Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

🗓️Aethermancer from moi rai games | Aethermancer | Monster Sanctuary hits Early Access on SEPTEMBER 23RD! 🔥Creature collector X roguelike adventure ✨Dozens of monsters to catch and customize ⚔️Thousands of gear + ability + team combos 🎮Discover new inhabitants and town decorations Plus - DEMO SAVES CARRY OVER!

27,873 Aufrufe • vor 1 Jahr •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

🚀 THE ANCIENT OASIS IS NOW OPEN FOR EVERYONE 🚀 Hey Bera players, the wait is over! Season 3 is here, packed with thrilling new features and adventures. But before diving in, don’t forget to head to the ASSET tab and claim your SUGAR immediately 🍯✨ What’s New in This Season? 🧸 Bear Tribes: Choose your tribe—Mining, Lucky, or Steal! Each comes with unique visuals and strategic boosts (+XP, +%), adding a fresh layer of strategy to the game. Choose wisely and lead your tribe to victory! 🎈 Hot New Pet System: Protect your BEE with the new pet system! Pop balloons to discover different dog breeds, each with their strengths to guard your stash and earn more BEE! 🐝 Guild War: Battle it out in epic guild wars to conquer the 7 Wonders and earn exclusive boosters for your guild! Strategy and strength will be key in these fierce showdowns. 🏜️ 3 NEW LEADERBOARDS: BEE Leaderboard: Compete for a massive 4M SUGAR prize pool 🔥 COOKIE Leaderboard: Battle it out for 500K SUGAR (all) + 500K NOTCOIN (Top 100) ✨ COLLECTOR Leaderboard: The top 100 compete for $10,000 worth of tRACER from Mark Socrates ! Collect specific dog breeds—Corgi Lv.8, Golden Retriever Lv.9, Homie Lv.9, Siberian Husky Lv.8, and Dalmatian Lv.9—in a first-come, first-served race to grab those juicy rewards! Get your gear ready and dive into the Ancient Oasis! Your adventure starts now—good luck, and may the best bear win! 🎮🏆 Come and play NOW!

Jiko (by Beraji)

59,897 Aufrufe • vor 1 Jahr

🚨 MAJOR UPDATE: Skyline Feature Launches Next Month + NFT Perks + Steve Craggs Announcement Tomorrow! As we gear up for tomorrow's highly anticipated EstateX Real Estate Platform launch date from Steve Craggs, we wanted to share an exciting project update related to our NFTs. 🏙 Build Your Own Skyline Launches Next Month 🏙 Anyone who's been part of the EstateX Family since the early days knows that one of the unique features of the Season 1 NFT collection is the "Build Your Own Skyline" feature. This has never been done before in any NFT collection, and you'll be pleased to know that we'll be officially launching this feature next month! Here's how it works: The more NFTs you hold, the bigger your skyline becomes. Each NFT carries a specific number of points based on its rarity. The more points you collect, the higher your Skyline Rank, unlocking Bronze, Silver, and Gold Status. 🦄 Skyline Status Unlocks Some of Unicorn Club Access 🦄 Even though the perks, rewards, and utilities for the Unicorn Club are separate from the perks, rewards, and utilities for Season 1 NFT holders, there will be some overlap. For example: ✨ NFT holders who achieve Gold Skyline Status will be eligible for the Gold Unicorn Club. ✨ NFT holders who achieve Silver Skyline Status will be eligible to join the main Unicorn Club. 🎁 Your Season 1 NFT Perks 🎁 All Season 1 NFT holders will be happy to know that several Unicorn perks will also apply to our OG EstateX NFT Fam. One major benefit is Early Access to EstateX Real Estate Launches. Plus, every NFT holder receives a specific number of Early Access Real Estate Invites to share with friends, family, or colleagues. Here's the breakdown: 🎟 NFT Holder: 1 Early Access Real Estate Invite 🥉 Bronze Status: 2 Early Access Real Estate Invites 🥈 Silver Status: 3 Early Access Real Estate Invites 🥇 Gold Status: 4 Early Access Real Estate Invites 📱 Share Your Skyline, Win Exclusive Prizes 📱 We'll have special exclusive giveaways and surprises ONLY for people who share their Skyline on social media once it launches! More details coming soon. 🔥 Stay tuned for tomorrow's highly anticipated EstateX Property Platform Launch date announcement from Steve Craggs! Check the Demo Video Below 👇 Accumulate $ESX 👉 Watch the $ESX use case breakdown: Join the community 👇

EstateX

118,392 Aufrufe • vor 8 Monaten

Garage Warfare at Sea: Lessons from Ukraine for the Pacific In a potential Pacific conflict, one near-certain outcome will be the neutralization of major shipyards. This differs from World War II precisely because long-range precision weapons like those of today did not exist back then. Large shipyards will be heavily targeted by missiles, leaving only smaller, less visible facilities operational to repair smaller vessels. The ability to conduct major repairs on large warships will be lost early in the conflict, that’s my prediction. In 2022 and 2023, much of the media and analyst attention focused on the industrial capacities of Russia and Ukraine. I published several reports on the subject at the time. After Russia intensively bombed Ukrainian industry throughout 2023 and into 2024, Ukraine effectively lost most of its industrial base, retaining only small workshops and a few underground facilities with minimal capacity beyond basic repairs. This fueled the explosive growth of the drone industry, which expanded relentlessly in garages and small shops, evolving into over 500 companies today producing everything from motors to software. There was no shortage of targets, with Russia deploying thousands of vehicles on the front lines. I foresee the same dynamic in a Pacific conflict: without major shipyards for large repairs or new construction, decentralized production of USVs, UAVs, and UUVs will surge in small boatyards and facilities with pier access. Just as land targets were plentiful in Ukraine, maritime targets will be abundant at sea. Future one-way UUVs, USVs, or even UAVs will be lighter than today’s thanks to solid-state batteries weighing roughly one-third less, while CL-20-based explosives will significantly increase tandem warhead power, allowing strikes on critical parts of targets. Hundreds or thousands of a variety of unmanned systems could be produced weekly across dozens or hundreds of small maritime workshops, a natural, organic process, exactly as we witnessed in Ukraine. The success or failure of this model will hinge on maintaining supply chains for this network of small producers. Assuming that large warships and major shipyards will remain operational in a high-intensity missile conflict in the Pacific is, in my view, overly optimistic. It’s time to start thinking seriously about how to fight a war with few ships and against thousands of unmanned threats.

