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added the m4a1 to the game #gamedev #indiedev

21,859 views • 7 months ago •via X (Twitter)

56 Comments

Coisa boa nao pode ser.'s profile picture
Coisa boa nao pode ser.7 months ago

If you don't use PIP for a scope, I recommend adjusting the model when ADSing, there's plenty of ways of doing this, but one method is switching the model of the scope with a mesh that is adjusted to look good when aiming. Example from a PD2 mod:

Jonathan's profile picture
Jonathan7 months ago

that's smart, I'll look into it. thanks for the suggestion!

Moonlight Yokai's profile picture
Moonlight Yokai7 months ago

This feels kinda like Maximum Action but WAY BETTER

Jonathan's profile picture
Jonathan7 months ago

thank you! Maximum Action is a big inspiration for this game!

Tanmay Kumar's profile picture
Tanmay Kumar6 months ago

Amazing gunplay

Jonathan †'s profile picture
Jonathan †7 months ago

Jonathan at it again

Cosmic's profile picture
Cosmic7 months ago

idea add a little bit of roll to the gun when you shoot continuously instead of just shoving it back if needed I can demonstrate

Jonathan's profile picture
Jonathan7 months ago

I get what you mean, I'll try adding it!

Cosmic's profile picture
Cosmic7 months ago

boyyyy u js can't stop cooking🙏🙏🙏

凵Ꮆ回卞 ʕ•̫͡•ʔ's profile picture
凵Ꮆ回卞 ʕ•̫͡•ʔ7 months ago

This looks so good! Can't wait for a store page

Jonathan's profile picture
Jonathan7 months ago

thank you!

Suzor's profile picture
Suzor7 months ago

How many weapons does the game have and will you add more?

Jonathan's profile picture
Jonathan7 months ago

there are currently 10 weapons in the game, and by the time the game reaches 1.0 there's probably going to be around 20-25 weapons

Dumb Numb McNubdub's profile picture
Dumb Numb McNubdub7 months ago

What kind of shotguns does this game have my fine sir?

Jonathan's profile picture
Jonathan7 months ago

the mossberg 500 cruiser is the only shotgun in the game right now, but I plan on adding a benelli m4 and an automatic shotgun like the USAS-12

Dumb Numb McNubdub's profile picture
Dumb Numb McNubdub7 months ago

For some reason the reply was duplicated for me so i leave it again, the AA12 is a beast of a shotgun

Jonathan's profile picture
Jonathan7 months ago

yeah the AA12 is cool! I'm either going to add it or the USAS 12, I haven't decided yet though

Dumb Numb McNubdub's profile picture
Dumb Numb McNubdub7 months ago

I'd say one pump action and one automatic with me a semi automatic too

WAcrobat25 🔥🔥🔥🇵🇭🔥🔥🔥's profile picture
WAcrobat25 🔥🔥🔥🇵🇭🔥🔥🔥7 months ago

With your WIP Woo-Shooter being super fast paced and the like, I feel ADSing guns should make the weapon transparent, which gives you both a clearer sight picture and obscures less of the screen that would be obstructed by the gun model

Jonathan's profile picture
Jonathan7 months ago

yeah that could be smart, I'll look into it!

MrCa3sar's profile picture
MrCa3sar7 months ago

Cool Gun

actualTurtle's profile picture
actualTurtle7 months ago

I wonder what kind of purpose do hitmarkers serve for you as an indie dev in what seems to be a single player game?

Jonathan's profile picture
Jonathan7 months ago

I added it primarily because I like it and I think it feels satisfying, but there will be an option to disable hit- and killmarkers!

chaakravue's profile picture
chaakravue7 months ago

@blasko_art Oh... Thats great gunplay and I love the hostage mechanic, really switches the vibes up every time you get into a tight spot in these videos

Gabriel Anderson🔞's profile picture
Gabriel Anderson🔞7 months ago

If you at any point in development need a voice actor for any characters or enemies, I could do it for free. No catch. I just want to do more voice acting.

Jonathan's profile picture
Jonathan7 months ago

thank you! when the times comes to add voice acting I'll keep you in mind!

