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added the m4a1 to the game #gamedev #indiedev
56 Comments

If you don't use PIP for a scope, I recommend adjusting the model when ADSing, there's plenty of ways of doing this, but one method is switching the model of the scope with a mesh that is adjusted to look good when aiming. Example from a PD2 mod:

that's smart, I'll look into it. thanks for the suggestion!

This feels kinda like Maximum Action but WAY BETTER

thank you! Maximum Action is a big inspiration for this game!

Amazing gunplay

Jonathan at it again

idea add a little bit of roll to the gun when you shoot continuously instead of just shoving it back if needed I can demonstrate

I get what you mean, I'll try adding it!

boyyyy u js can't stop cooking🙏🙏🙏

This looks so good! Can't wait for a store page

thank you!

How many weapons does the game have and will you add more?

there are currently 10 weapons in the game, and by the time the game reaches 1.0 there's probably going to be around 20-25 weapons

What kind of shotguns does this game have my fine sir?

the mossberg 500 cruiser is the only shotgun in the game right now, but I plan on adding a benelli m4 and an automatic shotgun like the USAS-12

For some reason the reply was duplicated for me so i leave it again, the AA12 is a beast of a shotgun

yeah the AA12 is cool! I'm either going to add it or the USAS 12, I haven't decided yet though

I'd say one pump action and one automatic with me a semi automatic too

With your WIP Woo-Shooter being super fast paced and the like, I feel ADSing guns should make the weapon transparent, which gives you both a clearer sight picture and obscures less of the screen that would be obstructed by the gun model

yeah that could be smart, I'll look into it!

Cool Gun

I wonder what kind of purpose do hitmarkers serve for you as an indie dev in what seems to be a single player game?

I added it primarily because I like it and I think it feels satisfying, but there will be an option to disable hit- and killmarkers!

@blasko_art Oh... Thats great gunplay and I love the hostage mechanic, really switches the vibes up every time you get into a tight spot in these videos

If you at any point in development need a voice actor for any characters or enemies, I could do it for free. No catch. I just want to do more voice acting.

thank you! when the times comes to add voice acting I'll keep you in mind!

trepang3

Yo, demo plz.

I'm working on it :)

Looks solid. Is this more of a baseline rifle or are you planning variants and attachments later on?

It will be one of 3 (or 4) rifles you can choose from, the m4 will have these attachments to choose from: - 2 or 3 sights - 1 suppressor - 1 muzzle brake - 1 laser

thank you Jonathan, very cool

The ADS feels amazing 🤌

thank you!

wow hurry up finish it

Why do you keep racking it when you don' reload from empty? Is this cause you're picking up dropped guns? It's a little unclear or unnecessary, not sure which. But the gunplay looks hella cool so far.

the racking is the equip animation for the m4a1, so it's done each time you equip the weapon. I might have to change it a bit though since it's not entirely logical to rack the weapon each time you equip it lol

Ahhh CS rules. Got it. But yeah, I agree with ya about the racking. Games remembering the state I had the gun in just tickles my brain in the best way. Stuff like +1 for non empty reloads, staged reload animations for when a reload gets interrupted, etc.

Will the gun selection grow more and more ass time progresses?

@xenonCaesar yes, the arsenal will at least double up to 1.0

Punchy as fuck, I love it

Does/Will this game have the Eotech EXPS holographic sight as an option for sights ?

maybe! I haven't really decided yet but it could be cool to have it for some weapons

Ik im a random on twitter who essentially holds no weight to what is ultimately your decision with your game, but personally its my favorite sight to use on any gun in every FPS so I think it’d be super cool if it was at least on assault rifles in your game

yeah I agree that it would be cool to add! I'll have to see how long it takes to add all the weapons and attachments that I have planned, if it doesn't take too long then I'll add some holographic sights to the rifles and smgs!

Thanks man, game looks rlly cool so far im excited to see what you make with it !

This looks really good!

@PlayChrysolite thank you!

im waiting!!

Huh its like Maximum Action John Wick version. Neat that is a cool combo. Question that is far off but is there a level editor and modding come into this ?

a level editor and mod support would be really cool, and is something that I want to add, but I can't guarantee it since I don't know how much work it will be

Ok mr swag i see you

Do you want to add some uncommon guns? I have a few recommendations

yeah, a few uncommon guns could be cool to add!

You can add, keltec RDB or RFB , ShAK 12, S&W M&P , benelli supernova etc.

those looks pretty cool, thanks for the suggestions!