Patricia Marins

38,886 Aufrufe • vor 8 Monaten

Welcome to the Farcana Playtest The gaming world is shifting. We’ve seen trends come and go. We’ve seen games simplify, casualize, and streamline. But at Farcana, we’ve stayed true to our mission: to build a competitive, ability-driven shooter with depth, precision, and strategy. Since 2022, we’ve been designing a game where every match matters, where teamwork, mastery, and mechanics come together to create something more than just a shooter. Look, we know you are tired of shooters that sacrifice skill for accessibility. Farcana fills that competitive gap between Valorant and CS, where your abilities matter, but your aim matters more. From March 20 to April 1, our early beta opens its doors. And this is what's waiting inside. We've packed this playtest with: • Twin Battlegrounds – Maps with purpose, not just pretty backdrops • Nine Stars – Heroes we've rebuilt from the ground up • Training Room – You asked, we built it • Refreshed Visuals – Thousands of iterations later • Founder Packs – First taste of our player economy, plus an AI companion Farcana: A Shooter Built for Depth The difference is in the details: • Abilities with actual tactical depth - blending TPS precision with hack-and-slash elements • Shooting that responds - our prediction system makes high-ping players competitive • Melee that hurts - not an afterthought like in Overwatch • Team economy over rigid roles - no forced tank-healer-damage trinity • Maps built for competition - with real thought about sightlines and engagement zones The Road Ahead This playtest lays groundwork. Coming soon: • Team ability combos - like Teacher's tornado becoming a firestorm with Sherwood's help • Character customization through our Aspect System • Multi-objective game modes that reward strategy, not just reflexes • Boost System - turning good plays into game-changing moments Why Now? With Marvel Rivals going casual, somebody needs to hold the line for competitive players. That's us. That's Farcana. We built Dizzaract because we believe gamers should shape the worlds they play in. Now, it's time to play your part. From March 20 to April 1, experience the future of TPS gaming, built on your feedback, your passion, and your skill. Drop by the Epic Games Store Store. Wishlist us. Let's show them what competitive TPS can be. -The Farcana Team 💫

FAR Labs

680,506 Aufrufe • vor 1 Jahr

Ep. 15 Free The Money | Angel Pui: The Serial Entrepreneur Behind Brave Games I am joined by serial entrepreneur Angel, a builder who has successfully launched companies across fashion, marketplaces, digital health, NFTs, and now Web3 gaming. Angel’s journey starts in a family of engineers and inventors, where she learned to think in systems, solve problems aggressively, and analyze metrics from a young age. Instead of following the traditional engineering path, she chose design, eventually launching Weddingful, a marketplace that became the “Airbnb for weddings” and scaled to over 100,000 users before being acquired. From there, she pivoted into digital health, co-founding a company that helped match patients with clinical trials, accelerating access to potentially life-saving treatments. Along the way, she mastered forecasting, A/B testing, and data-driven growth. These skills she later applied to flipping Birkin bags on a massive scale (using Python scripts to identify arbitrage opportunities) and launching NFT projects with Fortune 500 brands. But the real focus of this conversation is her latest venture: Brave Games. Angel is now leading the development of Brave Games, the first ever reality-style, vault-heist competition built directly into the Brave browser. Instead of passively consuming content, users actively participate in a live, evolving game where alliances form, strategy matters, and outcomes aren’t producer controlled, but user driven. With over 100 million Brave users and tens of thousands already participating in early rounds, Brave Games represents a major shift in digital engagement, blending Web2 scale with Web3 incentives, privacy layers, NFTs, and community led gameplay. Angel explains the vision: turning browsers from passive tools into interactive entertainment platforms, potentially becoming the “Netflix of reality-style games.” If you’re interested in entrepreneurship, AI-driven business building, Web3 innovation, or the future of interactive entertainment, this is a conversation you don’t want to miss. Sign up for ITrustCapital with this link for $100 funding bonus. See why people are opening a tax-advantaged Crypto, Gold & Silver IRA for their future: 00:00 From Weddings to Web3: Angel’s Entrepreneur Blueprint 00:29 Angel Joins the Show 03:49 “Something Was Missing” → Product Design Mindset 06:16 Weddingful: Sewing Dresses → “Airbnb for Weddings” 08:41 Digital Health: Matching Patients to Clinical Trials 12:17 Metrics That Win: Forecasting, Testing, Scaling 15:28 Birkin Arbitrage: Python + 20–30% Margins 18:32 NFTs: From Collector to Fortune 500 Launches 24:04 AI Future: Agents, New Jobs, New Money 29:52 Brave Games: Reality-Style Vault Heist in Your Browser 39:17 Founder Advice: Use AI, Fail Fast, Learn Faster 41:25 Creator Growth Hack: Incentives + Mini-Games for Viewers

Bri Teresi

46,264 Aufrufe • vor 5 Monaten

Here’s a Summary if you’re still wondering what $LUMI is all about… A Thread 🧵🍿😁 🗓️ When did the Lumiterra Yapper Leaderboard launch? 🗓️ The Lumiterra Testnet went live on June 26, 15:30 UTC+8….and is fully on and functioning😁 The campaign is now active and will run until TGE. 📝 Do I need to sign up or register to join the leaderboard? No,Just start talking about Lumiterra on X and let Kaito do the rest by automatically tracking your posts, and your rank will update on the leaderboard ASAP. Smooth right?😉 💬 What qualifies as a “Yap”? Yaps are high-quality contributions recognized by Kaito’s algorithm, which evaluates content based on depth, originality, and engagement value. Earn yaps by talking about gameplay moments: PvP highlights, dungeon runs, livestream clips ❕creative images featuring $LUMI ❕Post guides for beginners or newly onboarded $LUMI testers ❕post hot takes about Lumi Terradas ❕Yap about Epic fails, game bugs faced in the game for easy rectification by the team ❕Post thoughtful analysis of Lumiterra’s game, token design, or reward systems. 🎁 What’s the total reward allocation for yappers? ❕A whooping 1% of total $LUMI supply has been set aside for Kaito Yappers 👀🔥🤩 - 0.6% for Lumiterra-specific contributors - 0.4% for contributors across the broader Kaito ecosystem. 📍 How do I join the Lumiterra Yapper Leaderboard? Visit:[ page, Connect your X account and and give access to Kaito AI 🌊 , start creating and sharing quality $LUMI content and replies and watch your rank rise as the leaderboard updates. 🗓️ When can I claim rewards? Reward distribution details and claiming process are TBA so stay tuned for updates from only Lumi TerradasGame official page. 📈 How can I maximize my Yapper rewards? -Engage all my $LUMI posts😁 -Post quality info and talks about $LUMI - Engage with the $LUMI community and the top Yappers and top testers like Voracytis Lark (builder mode) Dashred Inspector⚡ Vincent Duraku 0xdahua|大华 🎮. |🧠SENT 丨 MemeMax ⚡️ and so many more🫡👀 - Share content that helps others understand the game and its ecosystem. - Show your personality —be real with yourself and the $LUMI community. 📖 Where can I learn more about Lumiterra? You can visit their X official page Lumi Terradas and join their discord community ( for a deeper understanding and guide of the ecosystem go to Wiki/guide: [LumiTerra Game Guide]( ❓When can I play Lumiterra? You can play on browser and also download through the link below WANT TO HEAR THE FUN PART? 🔓 No whitelist required 🆕 New users can create an account without needing a ref code or and access code😮‍💨 ⏳ Campaign runs until TGE 📉 Progress will not carry over to mainnet 🎮 Get ready to explore, fight, farm, and craft in the world of $LUMI.! Shout to Pshyc_ he made this possible🫡🧡 Check out this short gameplay from Inspector⚡

