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Adding foley & VFX to the updated parkour 2.0 system 🏃‍♂️💨

159,420 görüntüleme • 1 yıl önce •via X (Twitter)

9 Yorum

Cheenou R. Moua profil fotoğrafı
Cheenou R. Moua1 yıl önce

The tuck landing near the 10 second mark looked pretty rough. Don't know what was going on with that, but overall the showcase looks cool.

Fajrul | Wishlist Acts of Blood on Steam! profil fotoğrafı
Fajrul | Wishlist Acts of Blood on Steam!1 yıl önce

Noted, see if we can improve that 🙏

Moescape AI profil fotoğrafı
Moescape AI1 yıl önce

Sign up & chat with a character today!

ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖 profil fotoğrafı
ℂ𝕠𝕕𝕖𝕩, ℍ𝕖𝕣𝕖1 yıl önce

I'm not sure if it's the angle or what, but the jump movement doesn't look natural in the last 25% or so coming into the landing. But cool mechanics, and the Foley sounds definitely kick it up a notch!

Fajrul | Wishlist Acts of Blood on Steam! profil fotoğrafı
Fajrul | Wishlist Acts of Blood on Steam!1 yıl önce

Thanks for the feedback, we'll see if we can improve that later on :)

Poffle🍓😺Vtuber profil fotoğrafı
Poffle🍓😺Vtuber1 yıl önce

Sounds good and impactful, I assume that you are going to but adding more variety and randomization for the sounds will be good, that sound when landing already got repetitive hearing it over and over

Fajrul | Wishlist Acts of Blood on Steam! profil fotoğrafı
Fajrul | Wishlist Acts of Blood on Steam!1 yıl önce

Yes, there'll be more valume & pitch variation for the landing sound based on how high the character falls to the ground

gamerkantoranID profil fotoğrafı
gamerkantoranID1 yıl önce

Slow down pas mendaratnya agak kurang ya, apa karena efek bayangannya? Anyway, still looks great! Btw Iko uwais bisa parkour gak ya? 🤔🤔

Fajrul | Wishlist Acts of Blood on Steam! profil fotoğrafı
Fajrul | Wishlist Acts of Blood on Steam!1 yıl önce

Noted bro msi in development kok jd nanti bakal improve lg :)

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