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Adding foley & VFX to the updated parkour 2.0 system ๐โโ๏ธ๐จ
159,369 Aufrufe โข vor 1 Jahr โขvia X (Twitter)
9 Kommentare

The tuck landing near the 10 second mark looked pretty rough. Don't know what was going on with that, but overall the showcase looks cool.

Noted, see if we can improve that ๐

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I'm not sure if it's the angle or what, but the jump movement doesn't look natural in the last 25% or so coming into the landing. But cool mechanics, and the Foley sounds definitely kick it up a notch!

Thanks for the feedback, we'll see if we can improve that later on :)

Sounds good and impactful, I assume that you are going to but adding more variety and randomization for the sounds will be good, that sound when landing already got repetitive hearing it over and over

Yes, there'll be more valume & pitch variation for the landing sound based on how high the character falls to the ground

Slow down pas mendaratnya agak kurang ya, apa karena efek bayangannya? Anyway, still looks great! Btw Iko uwais bisa parkour gak ya? ๐ค๐ค

Noted bro msi in development kok jd nanti bakal improve lg :)
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