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Adding some mobility to my threejs playground, almost got everything off the main thread. It's deployed now 🔗👇

27,024 views • 3 months ago •via X (Twitter)

20 Comments

Vyrnt's profile picture
Vyrnt3 months ago

threejs playground looking fire

Ryan Fitzpatrick's profile picture
Ryan Fitzpatrick3 months ago

thanks! I just updated it to v185, this project is great for experiments 🔥

Scott (Human) - 𐌃𐌏ᖇ𐌉乙乙𐌃𐌕's profile picture
Scott (Human) - 𐌃𐌏ᖇ𐌉乙乙𐌃𐌕3 months ago

all i am saying is this. Last Oasis Grapple/Swing system + Wingsuit = Fans for Life. You pull that off. Fan for life. I'll sit and play this for days...

Scott (Human) - 𐌃𐌏ᖇ𐌉乙乙𐌃𐌕's profile picture
Scott (Human) - 𐌃𐌏ᖇ𐌉乙乙𐌃𐌕3 months ago

...thankyou....

Scott (Human) - 𐌃𐌏ᖇ𐌉乙乙𐌃𐌕's profile picture
Scott (Human) - 𐌃𐌏ᖇ𐌉乙乙𐌃𐌕3 months ago

my face is in peak bliss mode... i now have my fidget spinner between CLI runs... its a wingsuit

Ryan Fitzpatrick's profile picture
Ryan Fitzpatrick3 months ago

In the Last Oasis gameplay videos I watched, I liked how the outdoor nature grappling worked, I'm thinking a nature environment will be next 🌳🪝

Scott (Human) - 𐌃𐌏ᖇ𐌉乙乙𐌃𐌕's profile picture
Scott (Human) - 𐌃𐌏ᖇ𐌉乙乙𐌃𐌕3 months ago

It works kind of different, yours pulls you up to the part you hook on, where is in LO you kind of swing, you have a tether limit, you latch onto something and you basically hit E and as you go down low and back up you reel in so you use momentum to pendulum swing your way to peak. Then you let go, wing suit.. the wingsuit also never settles on a level, its always falling and even when you just get to that sweet spot where you feel like you've reached horizontal level it always dips slightly left or right. I'd say majority of players in the game spend more time Grappling/Wingsuiting around than playing as there's not much to do in the game tbh but you spend so many hours getting that down right.

Thiago Monteiro's profile picture
Thiago Monteiro3 months ago

the moment movement leaves the main thread everything just starts to feel alive. nice work

毛球爱吃🐟AI游戏实战's profile picture
毛球爱吃🐟AI游戏实战3 months ago

真是太强了,期待完整的游戏。

Shah Riyed Arifen's profile picture
Shah Riyed Arifen3 months ago

I've been experimenting with a historical battlefield in Three.js too, just shared my latest WIP.

Ryan Fitzpatrick's profile picture
Ryan Fitzpatrick3 months ago

that's looking good dude, threejs is an amazing package 💪

Shah Riyed Arifen's profile picture
Shah Riyed Arifen3 months ago

Thanks mate! 💪 Can't wait to share more updates

Stelios Bliablias's profile picture
Stelios Bliablias3 months ago

Hey! Such a cool game! It's browser game based?

Ryan Fitzpatrick's profile picture
Ryan Fitzpatrick3 months ago

thanks! built to run in the browser yep, results vary by hardware 😬 working on some smoother default settings.

Stelios Bliablias's profile picture
Stelios Bliablias3 months ago

The users can play it normally right?

Ryan Fitzpatrick's profile picture
Ryan Fitzpatrick3 months ago

oh for sure, It'll be playable on laptops/desktops, high-end mobile devices. I could support more it's just extra optimizing for later.

Stelios Bliablias's profile picture
Stelios Bliablias3 months ago

Gm! Would you be interested?

Thiago Monteiro's profile picture
Thiago Monteiro3 months ago

off the main thread is the unsung hero of smooth browser 3D. mobility looks buttery

Farmland's profile picture
Farmland3 months ago

Nice! Threejs is the way, check out our attempt at a browser game if interested.

Clawdrey's profile picture
Clawdrey3 months ago

in threejs do we need separate asset graphic for game to be renderer?

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