UNRULY|LUMI 🀄️

17,949 Aufrufe • vor 1 Jahr

⛅️𝐏𝐑𝐄𝐒𝐄𝐍𝐓𝐈𝐍𝐆 𝐓𝐇𝐄 Weather Challenge🌨️ 🌀𝑮𝒖𝒆𝒔𝒔 𝒕𝒉𝒆 𝒘𝒆𝒂𝒕𝒉𝒆𝒓 & 𝑾𝑰𝑵✨ ☔️𝐀𝐁𝐎𝐔𝐓 𝐓𝐇𝐄 𝐖𝐄𝐀𝐓𝐇𝐄𝐑 𝐂𝐇𝐀𝐋𝐋𝐄𝐍𝐆𝐄 Introducing the first blockchain game powered by the $RMV token from Reality Metaverse. This groundbreaking game leverages blockchain technology, using $RMV tokens to enhance gameplay and facilitate transactions like never before. 🗼𝐑𝐄𝐀𝐋𝐈𝐓𝐘 𝐌𝐄𝐓𝐀𝐕𝐄𝐑𝐒𝐄 𝐆𝐀𝐌𝐄 Reality Metaverse is changing the game by connecting the real world with the Metaverse. Now, you can unlock digital assets in popular mobile games like Landlord GO, which has over 7 million players and 30 million downloads worldwide. For the first time, NFT owners can make money from their assets in traditional games. The company is creating an immersive metaverse world based on real-life locations and has introduced a new profit-sharing model. This model allows NFT owners to earn sustainable royalties from Landlord GO and future games. 🪙𝐑𝐌𝐕 𝐓𝐎𝐊𝐄𝐍 & 𝐔𝐓𝐈𝐋𝐈𝐓𝐘 The RMV Token is the key element of the ecosystem, bringing together games, 3D models, NFT royalties, governance & the DAO into a unified experience for users. 🔶Here’s what makes the RMV Token essential: 🔸ERC-20 Token: RMV is built on the reliable ERC-20 standard, forming the backbone of the Reality Metaverse ecosystem. 🔸Deflationary Mechanisms: RMV includes features that reduce the total supply over time, increasing its value. 🔸Transactions: Use RMV for all transactions within the Reality Metaverse. 🔸Governance: RMV holders can participate in governance actions, helping shape the future of the ecosystem. 🔸Total Supply: 1,000,000,000 RMV 🏦𝐒𝐓𝐀𝐊𝐈𝐍𝐆 𝐁𝐄𝐍𝐄𝐅𝐈𝐓𝐒 🔸Get Early Access to New Content 🔸Receive Free Token Airdrops 🔸Enjoy VIP Status and Perks 🔸Own Limited Edition NFTs 🔸Gain Access to Developer Insights 🔸Compete in Exclusive Tournaments and Leaderboards 🔸Benefit from Exclusive Community Perks 🔸Unlock Features Only Available for Stakeholders 💠𝐌𝐈𝐍𝐓 𝐃𝐄𝐓𝐀𝐈𝐋𝐒 🔹𝐒𝐔𝐏𝐏𝐋𝐘: 777 🔹𝐏𝐑𝐈𝐂𝐄: FREE 🔹𝐃𝐀𝐓𝐄: TBA 🖲️𝐓𝐄𝐀𝐌 & 𝐋𝐈𝐍𝐊𝐒 🔷John Z. Woznowski - CEO & Co-Founder 🔷Maciej Burno - Head of Project, CBDO & Co-Founder 🔷Michal Lagodzic - COO & Co-Founder 🔷Miroslaw Skowronski - CTO & Founder 🔷Peter Janiuk - Tech Partner 🔶Web : 🔶X (Twitter) : 🔶Discord:

🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜

14,020 Aufrufe • vor 2 Jahren

📹 🚀 BREAKING NEWS: EOS & USDT CO-FOUNDER BROCK PIERCE JOINS ESTATEX! 🚀 Hey EstateX Fam, Today marks a pivotal moment in EstateX history. Are you ready for a game-changing announcement? Brace yourselves, because it's finally here! 💣 We are beyond excited to share that EstateX has officially welcomed (USDT) co-founder and billionaire, Brock Pierce , to our team! This is not just big; it's monumental. From selling out presale rounds to securing grants from industry giants like Microsoft, we've achieved remarkable milestones. But none compare to this. With Brock's investment, involvement, and advisory, EstateX is about to hit stratospheric heights! 🌟 WHO IS BROCK PIERCE? Brock isn't just a name; he's a legend. As a blockchain pioneer, impact investor, ICO Inventor, and venture philanthropist, he's left an indelible mark on the industry. From his early days as a Disney star featuring in the worldwide hit Mighty Ducks, to founding disruptive businesses as Tether (USDT), Brock's journey is the stuff of legends. With over $5B raised for companies he’s founded, Brock's track record speaks volumes. He’s been an early investor in Bitcoin and one of the largest in the Ethereum crowd sale, and a driving force behind blockchain's global rise. Before the age of 20, he joined DEN as a partner, securing over $88 million in venture funding. Later, he founded ZAM, a network of websites oriented around massively multiplayer online role-playing games. Famous games in his portfolio were worldwide hits such as World of Warcraft and Star Wars: The Old Republic, with annual sales exceeding $1B. In March 2012, Chinese tech giant Tencent acquired ZAM for over $100M. Brock is worldwide known as one of the founders of the biggest USD stablecoin on earth, Tether (USDT). This is currently the number 3 digital currency on earth with a market cap of almost $100B, and even the number one digital currency in trading volume. He also pioneered the first ICO on earth with Mastercoin. According to Bloomberg, this "kicked off a worldwide ICO craze, with hundreds of startups raising billions of dollars.” With another company of his, he sold over $4B tokens in the EOS crowd sale making it the largest ever. Venture Firm , which he founded in 2013, raised $85 million. This is the first sector-focused venture fund that invests solely in Blockchain technology companies. Pierce led the firm through the first ICO of a venture fund, which created the first security token, BCAP. Blockchain Capital has made more than 100 investments in the sector across its four funds. In February 2018, Forbes named him as one of the top 20 wealthiest people in Crypto. Brock has an estimated net worth of over $2 billion and has ridiculous contacts within the corporate, crypto, and political areas. But that’s not all; Brock’s influence extends beyond business. From running for U.S. presidency in 2020 to advising governments worldwide. He also brings along his real estate portfolio worth hundreds of millions, his impact is immeasurable. And now, he's bringing his expertise and connections to EstateX. Buckle up; we're about to take off! 🚀 WHAT DOES THIS MEAN FOR ESTATEX? It's a game-changer, plain and simple. Brock isn’t just joining us; he’s investing, advising, and becoming a vital part of the EstateX family. His wealth of experience and unparalleled connections will supercharge our growth like never before. Imagine having access to liquidity like never seen before in the tokenization market! 🌊 We will work with his VC, Percival. They will come on board and add huge value to the project. Percival is massive within the crypto and corporate space. With Brock on board, we're not just making waves; we're creating a tsunami of change. From accelerating our platform’s liquidity to expanding into new asset classes, the possibilities are endless. Plus, Brock’s extensive network of government officials and regulators will open doors worldwide, propelling EstateX to new heights. But wait, there’s more! Brock’s social media following, billionaire contacts, and innovative projects mean unprecedented exposure and synergies for EstateX. We're talking next-level growth and opportunities you won’t find anywhere else. This partnership isn’t just about business; it’s about making a real impact. Together with Brock, we’re on a mission to empower individuals, create generational wealth, and revolutionize the real estate market. Exciting times ahead! 🌟 But this is just a small part of what Brock will bring to EstateX. The impact of Brock being part of EstateX will be absolutely MASSIVE! Believe me, the value he will add is beyond imaginable. You will be pleased to know the game changing announcement will be publicly announced by Brock and will be supported by Press & Podcasts and interviews featuring Brock and Bart! This will create massive marketing activity in awareness. Stay tuned for more updates and innovations from the EstateX team! 🚀 Forget about Rocketfuel… ESTATEX NOW HAS #BROCKETFUEL 👞👞🚀🚀 #ESX #EstateX #Web3 #Tokenization #RealEstate #RealEstateInvestment #RWA #RealWorldAssets #Tether #USDT #Ethereum #ETH #Bitcoin #BTC #EOS #BrockPierce $ESX $BTC $ETH $EOS $USDT

EstateX

494,600 Aufrufe • vor 2 Jahren

2025 reflected a year of coordinated execution. As products expanded and new markets came online, the underlying platform continued to strengthen in step. Here’s what we built in the past 365 days 👇 Launching New Products The Gemini Credit Card evolved with the release of the Bitcoin, Solana, XRP, and American Business versions of the card, allowing our US customers to earn rewards in crypto, and additional benefits for businesses.* We launched the Gemini Wallet, giving users a powerful self-custody wallet to have more control over their digital assets and manage their finances onchain. In the European Union (EU), Gemini launched Tokenized Stocks**, bringing the world’s leading equities onto the blockchain with zero trading fees. We added Gemini Perpetuals** in the EU, putting the power of crypto derivatives with up to 100x leverage in the hands of advanced traders, and have continued to expand the number of perpetual contracts available – opening up new trading opportunities in memecoins, DeFi, and beyond. In Europe, users gained the ability to stake*** their ETH and SOL, unlocking the potential to earn rewards of up to 6% APR**** on their holdings. In Singapore, we launched Index Perpetual Contracts and expanded the available cross collateral funding options. We also made funding faster for Singapore users by adding PayNow and FAST. We introduced USD rails to our UK institutional customers, giving them more flexibility in the ways they can trade. Institutional Leadership We strengthened our leadership in institutional custody, including custodying Empery Digital’s $500 million BTC placement and facilitated their bitcoin purchases and derivatives trades. We also introduced the ability to stake SOL from custody for our institutional partners. We worked with Glassnode to produce the Bitcoin Adoption, Volatility, and Market Cap report, showing that bitcoin treasuries now control nearly a third of Bitcoin’s total supply. Company Milestones & Regulation After an IPO on the Nasdaq stock exchange in September, Gemini became a publicly traded company. This year also marked a turning point for Gemini’s global ambitions. In October, Gemini launched in Australia and became AUSTRAC registered to bring industry-leading crypto tools to users down under. We also expanded further into the country by adding AUD banking rails for faster payments and deposits. We opened new offices around the world, including London, hosting an opening party with people from across the industry to celebrate. We also grew our customer service operations with a new office in Scottsdale, Arizona. In the EU, we obtained our Markets in Crypto Assets (MiCA) and Markets in Financial Instruments Directive II (MiFID II) licences, allowing us to bring our services to millions more across the region. Fostering a Global Community From DAS New York and Paris Blockchain Week, to TOKEN2049 in Singapore and the Australian Crypto Convention in Sydney, the Gemini team met local communities around the world. In March, we set a Guinness World Record for the largest aerial display of a currency symbol with a drone show at South by Southwest in Texas. In May, we teamed up with MARA Holdings to mine the Bitcoin “pizza block”, a tribute to the first real-world purchase using bitcoin. At BTC Vegas, we gave orange Tesla Cybertrucks to two lucky winners, while at BTC Amsterdam, we awarded a custom Bitcoin Apex Flare 4 Bike to a new customer. We left our mark on Amsterdam too, by biking around the city in the shape of a Bitcoin “₿” and decking out the city’s trams with our signature colors. The Gemini team also headed to Real Bedford football club to give out free pizza and merch to fans at the final match of the season, and celebrated the team’s promotion to Premier Division Central. Looking to the Future As we look to 2026, our focus has never been clearer. We plan to build on the successes of this year and continue offering secure and reliable access to digital assets, by pushing further with new product launches, deepened institutional ties, and an expanded presence in the EU and APAC. We’re proud of what we built and scaled in 2025 – and this was just the beginning. Onward and upward, Team Gemini Full recap here: * Gemini-branded credit products are issued by WebBank. ** Perpetuals and Tokenized Stocks are offered by Gemini Intergalactic EU Artemis, Ltd, which is authorised and regulated by the MFSA under the Investment Services Act to offer certain services under the Markets in Financial Instruments Directive (MiFID II) to institutions and traders. Perpetuals and tokenized stocks are complex instruments that carry a high risk of loss and are not appropriate for all investors. You should consult a licensed advisor before engaging in any transaction. Tokenized stocks are manufactured by Dinari, Inc. *** Staking services are offered by Gemini Intergalactic EU, Ltd., but are not regulated activities and are not subject to regulatory oversight, conduct of business rules, or investor protection requirements established under Markets in Crypto Assets Act. **** APRs are indicative only and may change at any time. All investments involve risk, including possible loss of capital. For more information, please refer to your User Agreement with the relevant Gemini entity.

