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Adding foley & VFX to the updated parkour 2.0 system 🏃‍♂️💨

159,474 views • 1 year ago •via X (Twitter)

9 Comments

Cheenou R. Moua's profile picture
Cheenou R. Moua1 year ago

The tuck landing near the 10 second mark looked pretty rough. Don't know what was going on with that, but overall the showcase looks cool.

Fajrul | Wishlist Acts of Blood on Steam!'s profile picture
Fajrul | Wishlist Acts of Blood on Steam!1 year ago

Noted, see if we can improve that 🙏

Moescape AI's profile picture
Moescape AI2 years ago

Sign up & chat with a character today!

ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖's profile picture
ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖1 year ago

I'm not sure if it's the angle or what, but the jump movement doesn't look natural in the last 25% or so coming into the landing. But cool mechanics, and the Foley sounds definitely kick it up a notch!

Fajrul | Wishlist Acts of Blood on Steam!'s profile picture
Fajrul | Wishlist Acts of Blood on Steam!1 year ago

Thanks for the feedback, we'll see if we can improve that later on :)

Poffle🍓😺Vtuber's profile picture
Poffle🍓😺Vtuber1 year ago

Sounds good and impactful, I assume that you are going to but adding more variety and randomization for the sounds will be good, that sound when landing already got repetitive hearing it over and over

Fajrul | Wishlist Acts of Blood on Steam!'s profile picture
Fajrul | Wishlist Acts of Blood on Steam!1 year ago

Yes, there'll be more valume & pitch variation for the landing sound based on how high the character falls to the ground

gamerkantoranID's profile picture
gamerkantoranID1 year ago

Slow down pas mendaratnya agak kurang ya, apa karena efek bayangannya? Anyway, still looks great! Btw Iko uwais bisa parkour gak ya? 🤔🤔

Fajrul | Wishlist Acts of Blood on Steam!'s profile picture
Fajrul | Wishlist Acts of Blood on Steam!1 year ago

Noted bro msi in development kok jd nanti bakal improve lg :)

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