正在加载视频...

视频加载失败

Adding foley & VFX to the updated parkour 2.0 system 🏃‍♂️💨

159,474 次观看 • 1 年前 •via X (Twitter)

9 条评论

Cheenou R. Moua 的头像
Cheenou R. Moua1 年前

The tuck landing near the 10 second mark looked pretty rough. Don't know what was going on with that, but overall the showcase looks cool.

Fajrul | Wishlist Acts of Blood on Steam! 的头像
Fajrul | Wishlist Acts of Blood on Steam!1 年前

Noted, see if we can improve that 🙏

Moescape AI 的头像
Moescape AI2 年前

Sign up & chat with a character today!

ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖 的头像
ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖1 年前

I'm not sure if it's the angle or what, but the jump movement doesn't look natural in the last 25% or so coming into the landing. But cool mechanics, and the Foley sounds definitely kick it up a notch!

Fajrul | Wishlist Acts of Blood on Steam! 的头像
Fajrul | Wishlist Acts of Blood on Steam!1 年前

Thanks for the feedback, we'll see if we can improve that later on :)

Poffle🍓😺Vtuber 的头像
Poffle🍓😺Vtuber1 年前

Sounds good and impactful, I assume that you are going to but adding more variety and randomization for the sounds will be good, that sound when landing already got repetitive hearing it over and over

Fajrul | Wishlist Acts of Blood on Steam! 的头像
Fajrul | Wishlist Acts of Blood on Steam!1 年前

Yes, there'll be more valume & pitch variation for the landing sound based on how high the character falls to the ground

gamerkantoranID 的头像
gamerkantoranID1 年前

Slow down pas mendaratnya agak kurang ya, apa karena efek bayangannya? Anyway, still looks great! Btw Iko uwais bisa parkour gak ya? 🤔🤔

Fajrul | Wishlist Acts of Blood on Steam! 的头像
Fajrul | Wishlist Acts of Blood on Steam!1 年前

Noted bro msi in development kok jd nanti bakal improve lg :)

相关视频