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Adding AGI wasn't enough for one update. Here’s some other additions that came out with our Uniswap V4 release: - Reworked Signal page layout. - Added fees paid - Added zauth powered Github audits - New markets pages, more categories. - Cleaned portfolio styling - Page load times further improved

11,259 Aufrufe • vor 5 Monaten •via X (Twitter)

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Big Update: Critters Quest Website Steps Into Production State with an Exciting New Design! Hey Critters, we're thrilled to share some major news, our website has officially migrated from mint state to production state, and we're taking our platform to the next level right here at After three weeks of dedicated work, we've transformed Critters Quest into a more organized, stable, and feature-rich experience, setting the stage for everything we've planned for the future. This isn't just an upgrade—it's the first step before the real journey begins! Key Updates to the Homepage and Beyond Fresh Categories and Pages: We've added exciting new sections to help you dive deeper into the Critters Quest world: - Play $QUEST (Explorer Page for Staking $QUEST): Dive into our new $QUEST explorer page, where you can find games to stake your $QUEST tokens to earn rewards, track your staking progress, and engage in strategic gameplay challenges that grow your Critters' value. - Play Spins (Explorer Page for Spins): Spins are now front and center with a dedicated spins explorer page, designed to highlight Multipliers Spins, Terron Spins, Quest Tablet Spins(coming soon👀), and more. Organized as daily free spins, limited events, and partner spin opportunities for special loot, offering new ways to boost your rewards. - Breakdown Informational Page: We've introduced a comprehensive guide for new users (and a refresher for veterans) to explore how key features work. This page currently focuses exclusively on the mechanics and info for Master Edition NFTs, Cloned Editions, and Multipliers. It explains how Master Editions serve as the foundation for your Critters' value, how Master Editions allow Cloned Editions to be minted out for others, and how Multipliers enhance your rewards throughout critters ecosystem. Redesigned Homepage: Our homepage has been completely transformed into an intuitive experience that gives you a complete overview of the Critters Quest ecosystem at a glance. It features: - Feature Carousel: Highlighting new additions and important updates - Ecosystem Activities: Real-time data showing active games, spins, or other ongoing activities. - Mini-Leaderboards: Quick snapshots of top performers - PFP Activity Feed: See the latest community PFPs minted - Quick-Access CTAs: Every section includes direct links to the full experience, letting you dive deeper with just one click - Streamlined Introduction: New visitors get a concise overview of Critters Quest right away This overview approach makes navigation intuitive for both newcomers and veterans, ensuring you never miss important information or opportunities. Elevated Designs Across the Board: - Dynamic Castle Layout in the Banner: Our homepage now features a dynamic castle layout in the banner, with castles positioned in the order they appear on the leaderboard. The top leaders are showcased at the top, adding a visual representation of community rankings and bringing our competitive spirit to life. - Critters Terminal (Formerly $QUEST Terminal): Our terminal has been upgraded with a sleek new look and enhanced functionality, now known as the Critters Terminal. It's your go-to hub for finding the most powerful cards and looking for new Critters—it tracks $QUEST allocation on available Critters for sale, their power, equipment, and more, helping you build the ultimate team. - Equipment Viewing: Viewing Critters and their equipment has been elevated with detailed rankings, power levels, and stats, giving you a clearer picture of your team's strength and hinting at game mechanics like power-based strategies. - Spins Pages Redesign: The spins experience has been completely revamped with a fresh, user-friendly design, making it easier to spin for rewards and track your progress, with a focus on multipliers and special loot opportunities. - Partnership Sign-Up Page Update: On our main page, you'll see mentions of our legendary partners—GM Capital, Mintify, Sniper, and more—highlighting our growing ecosystem. We've also updated our partnership sign-up page for those looking to partner with us. This page now includes a detailed breakdown of partnership options and new form fields to streamline the collaboration process. We're excited to expand our network in the future! - Animated Banners: Across all pages, you'll notice new animated banners that bring our world to life, adding visual excitement and guiding you through the platform. - Archived Pages: To streamline the site and focus on the future, we've archived older pages like the Master Edition Mint and Referral pages. These will remain available for reference. Coming Soon: We're already working on exciting additions, including: - SHOP Page: A new experience for purchasing items and gear to enhance your Critters Quest adventures, where you can equip your Critters with power-boosting equipment. - Tokenomics/Liquidty Section (Addition to the INFO Page): We're working on a detailed tokenomics section to add to our INFO page, launching alongside updates to our plans for DEX integration. These changes will add more value to Master Editions, give participants greater confidence, and enhance the overall ecosystem. - Cloned Edition Minting: This innovative feature will launch when Master Editions begin to mint out their Clones, allowing people to mint these unique variations. Cloned Editions will inherit traits and offer new gameplay opportunities, expanding your Critters' potential and rewards. Backend Tweaks: While many of these improvements are visible, we've also made numerous backend tweaks that aren't immediately seen. These optimizations ensure better performance, stability, and scalability for the platform moving forward. Continuous Elevation: This migration marks our first massive overhaul, but it's just the beginning. We're committed to elevating Critters Quest on a continuous basis, refining and expanding the platform with each rollout to keep delivering the best possible experience for our community. Foundation for the Future These updates aren't just cosmetic—they're foundational. After three weeks of hard work, we've created a more organized and structured platform that's ready to support the future rollouts we've been teasing, like Edition Minting, Items Shop, and Quest Games. This migration streamlines our process, allowing us to deliver updates faster and more efficiently for both new users and our longtime adventurers. This is truly the first step before the real journey begins. Our production state sets us up to expand Critters Quest into an even bigger, more engaging GameFi ecosystem, where your Critters can thrive through quests, spins, and community challenges. Whether you're a newcomer or a seasoned player, these changes make it easier to explore, compete, and grow your collection. Your Next Expedition We're just getting started! This production-ready overhaul is the launchpad for all the exciting features and expansions we have planned. Keep an eye on for more updates, and dive into the new pages to see how you can level up your Critters Quest experience. We want to hear from you! Share your feedback, suggestions, and experiences with our new production site in our Discord or commenting below. Your input directly shapes our future updates and helps us create the best possible experience. Thank you for your patience and support during this transition. Together, we're building something truly special!

