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Adding obstacles + making the combat system work with them is going smoothly! Check out the camera here!
58,181 görüntüleme • 4 gün önce •via X (Twitter)
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Bro is eventually gonna get hired by platinum games.

This guy is cooking something so SICK

This looks amazing 🤩

@KingYorha2B This is way better then Marvels Wolverine on ps5

My excitement knows no bounds rn, imma need this yesterday!

Best of luck brother.

There's a game called Hi-Fi Rush that has a system called overkill I think, where you can continue to combo an enemy who is basically dead until the combo is finished by keeping them (I think) airborne for the duration. Think about adding that! Looks sick dude

性感的女角色在刀光剑影中厮杀 永远不会过时 希望正式版早日发布 期待很久了 玩家会拿钱包投票

How about a demo bro

Did one years ago, was a bad one, so I'm making sure this next one will be right and perfect, bare with me a little more, it'll come

Lookin sick!

Bro what is the game's name?

Nice!

Me bobr

We are so coming back!!!

I remember seeing this game with a ninja cyberpunk before, and now we have a girl. Will the game have two protagonists?

They're unlockable outfits you can use, its just a nice little fun thing added for people to chase high ranks in wave modes / collect collectibles to gain a outfit reward, purely cosmetic! Story still revolves around the same MC from the beginning

Nice, good to see that the game will have plenty of content to unlock.

y lock on mechanic?

As in "Why" does it exist here?

I mean, I am more interested in what kind of a lock on it is? I haven't looked into your game much but I see the clips often, they look really good, good job fr.

However you never have to lock on either, I made it so SOME combos have natural launchers / Risers and natural Crashers / Slams. Basically everything possible has been thought of and addressed lol

so there is a soft lock/priority targeting system like Ninja Gaiden? what about the option to show the current soft locked target like bayo 1?

Yup that's also in too, if you're not locked on you soft lock to the enemy you push towards on the stick, we track them for a certain period through a tracking system, you get a small icon too, which ALSO shows the enemies health, it's like a small square that empties lol

pretty good, keep it up man

This looks sick!

This really really really really need just a tiny tiny pinch of hit lag. It looks like the character is slicing through clouds with no resistance.

Hate hit stop, ruins flow (tried it early on, no one was a fan out of the playtesters) ill do one better, I have a plan for the actual animations to have a slight snap (Lag) in the swings on hit

What is this??

physical??
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making out like this on camera? yeah no, double the pay check #affinity
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