 days? wow! kudos.

Wow, que suavidad, se ve muy bien aunque sean solo cuadrados grises, que genialidad!!

I loooooooove the inventory

This made my everything happy

Game feel is through the roof, great work man.

Loving the game feel of this, good stuff

Man so flow 🎃

Wow, the animations and movement are so incredibly pleasing. I've been watching stuff that's all choppy and silent for so long that I'd forgotten what good polish looks like. The interaction is really neat too.

Doing great <3

I feel disoriented AND comfortable.

Wow, it looks really beautiful! Could you help me make it? I'm also creating a game.

Do you have any tutorial or know of any tutorial for the inventory you made?

This is so cool! What's your design philosophy for all of this feedback? How do you go into designing all of these juicy mechanics?