Critters Quest

26,172 Aufrufe • vor 1 Jahr

Padawans! We are excited to announce the return of Jediswap with concentrated liquidity, full audits, points, and incentives. Check it out at Since our last update two months ago, we have been working hard on a fresh new version of Jediswap, focused on bringing capital efficiency and the best price execution to our users. After two months of dedicated efforts, a full audit by Nethermind Starknet , and passing rigorous security tests, we are excited to announce the launch of Jediswap v2. Jediswap v2 significantly enhances user experience and performance while introducing new features and surprises. Our commitment to community and user growth remains strong, and we have exciting plans to expand the Jediswap ecosystem. Take a look at key updates coming with the launch. A points system that empowers genuine, loyal users: Jediswap's origins go back to early 2020 when we started our journey not as a product but as a community known as the Mesh community. Our mission was clear: bring Open Finance to billions of people. Recognising the strength of community-driven efforts, we understood that collective belief and collaboration, rather than individual or corporate endeavours, would be the most effective path forward. Early loyal users are the most crucial pillars of any community and product. This point system is Jediswap’s first step in recognising and rewarding the value each user has added to the protocol. We have prepared separate point systems for liquidity providers and traders. In short, as an LP, you can maximise your points by earning more fees on your LP positions and maintaining your liquidity in Jediswap over the long term. You can check out the complete math behind points here. For traders, use Jediswap when you genuinely need to swap tokens. There is no need to do any wash trading. We have published the points system for Jediswap v2 and will soon release points for all the activity that has occurred on Jediswap v1 to date with a boost. Check out the points logic on our docs: Improved performance and user experience: We have significantly enhanced Jediswap's performance, making it faster and more user-friendly. One notable improvement is the integration of pool analytics directly within the Pool page, eliminating the need for users to navigate to a separate analytics page. Additionally, balance fetching has been optimised for smoother operation. Any liquidity added to pools now updates the My Positions page in real-time. Battle-tested security For this launch, we implemented several security measures. We underwent a rigorous 7-week audit process with Nethermind. With the help of the Nethermind team, we also created a test framework for Jediswap to compare security against Uniswap v3, which has been operational for 3+ years and is one of the most battle-tested smart contracts available. We simulated real data from different Uniswap v3 pools on Jediswap. We achieved a 100% match in the contract state after each on-chain action, such as swaps and liquidity adjustments, bolstering our confidence in our code's security. We will announce many cool things over the next few weeks. Keep an out JediSwap ;) Mint a Galxe NFT: To commemorate this launch, we have published a new campaign on Galxe, which rewards users with an NFT for being an early user of Jediswap v2. To earn the Galxe NFT, add at least $25 worth of liquidity to one of the pools listed in the Galxe quest.

JediSwap

107,520 Aufrufe • vor 2 Jahren

Late night on Friday can only mean one thing… working on the coedz for our port of Grand Theft Auto 3 to the Sega Dreamcast… Went a little crazy with my C++20 VMU infrastructure, which now supports “apps” you can swap between in-game, each supporting multiple horizontal pages with vertical scrolling… The main “app” will be the GTA3-specific in-game display for player information such as HP, cash, ammo, and stars, with upcoming UI work done by some of our VMU pixel art rock stars. The other VMU “app” you already know as the real-time profiler that shipped with our alpha release. I’ve been upgrading the shit out of it to track various metrics and counters such as number of cars, pedestrians, rigid bodies, and building entities. Also added scene stats for the number of atomics, meshes, skins, and effect matrices that are drawn in the current frame. Finally, the most important stuff will be a page showing the CPU utilization of all of our threads along with a frame breakdown of the time it takes to process each major subsystem (rendering, collision, AI, streaming assets, physics simulation, etc). This will help drive future performance work as we continue to fine-tune performance. Oh, and before you freak out claiming that this profiling itself must be adding a bunch of overhead, I rolled my own auto assembling intrusively linked list structure of static atomic counter values, which all get linked together upon program initialization and automatically added to a central singleton list of stats which the profiler can later iterate over and inspect from its own thread… Not one goddamn malloc or new call, the VMU thread itself is only awakening every 200ms to update the display, and has a low thread priority, plus I just downsized its default 32KB stack to only 5KB, paying for any static memory costs of storing these metrics by over tenfold…