Gemini

45,129 Aufrufe • vor 7 Monaten

This is a message for everyone who treats loyalty programs like they're a joke: today's Kith announcement should be a serious wake-up call for you. Here's why. 👀 I've loved Kith for years, so I've already been on the higher end of the LTV spectrum. But there's no doubt in my mind that Kith's new loyalty program is going to turn tens of thousands of happy customers into brand evangelists. And for the slice of their 3M Instagram followers that haven't purchased yet (let alone how massive their owned lists are), the program's new benefits are the perfect incentive to buy - and later fall in love with a new favorite brand. So, what's so genius about their program? In no particular order... 1) You need to download the Kith app to get started. Paging my pals at Tapcart here, but there's a solid amount of data to show that getting your customers to download and shop from a mobile app can drastically improve your CVR, AOV, and RPS. Kith will be able to nudge customers to purchase when they're close to unlocking certain benefits with push notifications, as well as deliver extremely personalized shopping experiences. Amazeeeeee. 2) Kith's rewards program offers customers more than just discounts. As Ronnie Fieg shared in this morning's announcement video, earning rewards means earning early access to new drops, premier experiences, and exclusive capsule collections based on your tier. Loyalty programs that encourage customers to spend $300 to earn $10 are so blah. Kith isn't launching a "points program" - they're launching an experience. 3) Kith's existing, loyal customers will be rewarded for all of their historical purchases - they don't have to start from 0. Kith is ~12 years old, meaning that many, many customers have already spent a significant amount of money with the brand. Prior to launch, their team diligently compiled each customer's historical purchases in order to reward points for dollars already spent. This is INSANE in terms of lift - but it is an absolutely incredible way to delight your high-value, VIP customers. Such a killer move. 4) You can earn points from more than just purchases - there's a gamified "achievements" layer built in, too. Further gamifying rewards for their largely millenial & Gen Z audience is a brilliant move. Rewards members can earn points by checking in at an IRL Kith store, attending Kith events, or even updating account information / preferences. Earning those points = little dopamine hits. Kith has literally built an incentivized system to draw customers into IRL shopping experiences, which is ingenious, because they have mega-optimized retail stores with mega-talented sales reps on the floor. This is how you make people obsessed with your brand. 5) There are 3 rewards tiers. From the color of each digital rewards card to the name of each tier, Kith delivers a beautiful, branded experience. Tiering system = more gamification. Love that. But beyond that, the dedication to naming each tier and thoughtfully designing their digital loyalty cards helps shoppers develop an even deeper relationship with Kith's brand. Plus, Kith's founder Ronnie is an ex-sneaker designer. This audience is obsessed with aesthetics. 6) Rewards tiers unlock access to unique community events, drawing together crowds of brand fans. You know how groupthink works? Typically not considered a good thing - but if you’re an ecomm brand and you’re putting a bunch of brand loyalists with credit cards in their wallets in the same room…groupthink is going to make you more money. And my personal favorite... 7) Each rewards tier unlocks access to an exclusive capsule wardrobe. Coming from a sneaker genius, I expected nothing less - but this team knows their audience. Kith is already a high pricepoint product (ex: men's tees run from $50 to $600). This brand operates on luxury and exclusivity. Kith people see other people wearing Kith, and they comment on it. It's a secret society, in a way. Now imagine seeing someone wearing a shirt from a brand you love, and you want to buy it. You ask where they got it, and you find out you can't unlock access to purchase until you spend X dollars. If you're serious, you're going to spend to unlock. And for already in-the-know members, they're going to see each other in that capsule wardrobe out in the world, and have that unspoken connection. BRILLIANT. *bonus note here: these capsule wardrobe items are all made to order. that is LUX. **additional bonus note: each capsule includes products in the colorway that aligns with that of the tier - so if you want exclusive items in blue (tier 2), you're going to have to spend even more to get it. -- Kith launched their announcement video on their social profiles at around 9AM EST on 1/25. They already have hundreds of comments, thousands of likes... this is going to absolutely blow up. Bravo to the Kith team - an absolute masterclass in building a loyalty program for YOUR consumer audience. 👏

Alexa Kilroy

273,185 Aufrufe • vor 2 Jahren

Here's what happened in 2024 at GameSwift! From partnerships that rewrote the rules to the launch of game-changing products, the $GSWIFT Army made 2024 a year to remember. Time for a huge recap! 💥 January: • GSWIFT token got listed on MEXC. • GS DAO was formed and the constitution was adopted. • Introduced the GS DAO Treasury, powered by 44% of GSWIFT and 1% of SPARTA supplies. • Sparta Airdrop distribution kicked off the year. • StarHeroes joined our Treasury with a 10% token allocation. • Burned over 14M GSWIFT tokens. February: • We shone at NFT Paris. • Launched GS Pay Phase 2. • Introduced the idea of AI Launcher with GS-Force AI mechanism and our plan for the AI + Gaming revolution. • Partnered with Uniqly to give a digital leyer to our merch. • Partnered with Hashed to elevate our ecosystem. • Rolled out the Gear Box presale. • Reached 100k active users on our platform. March: • Launched GameSwift Chain Devnet. • GSWIFT listed as one of the top 25 AI coins by Coingecko. • Introduced Modular Saga campaign. • Distributed the largest airdrop in history - $10M in STAR tokens. • Treasury exceeded $400M. • Joined NVIDIA's program for developers for easy access to advanced AI and GPU tools. April: • C4E and OuterLife joined our Treasury. • Reached over 100+ games on our platform. • Partnered with ionet. • Attented SEABW and Token2049. • Sailed with BGA, Neo Tokyo, and Uniqly on a luxurious yacht cruise event. • Took home the "Start-up of the year" award from Invest Cuffs. May: • Partnered with Phoenix AI. • GameSwift joined Blockchain Game Alliance. • Joined the Google for Startups program. • GameSwift at NBX. June: • GameSwift joined the Superchain alongside Zora, Base, and others. • GameSwift Chain Testnet went live. • DRKVRS joined our Treasury. • Partnered with Gelato for seamless tech integrations. • Unveiled new roadmap and Season 3 of Ambassador Program. July: • Launched collaboration with Aethir Cloud. • GameSwift Chain Testnet reached over 1.6M transactions. • Race To Mainnet campaign launched, reaching over 100k participants. • Introduced Testnet NFT Mint-Off campaign. • Attended EthCC and solidified our presence in the Web3 space. • Partnered with Kroma Network. August: • Teamed up with Fetch AI as the first gaming project. • Revamped our tokenomics. • Deployed $50M token burn. • Attended Gamescom. • Co-hosted the Asia Superchain Pioneers event during KBW. • Launched The Cyber Kart incubation. September: • Me3Labs joined incubation. • Attended Token2049 in Singapore and ETH Warsaw. • Announced AI PowerHub campaign with Fetch. • Introduced weekly game nights. • GameSwift IRL Meetup in Cracow. October: • Doginhood and Honeyfun boosted our Treasury with 3% and 2% allocations. • PGA event alongside StarHeroes. • Partnership with Routescan, a blockchain explorer. November: • YouHodler partnership and airdrop announcement. • GS DAO’s vote on Mainnet contract migration. • Launched Incubation Program for growing Web3 projects. • AI Agent Layer airdrop. December: • Introduced GSWIFT Army gatherings and a new Army roadmap. • Welcomed AI Voice Agent into the Treasury. • AIVA airdrop distribution. • Announced GSWIFT Launchpool: Stake to earn. • Launched Private Mainnet. What a Year, Soldiers! Together, we’re building the future of gaming and Web3. Here’s to an even greater 2025. ✨ #MGGA

