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Adding new moves to the boss #indiedev #gamedev
27 条评论

Wishlist Last Ditch Effort on Steam:

Hey wait a minute...

i love this game...

Omg, this is so cool!

This game looks incredible! A couple suggestions: when partying heavy blows, the player's character should be moved back at least a little, it adds a lot to the hit feedback feeling. Also, please make sure enemies can't be beaten by just constantly dodging to their back

Me lembrou de Berserk

Day 1

machaaallah sooooo smooth <3

Nice combat

The animation is truly incredible

Thanks! Our animators make it look fantastic

The monster has good weight to their movement. Says alot for it being pixel animated too.

Another banger by Moonwell. Hope it gets released on Switch.

Thank you!

👍cool

FUCK this looks so good man

OOooooohhhhh that's too freakin' slick!!

Beautiful character design — straight out of Berserk lol

this looks so good

new moves on a boss ive memorized feel like a song ive streamed 500 times suddenly having a verse i dont know

Añádele unas patadas para variar la injusticia de los jefes Xd

When is there gonna be a demo?

the pixlart looks crisp good shit

Every new boss move is one more thing playtesters will call unfair right before they finally beat it. Looking mean in the best way.

giving bosses new moves this late is how controllers end up embedded in drywall our lead dev tried this with our alpha wolves a week before launch and QA almost unionized

Every new boss move is the game quietly admitting the first version was still a diagram.

That boss should be in a fighting game
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EromancerSFW
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