Falco Girgis

11,547 Aufrufe • vor 1 Jahr

long time no posting, here's some of the stuff we released in helium recently: - customizable keyboard shortcuts on all platforms - automatic updates on windows - frameless mode (previously zen mode), with floating sidebar, is now out of beta and included in settings by default - improved fingerprint noising: fixed the canvas noising algorithm and added protections against analysis attacks (thank you Cynthia 🐈 for your report, research, and assistance) - tab URL copying, one or multiple, formatted as a list with line breaks - manual tab hibernation, with an option to hibernate all tabs except for selected/active ones - an option to close tabs to the left (or above, in vertical layout) - redesigned toast notifications, now anchored to the active web page, and no longer blinding in dark mode - toast notification about newly opened background tabs in frameless mode (can be disabled in settings) - redesigned the infobar, it no longer looks out of place - improved QR code generation, now it's actually useful - downloads bubble is now shown instead of the full page whenever applicable - kagi search now supports reverse image search from image context menu - frameless mode animations are now smoother - better color contrast in light and dark modes - a lot of bug fixes and other minor improvements all of these changes are present in the latest version of helium. if you're using helium on windows, please update to the latest version, so your browser can be updated automatically from now on!

Helium

122,497 Aufrufe • vor 2 Monaten

The wait is over. Bunni v2 is LIVE on Ethereum Mainnet, Base, and Arbitrum! 🐰🥕 As the first DEX built on top of Uniswap v4, Bunni v2 offers programmable liquidity features that help LPs build yield-maximized, dynamic, and automated liquidity pools. Our rehypothecation hook boosts LP returns by pairing steady APYs from lending vaults with swap fees, pushing your tokens to work harder for you. 🔹 We're focused on dominating the blue-chip pools LPs love: ETH-USDC, USDC-USDT, stETH-WETH, DAI-USDC, and weETH-WETH. 💰 Check out some of these rehypothecation integrations we have made since our v2 announcement, driving higher yields to our pools before incentives: • Morpho Labs rehypo to efficient, secure lending markets • Gearbox Protocol supercharged rehypo via leveraged trading • Compound Growth sustainable rehypo yields with Compound • supercharged USDS/DAI LP rewards with SSR/DSR rehypo • Euler Labs flexible rehypothecation strategies • Origin Protocol boosted OETH yields via rehypo to wOETH • ionic 🟡 seamless rehypothecation across the Superchain • Sturdy 🧱 AI-optimized rewards through a two-tier lending system • Aave sustainable rehypothecation in DeFi’s most battle-tested lending ecosystem 💡 Want in on the action? Explore Bunni v2 at 🐰 $BUNNI incentives start next week, or add your own! 🎁 $veLIT Holders, $LIQ Holders, and Testnet Users can now claim their airdrop ↔️ Swap $LIT to $BUNNI using our new swap page 1 for 1