GameSwift AI 🎮

12,790 Aufrufe • vor 1 Jahr

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. ⚔️ Performance: • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines • Numerous Significant CPU optimizations • Fixed performance degradation that might occur on some gamepads • Fixed numerous memory leaks • Reduced instantiation spikes for numerous objects • Disabled detail meshes on generic humanoids faces when not needed • Reduced latency, overhead and improved stability of GPU Culling • Optimized texture resolution and memory budgets for Steam Deck • Optimized Art content in Ship Prologue and its cinematics • Removed unused weapon assets to free up memory • Removed leftover developer tools to free up memory • Optimized CPU spikes of a variety of common content loading operations • Added texture streaming for character portraits during dialogue interactions to save memory • Fixed some persistent log spam being generated by potatoes in Nameless Pass • Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs • Optimized Ambient Occlusion Rendering • Extended GPU culling usage for more cases • Configured and optimized pooling for more prefab instantiations reducing CPU spikes ⚔️ Gameplay Systems: • Added new Respec System! ⚬ Players can now Respec by examining the statue in the Cerim Crucible Atrium ⚬ Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned ⚬ Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen ⚔️ Quality of Life: • All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire ⚬ Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements • Inventory Items can now be docked to compare them ⚬ Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare • Brought back the Misc category to the Inventory ⚬ Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories • Vendor screens are now sorted by item type so that items are more organized for purchase • Improved Stamina player HUD brightness for better visibility, and readability of stamina debt • Added side notifications for when Danos Sacrament Upgrades are completed • Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors • Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck ⚔️ Settings: • Added support for Upscaling with DLSS 3.7 and FSR 2.2 • Added custom key rebinding options for Controller • Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings • Default Keyboard layout set to Mouse+WASD • Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting ⚔️ Content Additions: • Added a new set of enchantments • All Throw runes can now be added to Spears ⚔️ Loot: • Added Pig Sticker Blueprint to Fillmore's Level 1 Shop • Added Assegai Blueprint to Whittacker's Level 1 Shop ⚔️ Balance: • Nerfed Throw runes ⚬ Reduced Poise Damage on all Throw runes ⚬ Reduced Damage on Ice Throw Rune • Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly • Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets • This includes enchanting items at Eleanor • Falling Sky and Woodland Protector’s initial item levels were set too high and have been lowered to the intended levels ⚔️ Weapons: • Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers • Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier) ⚔️ Enemies and Bosses: • Polished Darak boss fight ⚬ Improved behavior to prevent him standing idle after attacking ⚬ Improved behavior when fighting ranged builds • Added Bite Attack to Plague Rat • Added Back Attack to Risen Axe Bruiser • Added escape logic to Risen Fire Bomber • Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute • Adding cloth simulation to Boarskin Bruiser • Polished rigging on Plagued Boomer • Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins • Smaller enemies can now smash breakable objects (barrels, crates, etc.) ⚔️ NPCs: • Changed the name of the worried woman in the Sacrament Town Square to Nell • Polishing dialog for Druo, Lucian and Everwyn • Updated the dialog for NPCs at the Cerim Gate in Nameless Pass • Added eavesdrop to Sleeping Guard Gerard in Sacrament ⚔️ Areas: • Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave • Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible • Updated foliage in various locations • Added physics and wind simulation to Spruce trees ⚔️ Cinematics: • Polished animations for characters in the Inquisition Arrival cinematic • Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics • Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic • Fixed cloth and camera pops in the Inquisition Arrival cinematic ⚔️ Audio: • Environment update for Sacrament: ⚬ Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress ⚬ Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) ⚬ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors. ⚬ Updated ambience for Sacrament Town Square to feel busier during the day ⚬ Updated environment audio for the Cerim Gate zone in Mountain Pass • Increased audio buffer to help alleviate audio crackle artifacts • Increased available audio resources to help prevent sounds from dropping out during long play sessions • Updated audio for Cerim Vision cinematic • Updated audio mix for Barrel and Crate destruction • Saluting Guards in Sacrament now have sound • Added Weapon-specific Impacts on parrying and blocking actions • Added ladder sliding sound effects for Kickdown Ladders • Added sound effects for going down Ladders • Added new sound effects for Plague-Enchanted weapons • Polished audio for Bounties enemies • Fixed missing sounds for Plagued Mutant Soldier • Fixed rain sounds appearing in Sacrament Interiors • Fixed enchantment-specific weapon whooshes cutting a bit too early • Fixed NPCs not making footstep sounds when walking around • Fixed environment states sometimes not resetting when returning to the main menu ⚔️ VFX: • Blood effects are now juicier and used more often! • Improved blood visual effects attachment to characters bodies from attacking and getting hit • Increased intensity of shiny item drop VFX ⚔️ Bounties and Challenges: • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete ⚔️ Localization: • Added and updated localized text in many places across multiple languages • Added localization support for new Controller Remapping screen and for various missing localized elements • Fixed incorrect font on the Activities screen ⚔️ Bug Fixes: • Fixed various enchantments on unique weapons and rings that weren’t working properly • Fixed Rested Bonuses for sleeping in beds • Fixed Key Items respawning after pick up • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player • Fixed Echo Knight falling off the arena and blocking progress • Fixed Cerim Armor missing upgrades at Filmore • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models • Fixed SHIFT key not being recognized in the Main Menu • Fixed certain environment textures overriding certain armor textures • Fixed certain armor having missing or incorrect cloth simulation • Fixed rigging on certain armor • Fixed The Wallow boss attacks not having sound effects • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset • Fixed wall cannons not firing in Cerim Crucible • Fixed XP UI not showing “Max Level” after reaching the level cap • Fixed Level and XP UI being present without a Character selected in the Main Menu • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible) • Fixed being able to skip through locked doors in The Shallows • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena • Fixed Enchant Item Challenge counting enchanted items that are picked up • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest • Fixed extra Elsa map marker during the Spoken and Unspoken quest • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn • Fixed Arrows not hitting Plagued Wolf • Fixed Wolf and Plagued Wolf target point • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state • Fixed Darak leaving his shield in Orban Glades when he escapes • Fixed chest opening VFX in Performance and Balanced quality presets • Fixed Wolf having a dance party after death • Fixed Chest floating in the air in Mariner’s Keep • Fixed incorrect texture on the Crafting Table • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1 • Fixed overblown bonfire lighting at The Shallows • Removed rogue rim light at The Shallows • Removed lighting debug shortcut See the full patch notes here -

