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Adding foley & VFX to the updated parkour 2.0 system 🏃‍♂️💨

159,420 просмотров • 1 год назад •via X (Twitter)

Комментарии: 9

Фото профиля Cheenou R. Moua
Cheenou R. Moua1 год назад

The tuck landing near the 10 second mark looked pretty rough. Don't know what was going on with that, but overall the showcase looks cool.

Фото профиля Fajrul | Wishlist Acts of Blood on Steam!
Fajrul | Wishlist Acts of Blood on Steam!1 год назад

Noted, see if we can improve that 🙏

Фото профиля Moescape AI
Moescape AI1 год назад

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Фото профиля ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖
ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖1 год назад

I'm not sure if it's the angle or what, but the jump movement doesn't look natural in the last 25% or so coming into the landing. But cool mechanics, and the Foley sounds definitely kick it up a notch!

Фото профиля Fajrul | Wishlist Acts of Blood on Steam!
Fajrul | Wishlist Acts of Blood on Steam!1 год назад

Thanks for the feedback, we'll see if we can improve that later on :)

Фото профиля Poffle🍓😺Vtuber
Poffle🍓😺Vtuber1 год назад

Sounds good and impactful, I assume that you are going to but adding more variety and randomization for the sounds will be good, that sound when landing already got repetitive hearing it over and over

Фото профиля Fajrul | Wishlist Acts of Blood on Steam!
Fajrul | Wishlist Acts of Blood on Steam!1 год назад

Yes, there'll be more valume & pitch variation for the landing sound based on how high the character falls to the ground

Фото профиля gamerkantoranID
gamerkantoranID1 год назад

Slow down pas mendaratnya agak kurang ya, apa karena efek bayangannya? Anyway, still looks great! Btw Iko uwais bisa parkour gak ya? 🤔🤔

Фото профиля Fajrul | Wishlist Acts of Blood on Steam!
Fajrul | Wishlist Acts of Blood on Steam!1 год назад

Noted bro msi in development kok jd nanti bakal improve lg :)

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