Bunni

155,647 Aufrufe • vor 1 Jahr

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. ⚔️ Performance: • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines • Numerous Significant CPU optimizations • Fixed performance degradation that might occur on some gamepads • Fixed numerous memory leaks • Reduced instantiation spikes for numerous objects • Disabled detail meshes on generic humanoids faces when not needed • Reduced latency, overhead and improved stability of GPU Culling • Optimized texture resolution and memory budgets for Steam Deck • Optimized Art content in Ship Prologue and its cinematics • Removed unused weapon assets to free up memory • Removed leftover developer tools to free up memory • Optimized CPU spikes of a variety of common content loading operations • Added texture streaming for character portraits during dialogue interactions to save memory • Fixed some persistent log spam being generated by potatoes in Nameless Pass • Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs • Optimized Ambient Occlusion Rendering • Extended GPU culling usage for more cases • Configured and optimized pooling for more prefab instantiations reducing CPU spikes ⚔️ Gameplay Systems: • Added new Respec System! ⚬ Players can now Respec by examining the statue in the Cerim Crucible Atrium ⚬ Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned ⚬ Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen ⚔️ Quality of Life: • All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire ⚬ Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements • Inventory Items can now be docked to compare them ⚬ Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare • Brought back the Misc category to the Inventory ⚬ Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories • Vendor screens are now sorted by item type so that items are more organized for purchase • Improved Stamina player HUD brightness for better visibility, and readability of stamina debt • Added side notifications for when Danos Sacrament Upgrades are completed • Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors • Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck ⚔️ Settings: • Added support for Upscaling with DLSS 3.7 and FSR 2.2 • Added custom key rebinding options for Controller • Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings • Default Keyboard layout set to Mouse+WASD • Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting ⚔️ Content Additions: • Added a new set of enchantments • All Throw runes can now be added to Spears ⚔️ Loot: • Added Pig Sticker Blueprint to Fillmore's Level 1 Shop • Added Assegai Blueprint to Whittacker's Level 1 Shop ⚔️ Balance: • Nerfed Throw runes ⚬ Reduced Poise Damage on all Throw runes ⚬ Reduced Damage on Ice Throw Rune • Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly • Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets • This includes enchanting items at Eleanor • Falling Sky and Woodland Protector’s initial item levels were set too high and have been lowered to the intended levels ⚔️ Weapons: • Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers • Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier) ⚔️ Enemies and Bosses: • Polished Darak boss fight ⚬ Improved behavior to prevent him standing idle after attacking ⚬ Improved behavior when fighting ranged builds • Added Bite Attack to Plague Rat • Added Back Attack to Risen Axe Bruiser • Added escape logic to Risen Fire Bomber • Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute • Adding cloth simulation to Boarskin Bruiser • Polished rigging on Plagued Boomer • Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins • Smaller enemies can now smash breakable objects (barrels, crates, etc.) ⚔️ NPCs: • Changed the name of the worried woman in the Sacrament Town Square to Nell • Polishing dialog for Druo, Lucian and Everwyn • Updated the dialog for NPCs at the Cerim Gate in Nameless Pass • Added eavesdrop to Sleeping Guard Gerard in Sacrament ⚔️ Areas: • Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave • Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible • Updated foliage in various locations • Added physics and wind simulation to Spruce trees ⚔️ Cinematics: • Polished animations for characters in the Inquisition Arrival cinematic • Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics • Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic • Fixed cloth and camera pops in the Inquisition Arrival cinematic ⚔️ Audio: • Environment update for Sacrament: ⚬ Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress ⚬ Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) ⚬ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors. ⚬ Updated ambience for Sacrament Town Square to feel busier during the day ⚬ Updated environment audio for the Cerim Gate zone in Mountain Pass • Increased audio buffer to help alleviate audio crackle artifacts • Increased available audio resources to help prevent sounds from dropping out during long play sessions • Updated audio for Cerim Vision cinematic • Updated audio mix for Barrel and Crate destruction • Saluting Guards in Sacrament now have sound • Added Weapon-specific Impacts on parrying and blocking actions • Added ladder sliding sound effects for Kickdown Ladders • Added sound effects for going down Ladders • Added new sound effects for Plague-Enchanted weapons • Polished audio for Bounties enemies • Fixed missing sounds for Plagued Mutant Soldier • Fixed rain sounds appearing in Sacrament Interiors • Fixed enchantment-specific weapon whooshes cutting a bit too early • Fixed NPCs not making footstep sounds when walking around • Fixed environment states sometimes not resetting when returning to the main menu ⚔️ VFX: • Blood effects are now juicier and used more often! • Improved blood visual effects attachment to characters bodies from attacking and getting hit • Increased intensity of shiny item drop VFX ⚔️ Bounties and Challenges: • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete ⚔️ Localization: • Added and updated localized text in many places across multiple languages • Added localization support for new Controller Remapping screen and for various missing localized elements • Fixed incorrect font on the Activities screen ⚔️ Bug Fixes: • Fixed various enchantments on unique weapons and rings that weren’t working properly • Fixed Rested Bonuses for sleeping in beds • Fixed Key Items respawning after pick up • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player • Fixed Echo Knight falling off the arena and blocking progress • Fixed Cerim Armor missing upgrades at Filmore • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models • Fixed SHIFT key not being recognized in the Main Menu • Fixed certain environment textures overriding certain armor textures • Fixed certain armor having missing or incorrect cloth simulation • Fixed rigging on certain armor • Fixed The Wallow boss attacks not having sound effects • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset • Fixed wall cannons not firing in Cerim Crucible • Fixed XP UI not showing “Max Level” after reaching the level cap • Fixed Level and XP UI being present without a Character selected in the Main Menu • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible) • Fixed being able to skip through locked doors in The Shallows • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena • Fixed Enchant Item Challenge counting enchanted items that are picked up • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest • Fixed extra Elsa map marker during the Spoken and Unspoken quest • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn • Fixed Arrows not hitting Plagued Wolf • Fixed Wolf and Plagued Wolf target point • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state • Fixed Darak leaving his shield in Orban Glades when he escapes • Fixed chest opening VFX in Performance and Balanced quality presets • Fixed Wolf having a dance party after death • Fixed Chest floating in the air in Mariner’s Keep • Fixed incorrect texture on the Crafting Table • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1 • Fixed overblown bonfire lighting at The Shallows • Removed rogue rim light at The Shallows • Removed lighting debug shortcut See the full patch notes here -

No Rest for the Wicked

184,300 Aufrufe • vor 2 Jahren

We thought it was finally time to give you all a few updates and some news. #codelyoko 🦋 Game development will resume next week, which means we’ll soon start sharing updates about it. And do you remember the first gameplay video we shared several weeks ago? This may or may not reassure you, but… everything has changed! 🦋 A much more substantial story overview will also be coming, most likely by the end of July. We’re giving ourselves a wide margin here, but it could arrive much earlier. 🦋 As for the trailer… I think we’ve teased enough scenes already. What comes next won’t be revealed as a WIP, nor shown as a preview. We won’t be sharing any additional information about it. It’ll be a surprise. And speaking of surprises: the website is now packed with brand-new additions! - The Characters section is now divided into several categories to keep the page less cluttered: Lyoko Warriors, Kadic, Others, Carthage Members, and, of course… Antagonists. - You can now listen to the diaries of Jeremie, Aelita, Ulrich, Yumi, Odd, and William! Their contents may be hiding a few clues about what comes next… - The Wiki has been polished further, with new data added! - A Bestiary now properly lists all the monsters/enemies from the series… as well as our own little personal additions. There are still a few missing, but… - Franz Hopper’s Diary is finally here!!! The first part, split into 3 volumes (each featuring its own “chapters”) and covering his story from 1973 to 1983, is now available! - The Gallery is back, but… doesn’t it look a little like the Holo-Map?