No Rest for the Wicked

184,300 Aufrufe • vor 2 Jahren

Chamath Palihapitiya just dropped the number that explains the entire AI infrastructure trade (Save this). A gigawatt of compute now costs $100 billion and when he started his Arizona data center project it was $4 to $5 billion, it has gone up 20x in a single investment cycle. The implication is not just that AI infrastructure is expensive but rather that the capital barrier to owning meaningful compute has become so high that only a handful of entities in the world can actually build it and the companies who got there early are sitting on what may be the most durable pricing power in the history of the technology industry. This is the neocloud trade. The neocloud market, purpose-built GPU cloud providers like CoreWeave, Nebius, and Lambda Labs was worth $35 billion in 2026 and is projected to reach $236 billion by 2031, compounding at 46% annually. For context, that is faster growth than cloud computing itself posted in its first decade. The reason is very simple, hyperscalers like AWS, Azure, and Google are building for everything, storage, databases, enterprise software, networking and their GPU pricing reflects the overhead of that full-stack infrastructure. Neoclouds build for one thing only, AI compute. The result is a 60% to 85% cost advantage on the same Nvidia silicon, bare metal H100s at $0.78 to $2.79 per GPU-hour on a neocloud versus $3.43 to $5.07 per GPU-hour on a hyperscaler. That spread does not close as AI demand scales but rather it widens, because hyperscalers have to amortize legacy infrastructure and margin expectations that neoclouds do not carry. Gartner projects that by 2030, neoclouds will capture 20% of the $267 billion AI cloud market, and Vultr's own analysis says at least 80% of GPU market share by end of 2026 will be held by a small group of scaled neocloud providers. Now zoom into Nebius specifically, because it is the most interesting publicly traded proxy for this trade. Nebius is the infrastructure arm of the former Yandex Russia's equivalent of Google rebuilt from the ground up after Russia's invasion of Ukraine by Arkady Volozh and relisted on Nasdaq in October 2024. The team that built it already knew how to run internet-scale infrastructure at the lowest possible cost, which is exactly the operational DNA a neocloud requires. In Q1 2026, Nebius reported revenue of $399 million and already generating serious cash on a young business with revenue growing nearly eightfold year-over-year. Then in March 2026, Meta signed a five-year infrastructure agreement with Nebius worth up to $27 billion, $12 billion in committed dedicated GPU capacity deployments beginning early 2027, plus up to $15 billion more tied to Meta purchasing Nebius's unsold third-party capacity. The deal will be executed on one of the first large-scale deployments of Nvidia's Vera Rubin platform, the next-generation architecture after Blackwell making Nebius one of a tiny number of operators in the world with confirmed priority access to the most advanced AI hardware available. Following the contract, Nebius guided to $7 to $9 billion in annualized recurring revenue for 2026 representing 540% year-over-year growth. Chamath Palihapitiya point about the $100 billion capital moat is the bear case for new entrants and the bull case for incumbents. No one can afford to build the next CoreWeave or Nebius from scratch at current hardware and power costs. The companies that are already built, already contracted, and already deploying Nvidia's latest silicon have a moat that compounds with every GPU generation cycle because they get allocations first, they deploy fastest, and their customers re-sign rather than wait for a new operator that does not yet exist. Come join Milk Road Pro for our full breakdown, the complete neocloud competitive landscape, how to think about Nebius's valuation versus CoreWeave and AI entire thesis. Link below.

Milk Road AI

139,047 Aufrufe • vor 2 Monaten

An open-source, onchain creator platform that never says "no" to creativity. If you ask, "Can I build this here?" - the answer is always yes. Learn more about our vision below 🧵 👁 What is TheCreators? 🚪 A collective of artists, builders, and fine memes reshaping the creator economy. We empower creators to go direct-to-market, bypassing traditional gatekeepers. By bringing creativity and commerce onchain, we're unlocking a new era of freedom. But this isn’t new. This is one of the longest plays. - purchased by rskagy.base.eth 👁️🚪 d/acc #BasedCreators ⏹ in 2012 - was a web2 branding and ad agency until 2021 - working for gamestopNFT and onboarding hundreds of thousands of gamestop apes to buy their first NFTs, something changed, leading to a meeting of minds, and a collective mission to deliver on the promises of web3 gaming. to re-convene at a later date, when the time is right. It has since undergone 4 years of trial and error and battle testing to see what works and what doesn't work when it comes to community owned digital worlds. 🌐 Building a Based World What does it mean to build a based world? To us, it means a world where creators own their work, communities thrive and share an ownership stake in their own distribution, and creativity is limitless. Our platform aims to enable anyone to create immersive experiences - games, events, and digital spaces - without barriers. We’re developing: ✅ AI-powered worldbuilding - natural language prompts generate metaverse spaces ✅ Onchain asset discovery, deployment, & interaction from within virtual worlds ✅ No-code & pro-level tools - Unity-based with deep onchain integration ✅ Plug-and-play templates – for rapid creation and customization by novice 3D and game devs. ✅ Maintained by the open source community We're partnered with: 🏰 Guild - enabling their userbase of 4m+ connected wallets to reward their communities with token-gated towns, games, events, drops, & experiences 👏 liquid 💧 / moved to @clanker_world (USED FOR TESTING NOW) - Official metaverse event partner, building Clankercon 2025 for the clanker ecosystem of 100k+ meme token communities 🤖🎮 FARCAST - Superpowering their vision for agentic gaming with minigames and metaverse tech 🐶 Own The Doge 🐶🖼 - Creating lasting, meaningful impact in the world thru memes & onchain culture. Targeting education, gaming, food, & fun. Do Only Good Everyday 🌏 TheCreators is a global movement, with friends in high places ✨ Watch the video in this post to see an overview of one of the first-party games slated to be released on our platform, "Settlers of Ariel," built by TheCreators Studios. Creators will have access to modular templates, AI-assisted customization, and interoperable game elements built by us, and trained using our AI to enable natural language metaverse building. It's all early-stage, but we're moving fast. ClankerCon and other upcoming projects will showcase the first real applications. Then we grow other creators to publish on the platform. ❓How will we select the first creators to be allowed on the platform? What's next? We will be releasing THEO-0, our onchain AI agent as our next development milestone. This agent will actively run a 24/7 campaign to enable people to vouch for their favorite creators via a limited voting process. Vote for creators you like, and they will gain CREATE points, and you will also gain points for voting every day in a streak. Creators with the most points on the leaderboards will be among the first onboarded to the platform, and all creators with points will be invited to take part in Token Generation Events as each season of leaderboards comes to a close. 1. Help us grow as we look forward to launching THEO-0 2. Be ready to start voting for your favorite creators! How do I become a Creator? If you pour your time, energy, and soul into something special - you already are one. If your mission is to reclaim art and culture from corporate algorithms, & make a more based world for our children, you belong here. Join us. 👁🚪