Yuh's profile picture
Yuh7 months ago

trepang3

Tom Duvall's profile picture
Tom Duvall7 months ago

Yo, demo plz.

Jonathan's profile picture
Jonathan7 months ago

I'm working on it :)

GameDev Insiders's profile picture
GameDev Insiders7 months ago

Looks solid. Is this more of a baseline rifle or are you planning variants and attachments later on?

Jonathan's profile picture
Jonathan7 months ago

It will be one of 3 (or 4) rifles you can choose from, the m4 will have these attachments to choose from: - 2 or 3 sights - 1 suppressor - 1 muzzle brake - 1 laser

Sternab's profile picture
Sternab7 months ago

thank you Jonathan, very cool

mattdudebro's profile picture
mattdudebro7 months ago

The ADS feels amazing 🤌

Jonathan's profile picture
Jonathan7 months ago

thank you!

ethenford (zain)'s profile picture
ethenford (zain)7 months ago

wow hurry up finish it

Josh's profile picture
Josh7 months ago

Why do you keep racking it when you don' reload from empty? Is this cause you're picking up dropped guns? It's a little unclear or unnecessary, not sure which. But the gunplay looks hella cool so far.

Jonathan's profile picture
Jonathan7 months ago

the racking is the equip animation for the m4a1, so it's done each time you equip the weapon. I might have to change it a bit though since it's not entirely logical to rack the weapon each time you equip it lol

Josh's profile picture
Josh7 months ago

Ahhh CS rules. Got it. But yeah, I agree with ya about the racking. Games remembering the state I had the gun in just tickles my brain in the best way. Stuff like +1 for non empty reloads, staged reload animations for when a reload gets interrupted, etc.

MrCa3sar's profile picture
MrCa3sar7 months ago

Will the gun selection grow more and more ass time progresses?

Jonathan's profile picture
Jonathan7 months ago

@xenonCaesar yes, the arsenal will at least double up to 1.0

Brollic Femboy's profile picture
Brollic Femboy7 months ago

Punchy as fuck, I love it

xDevil's profile picture
xDevil7 months ago

Does/Will this game have the Eotech EXPS holographic sight as an option for sights ?

Jonathan's profile picture
Jonathan7 months ago

maybe! I haven't really decided yet but it could be cool to have it for some weapons

xDevil's profile picture
xDevil7 months ago

Ik im a random on twitter who essentially holds no weight to what is ultimately your decision with your game, but personally its my favorite sight to use on any gun in every FPS so I think it’d be super cool if it was at least on assault rifles in your game

Jonathan's profile picture
Jonathan7 months ago

yeah I agree that it would be cool to add! I'll have to see how long it takes to add all the weapons and attachments that I have planned, if it doesn't take too long then I'll add some holographic sights to the rifles and smgs!

xDevil's profile picture
xDevil7 months ago

Thanks man, game looks rlly cool so far im excited to see what you make with it !

jmconesa4's profile picture
jmconesa47 months ago

This looks really good!

Jonathan's profile picture
Jonathan7 months ago

@PlayChrysolite thank you!

1zyed's profile picture
1zyed7 months ago

im waiting!!

Z Ad's profile picture
Z Ad7 months ago

Huh its like Maximum Action John Wick version. Neat that is a cool combo. Question that is far off but is there a level editor and modding come into this ?

Jonathan's profile picture
Jonathan7 months ago

a level editor and mod support would be really cool, and is something that I want to add, but I can't guarantee it since I don't know how much work it will be

verl's profile picture
verl7 months ago

Ok mr swag i see you

Paws's profile picture
Paws7 months ago

Do you want to add some uncommon guns? I have a few recommendations

Jonathan's profile picture
Jonathan7 months ago

yeah, a few uncommon guns could be cool to add!

Paws's profile picture
Paws7 months ago

You can add, keltec RDB or RFB , ShAK 12, S&W M&P , benelli supernova etc.

Jonathan's profile picture
Jonathan7 months ago

those looks pretty cool, thanks for the suggestions!

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