Code Lyoko RESURGENCE

14,974 Aufrufe • vor 1 Monat

*New update. (Restart kembali portofolio dari $20) halo temen-temen semua, gua ada update bot polymarket. Update bot kali ini adalah: -Tampilan dashboard lebih jelas dan penambahan indikator-indikator baru. -Harga BTC gak delay, persis sama dengan polymarket. (Ini penting bgt karena ngaruh ke signal dan logic bot untuk ambil keputusan untuk open posisi atau engga) -Bisa manual trade. (Berguna banget kalo mau manual trade tanpa delay, open posisi secepat kilat, engga perlu buka web polymarket yang ngelag karena berat banget tampilan nya di web) -New logic dan strategi. (Sedang dalam uji coba, kalian bisa pantau terus twitter gua atau cek langsung profile gua di polymarket, tinggal cari aja profile gua "auracabal") -Bisa merubah nominal pertrade langsung dari bot. (Berguna banget kalo user mau naikin atau turunin jumlah bet/trade per posisi tanpa buka web polymarket yang berat/ ngelag banget itu haha) -Auto claim. (User ga perlu lagi bolak balik buka website polymarket cuma untuk auto claim, jadi bot bisa terus aktif tanpa kehabisan balance) # This one’s for all my mates who don’t speak the same language as me --- *New Update(Restarting the portfolio from $20) Yo lads, got a fresh update for the Polymarket bot! Here’s what’s new this time: -Dashboard looks much cleaner now + added some new indicators. -BTC price is no longer delayed it’s exactly the same as Polymarket. (This is massive because it directly affects the signals and the bot’s logic when deciding to open a position or not). -Manual trading mode added. (Proper useful if you want to trade manually without any delay open positions lightning fast, no need to mess with the laggy Polymarket website anymore). -New logic and strategy. (Currently being tested you can follow the progress on my Twitter or just check my Polymarket profile directly. Just search for “auracabal”). -You can now change the bet size straight from the bot. (Super handy if you want to increase or decrease the amount per trade without having to fight with the heavy Polymarket web page haha). -Auto claim feature. (No more having to constantly go back to the website just to claim the bot can now stay active without running out of balance).

student

12,412 Aufrufe • vor 3 Monaten

Before the open edition tomorrow I wanted to share more on how this new collection came to be. Last year we've all experienced a major shift in the algorithm. Our reach was severely impacted and art posts seemed to be gone in favor of junk/rage posts. Around June last year while sketching in my notebook I doodled a Mickey-esque character with its head squashed by an old monitor. I came up with a rough result in after effects and dismissed it quickly as a nice experiment and nothing more. A couple of months went by and I reopened the files. Added some sounds and once again, in my head it was just a little detour before I make a new piece. Showed it to my wife and she loved it. But still I wasn't sure what to do with it. It looks different next to my other pieces. Thought it's cool but moved on. End of the year was very hard on me, I won't elaborate too much here but If you've been following me you know I had a personal loss. For a while I couldn't even think of creating anything new. Then I reopened the files for this one, and slowly worked my way into refining it. And while doing so I started liking this style more and more. Figured an accessible new collection would work perfectly for this. Getting my art in more hands is the priority here. Seeing your replies that you can finally get an edition of mine really warms my heart and makes this whole thing worthwhile. Hope you'll take this journey with me to see this collection grow over time as I make more and more editions with a fresh take in the Vintage Distortions series. Thanks for reading all my mumblings. Oh, and FUCK THE ALGO! 🖤

Tony Babel

27,073 Aufrufe • vor 6 Monaten

Origins of Dazed and Confused, Dazed and Confused mostly credited with Led Zeppelin's unique sound and approach but its story is not like what you might possibly think. It dates back to The Yardbirds era when Jimmy Page was a member of the band. “We were quite stale and stuck creatively” when Page joined, Yardbirds drummer Jim McCarty remembers today. “We were still playing really similar things as we had with Jeff Beck. We had very few new things and running a bit low on ideas of songs to cover or songs that we wanted to do.” Inspiration finally struck at that Village Theater show. Before his band’s set, McCarty stood at the side of the stage watching Holmes play. “Now and then you go up and you see who’s playing with you,” McCarty says. “Jake Holmes was playing with two other guys. They were playing sort of jazzy things. I thought the music was quite pleasant, but didn’t think much of it. Then all of a sudden they started to play this riff. And I thought, oh that’s a very good riff, very haunting, quite interesting.” The riff was Holmes’ new song “Dazed and Confused.” “The following day I went down and got his album at Bleecker Bob’s record store,” says McCarty. “I had a little record player on the road and I played it to Jimmy and the guys and then we said, we should work out a version.” The band agreed, mesmerized by that same guitar line. “The song had all the feeling of our old material,” McCarty says. “That descending riff is very haunting; it creates an atmosphere. That’s the sort of music we liked, music that’s a little bit dark.” The Yardbirds quickly added “Dazed and Confused” to their live shows and even performed it once on a French TV show. But, in one of music history’s great missed opportunities, they never recorded the song. Indeed, the Yardbirds’ cover of “Dazed and Confused” would likely be forgotten today had the band’s latest hotshot guitarist not remembered the song when he began putting together his next group. They were billed as “The New Yardbirds” on their first tour, but the name didn’t stick long. The quartet Jimmy Page formed with Robert Plant, John Paul Jones, and John Bonham soon adopted their own moniker: Led Zeppelin. In those early days, though, “New Yardbirds” was not that far off as a description. The group had not yet found its own identity—the four guys barely even knew each other—and this was still very much Page’s show (notably, the press release announcing Led Zeppelin’s formation spends fourteen paragraphs on Page alone before even mentioning Plant, Jones, or Bonham). Ever the taskmaster, Page decided after only a few shows that the band should record an album. He would select the songs himself. “For material we obviously went right down to our blues roots,” Page told Rolling Stone in 1975. “I still had plenty of Yardbirds riffs left over. On the first LP I was still heavily influenced by the earlier days. I think it tells a bit too.” Led Zeppelin’s recording of “Dazed and Confused” shares most of its musical cues with the Yardbirds version, including the violin bow. The lyrics, though, are almost entirely different. Page replaced most of the original Jake Holmes lines with his own (though his new lyrics did not appreciably change the song’s meaning). None of the four were proper songwriters yet—Plant in particular was contributing very little at that point, just singing what he was told to—but Page could paraphrase well enough. The band recorded “Dazed and Confused” during sessions for their debut album. It’s been said that limited time in the studio has rarely been used more profitably. The whole album took under 30 hours, with Page controlling every aspect: financing the record, dictating the songs and arrangements, and producing it himself.

Rock'n Roll of All

28,559 Aufrufe • vor 10 Monaten

GeoLibre v2.2 is here! GeoLibre is a free and open-source, lightweight, cloud-native GIS platform for visualizing, exploring, and analyzing geospatial data. It runs everywhere you do, in the web browser, on the desktop, on mobile, and inside Jupyter notebooks, all while keeping your data local and private. What's new in v2.2.0 - Terrain-aware 3D measurement: the Measure tool now follows the terrain surface for true slope distances and volumes. - Timelapse plugin: animate an image or map series and export it as a shareable GIF or video. - Styled offline basemaps: export PMTiles basemaps that keep their styling, with the offline menus consolidated into one place. - Advanced symbology: a rule-based renderer with per-rule symbol properties, scale-dependent visibility, and nested rules, plus a Style Manager that saves reusable symbol, ramp, and label presets to a personal library. - Diagrams and a symbology pack: draw pie, donut, and bar charts on features, and reach for inverted-polygon masks, arrow and marker lines, geometry generators, and data-driven proportional marker sizing. - Expression everywhere: a shared Expression Builder with a function reference, field list, live preview, and variables. - Print Atlas: generate a map series in the Print Layout, one page per feature or a uniform run of pages along a river or trail, with attribute-table and chart blocks on the page. - Browser-native conversions: COG, FlatGeobuf, Shapefile, and GeoPackage conversions now run in the browser, and Vector to PMTiles. - More formats: VRT raster support, and Esri File Geodatabase (.gdb) layers on the desktop app. - Better recordings: Record Video now captures on-map panels (HTML, legend, colorbar) in the output. - Processing History: a panel that lists every tool you have run, with one-click re-run and Copy as Python to turn a session into a reproducible script. - Live GPS tracking: a moving position marker, a recorded track log, and digitizing new features straight from the GPS feed. - Data quality tools: check validity, fix geometries, and check topology rules to catch and repair bad geometries before they bite. Try it out - Launch GeoLibre Web: - GitHub: - Documentation: - Release notes: #GIS #GeospatialData #OpenSource #RemoteSensing #DataVisualization #MapLibre #GeoLibre

Qiusheng Wu

56,708 Aufrufe • vor 22 Tagen

Everyone is talking about Vibe Coding (Using AI to Create Apps Only using AI) This is the most Comprehensive Guide for Vibe Coding with Cursor (By Far) 250 Minutes, All the vibe code basics of cursor, plus 4 Projects in one video! This is how I, as someone who has never written a line of code, approach building apps (every day). Part 1A Intro to Cursor, Composer, and some basics --------------------- 00:00 Intro 03:41 Downloading Cursor 06:09 What the hell is Composer? 10:47 A Note on Context and Keeping Composer Threads Small 11:38 Simple Desings with Cursor Composer From Blank Project 14:04 Editing a Simple Animation With Cursor Composer 16:35 Setting Up The Voice to Talk to Cursor Composer Whispr Flow 17:54 Lets an Early 2000's Landing Page Part 1B AI Image Generator --------------------- 23:59 Using the GitHub Template to Create a NextJS App 26:43 Template is Open, Let's Edit it 28:55 Drawing Out My Idea With Whimsical 30:11 First Prompt Using Place Holders For Image Generation 32:10 Accept All Vs Save All and Restoring in Composer (Saving your work) 33:54 Adding AI Feature (Brief Teaser, Deep Dive Later) 35:15 What is an API 37:22 Perplexity the best place to learn about API's 40:21 Api keys and running prompt for first AI Feature 42:48 Debugging, Woohoo! Learn to love this :) 43:20 Inspect - Console, In Browser Debugging Hack 48:02 AI Image Generation Works! Lets add more Part 2: Landing Page ---------------------- 51:03 Pause and Reflect, What have we done so far? 53:41 Plan for rest of video 54:34 Ok Let's Talk about (1) Designs 56:19 GitHub is like --sref for those who do image gen 58:20 Starting Cursor project from a GitHub Repo we found on Perplexity 01:00:48 Yolo Mode... Wtf is that? 01:02:38 Inspecting GitHub Repo's Examples, to use in our landing page 01:02:58 The Project We're making - A landing page 01:03:56 Landing Page from Screenshot 01:06:17 Making Changes to Landing Page 01:11:42 Making a more epic section 01:13:42 The Essence of Vibe Coding 01:15:17 Creating Cool Testimonials Section From Screenshot 01:18:18 Deploy to Vercel! But First New Repo on GitHub 01:20:45 Ok it's on GitHub... Now lets do vercel 01:21:17 Untechnical Explanation of what Vercel is Lol 01:24:18 Connecting Custom Domain (Bought on Name Cheap) To Vercel Deployment Part 3: App With Database and Authentication ---------------------- 01:27:59 Recap and Prep For The Bigger Project! 01:35:13 Getting Started from Template (Again) 01:38:52 Setting Up Database and Authentication (Firebase) 01:44:01 Back To Cursor, Let's Set up The Auth in the app 01:48:35 Switching to mermaid because compatibility issues 01:51:13 Using AI (Claude) to Generate Mermaid Diagrams 01:52:19 Adding Docs to Cursor to use AI Features over and over again 01:54:38 Let's Troubleshoot 01:56:10 Adding View Button and EDIT WITH AI 02:01:45 AI Diagram Edit Feature is DOPE 02:03:17 Using Search Feature on Cursor to find text in Codebase 02:05:55 Lets add ability to save these to Database 02:09:33 What does saved to Google Firebase even mean? 02:13:00 We can Export as PDF! 02:15:48 GitHub and Vercel Again! 02:17:27 Vercel with CLI From Cursor 02:20:52 Setting Vercel Domain as an Authorized Domain 02:27:34 How To Learn More

Riley Brown

368,431 Aufrufe • vor 1 Jahr

What is an Automated Market Maker (AMM)? ************* Notes: The video is attached. Links to the shorts on other platforms are in the second Tweet. Voting on fees using your LP tokens is limited to the 8 biggest LP holders. For auctions, the discount gets you close to 0% but not effectively 0%. The math example couldn’t exist in reality based on G3M. It is just an example to explain the process. ************* Imagine a robot (AMM) that's always ready to help you trade your money (assets) with others on a special online platform (the XRP Ledger's decentralised exchange). This robot doesn’t need to find someone else to take the other side of your trade; it just makes the trade happen using a big pot of money (pool) it manages. How Does it Work? Trading: You can swap one type of money (asset) for another anytime you want, using the robot’s pot of money. The robot uses a special formula to decide the swap rate. Creating a Pool: Anyone can create a new pot of money for two different types of assets if it doesn’t exist yet, or add to an existing one. Rewards for Pool Creators: People who add money to the pot (liquidity providers) get special tokens (LP Tokens) as a thank-you. These tokens can be used to: • Get a share of the money in the pot back, along with some extra (fees collected). • Have a say in changing the robot’s settings, like trading fees. • Bid to get a temporary discount on trading fees. Risks and Rewards: If many people are swapping money and the pot stays balanced, the people who added money to the pot earn some passive income from the fees. But, if the value of the assets changes a lot, they might lose some money. More Technical Bits: Exchange Rate: The robot adjusts the swap rate based on how much each asset has in its pot. If it has a lot of one asset, that asset becomes cheaper to swap. Trading Fees: The robot charges a small fee for each swap, which goes to the people who added money to the pot. Voting on Fees: People with LP Tokens can vote to change the trading fee; the more tokens you have, the more your vote counts. Auction Slot: There’s a special feature where you can bid to get a discount on trading fees for a day. You bid with LP Tokens, and if you win, you (and up to 4 friends) pay no trading fees for 24 hours. LP Tokens: These are special tokens you get for adding money to the pot. They can be traded, used to vote on fees, or redeemed to pull your money out of the pot. Deleting an AMM: If all the money gets pulled out of the pot, the robot (AMM) gets deleted. But, it can be recreated by adding money to the pot again. In a Nutshell: An AMM is like a robot banker that helps people easily swap different types of money using a big shared pot. People who add money to the pot get special tokens and can earn fees from the swaps, but there are some risks if the market changes a lot. They can also vote on settings and bid for fee discounts. If the pot empties, the robot goes away but can be brought back by refilling the pot. Let’s look at an Example: Step 1: Creating a Money Pot with the AMM Robot Alice creates a new money pot (AMM) using the robot. She chooses two types of money: US Dollars (USD) and XRP. She puts in: 1000 USD 10 XRP In this example, we assume an exchange rate of $1 per XRP for easy math. Alice gets special tokens (LP Tokens) from the robot as a thank-you for adding money to the pot. These tokens prove she added money and can be used later to get her money back, plus some extra if the robot earns fees. Step 2: Bob Makes a Swap Bob wants to swap his 100 USD for XRP. He doesn’t have to wait for someone to take his offer; the robot does it instantly using the money in the pot. The robot uses a formula to decide how much XRP Bob gets for his 100 USD, ensuring it's a fair rate based on how much USD and XRP are in the pot. Step 3: Earning Fees The robot charges Bob a small fee, let’s say 1%, for convenience. So, Bob pays 1 USD as a fee, which stays in the pot. Now, the pot has more money than it started with, which is good for Alice because she can earn that extra when she uses her LP Tokens. Step 4: Alice Withdraws Her Money After some time, Alice decides to take her money out of the pot. Thanks to the fees the robot earned from Bob and others, the pot has grown to: 1101 USD 9 XRP Alice uses her LP Tokens to claim her share of the money in the pot. If she puts in 100% of the original money, she gets 100% of what’s in the pot now, including the extra earned from fees. Step 5: Voting and Discounts Alice can also use her LP Tokens to vote on things, like changing the robot’s fee. And, if she wants a discount on fees, she can bid for a special 24-hour discount slot using her LP Tokens. Conclusion In this example, the AMM robot helped Alice earn extra money by providing a convenient way for Bob to swap his USD for XRP. Alice took on some risk by putting her money into the pot, but she earned fees from Bob’s and others’ trades as a reward. Bob enjoyed the convenience of instant, hassle-free trading. And the AMM robot managed it all automatically!

Daniel "CEO of the XRPL" Keller

238,486 Aufrufe • vor 2 Jahren

Multi-agent systems offer incredible potential and unprecedented risks. How do you solve for observability, failure mode analysis, and guardrailing in the era of agents? Today, we’re announcing our Agent Reliability platform to observe, evaluate, guardrail, and improve agents at scale. You can get started with the complete platform for trustworthy agentic AI today for free, and here’s how we’re solving some of the biggest challenges in agent reliability: - Observability redesigned for agents Trace views collapse under complex workflows, so we created the Graph View, Timeline View, and Conversation View to offer rich, intuitive visualizations of agent decisions, tool calls, and conversation flows. This multi-dimensional approach enables teams to pinpoint exactly where and why agents deviate or fail. - Automated Failure Mode Analysis with our new Insights Engine Our Insights Engine ingests your logs, metrics, and agent code to automatically surface nuanced failure modes and their root causes. But knowing the problem is not enough; you need to know how to fix it. Insights Engine delivers actionable fixes and can even apply them automatically. With adaptive learning, your insights become smarter and more relevant as your agents evolve. - Evaluating Agents Across Multiple Dimensions Agentic systems interact across complex pathways, and evaluating their performance requires new metrics that reflect this increasing complexity. To deliver comprehensive agentic measurements, we’ve added more out-of-the-box agent metrics like flow adherence, agent flow, agent efficiency, and more. For specialized domains and unique workflows, custom metrics powered by our new Luna-2 small language models can be rapidly designed and fine-tuned for your specific use case. - Real-Time Guardrails Powered by Luna-2 As AI agents become more autonomous and complex, failures like hallucinations or unsafe actions increase dramatically. Without real-time guardrails, these errors will hurt your user experience and brand reputation. Our Luna-2 family of small language models is purpose-built to provide low-latency, cost-effective guardrails that actively stop agent errors before they happen. With support for out-of-the-box and custom metrics, Luna-2 enables enterprises to enforce safety, compliance, and reliability at scale. Enterprises running hundreds of agents and processing hundreds of millions of queries daily already rely on Galileo’s Agent Reliability platform to protect their users, safeguard brand trust, and accelerate innovation. Agent Reliability is available starting today. Try it for free and experience the new standard in AI reliability. Learn more below 👇

Galileo

1,276,298 Aufrufe • vor 1 Jahr

We are excited to announce a powerful step for the future of FOMO! Taking a page out of Virtuals book on BASE, FOMO will be releasing the ability for future projects to be paired in $FOMO in the coming weeks. This is the biggest release we have ever announced. Launch your AI Agent Token + $FOMO trading pair Every individual agent token is paired with the $FOMO token in its liquidity pool. When launching an agent on you will need $FOMO tokens, which are used to create the liquidity pool. This process creates deflationary pressure for FOMO and the entire agent ecosystem. When creating your agent and token, you will have the option to pair your launch with FOMO or SOL, as our goal is not to alienate any project, but rather invite the best communities, CTO’s and builders to launch with us. If you decide to pair your project with FOMO you in turn get full marketing and dev support, once your project graduates the bonding curve and reaches Raydium. Further, as an added incentive, as our revenue grows we will be using part of the funds to support projects that have paired in FOMO. And Devs who launch tokens paired in FOMO will earn fees from their AI Agent token launch. Building the most robust agents using our framework will catapult us as one of the most prominent standards of the Solana ecosystem. Not only have we developed our own core infrastructure, but we also pull from some of the best repo’s and developer talent in all of AI, not just blockchain. Our team is comprised of 9 world class artificial intelligence engineers, PHDs in mathematics and engineering from the top companies on the cutting edge of AI. The future of AI Agents will be on Solana and we will help lead the way.

FOMO

129,867 Aufrufe • vor 1 Jahr