Create on Base ⏹

28,307 Aufrufe • vor 1 Jahr

515 submissions from 51 countries and regions. Let's take a look back at the Indie Game Award 2026 finalists! With 38 nominated teams, who will rise and claim the glory?🏆 Winners will be officially announced on January 28! [Best Narrative] the Berlin Apartment by Blue Backpack All Our Broken Parts by Cyborg Doctor game | All Our Broken Parts CARIMARA: Beneath the forlorn limbs by Bastinus Rex Above the Snow by Above the Snow ❄️ Now on STEAM! NODE: The Last Favor of the Antarii by NODE: The Last Favor of the Antarii [Best Audio] ENDLESS™ Legend 2 by Amplitude Studios Breathedge 2 by RedRuins Softworks and Roger by TearyHand Studio Star Birds by Toukana ✨STAR BIRDS🐤 | Wishlist Now! Gloomy Juncture by Filipe Rodrigues👁️⃤🕵️‍♂️ Gloomy Juncture • Steam Always With You by snowyowl_gaming YARETA by Mariana Games [Best Visual Art] Doloc Town by RedSaw Games 🌻 Doloc Town 1.0 Available Now! Breathedge 2 by RedRuins Softworks Toy Smash Kaboom! by Toy Smash Kaboom! | NOW RELEASED! The Northern Path by Triluna Graytail by Concode|Graytail Demo Out!🤠 The Wandering Village by Stray Fawn Studio Aeruta by 【Aeruta】OUT NOW!🦊🍞 Back of Beyond by PPGames [Best Design] 9 Kings by Sad Socket 🔌 BALL x PIT by Kenny Sun MotionRec by PLAYISM Telebbit by IKINAGAMES / 이키나게임즈 / イキナゲームズ The King Is Watching by The King is Watching 🎮 Out Now on Consoles! Roots Devour by ROOTS DEVOUR is OUT NOW!🦉 Net.Attack() by ByteRockers' Games [Best Innovation] MotionRec by HANDSUM WHAT THE CLASH? by Triband AiliA by IceToad Studio Consume Me by Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken S4U: CITYPUNK 2011 AND LOVE PUNCH by S4U: CITYPUNK LOVE PUNCH❄️OUT NOW!!! No Players Online by BEESWAX GAMES [Best Mobile Game] Consume Me by Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken AiliA by IceToad Studio Graytail by Concode|Graytail Demo Out!🤠 Gambonanza by Blukulélé Lost Castle 2 | 1.0 OUT NOW ON STEAM!!🔥🔥 by Hunter Studio [Best Student Game] Glintseeker Island by Half Soup Labs (Glintseeker Island) Hermit Computer by VIA studio (Visual Interactive Art) One More Mix by Annulus Weefager by Monodo - Working on Weefager 🩷 Froggo's Adventure: Drifting Sky by SmellyFrog 🕹️ Don't watch, but play! Award-winning Indie Game Award titles will be showcased at Taipei Game Show 2026. Try them hands-on and experience the charm of champions for yourself! Taipei Game Show 2026 📅 Jan 29 – Feb 1 📍 Taipei Nangang Exhibition Center, Hall 1 The best indie games are all here. See you on site! #IndieGameAward2026 #indiegames #indiedevs #TaipeiGameShow2026

Taipei Game Show

27,610 Aufrufe • vor 7 Monaten

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions ▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune ▪️Launch: Coming to PS5, Xbox and PC on September 23 ▪️Will be a "premium" product, meaning not F2P ▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" ▪️3 maps, 6 runner classes at launch, more to follow post-launch ▪️Plans to support the game with new maps, weapons, characters, and more as it goes on ▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming ▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats ▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more ▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" ▪️Objective is to get in, get as much loot as you can, and get out alive ▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault ▪️Fight in a crew of up to 3 players, various map sizes up to 18 players ▪️PvP + PvE, battle other players, security forces, and "otherworldly threats" ▪️Contextual pings, shared objectives, down-but-not-out mechanics ▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, ▪️Select your runner, strategically build your loadouts pre-match ▪️Factions in the game can sponsor you and your loadout ▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner ▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain" ▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc ▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer ▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,743 Aufrufe • vor 1 Jahr

EllesmereUI's Biggest Patch since Raid Frames is live! Aug Evokers since Blizzard won't give you an active state on your CDM for Ebon Might, I decided to give you one. check out the video! This feature also allows trinkets/pots/racials to get custom active states Players who share profiles: you can now include your full spell layout (which spells go where) and per-spell settings for CDM when exporting profiles! ----------- Full patch notes with new features and bugfixes: **Profiles:** - **NEW:** Profile exports can now carry your entire Cooldown Manager setup - which spells sit on which bars plus every per-spell setting - for the specs you choose, so importing a profile recreates your CDM layout instantly. **CDM:** - **NEW:** Give any trinket, potion, racial, or custom spell an Active State that adds its own glow and color while active, plus a Cooldown State Effect that changes its look based on whether it's ready. - **NEW:** Sync your trinkets, potions, and racials across specs with one button so you only set them up once. - Sound pickers for Focus Cast Sound and per-buff Audio Effect now have a search box. - Pandemic glow's Apply to All now also syncs tracking bars and keeps the same glow style everywhere. - A trinket, potion, or racial already on another bar now auto-moves to the new bar instead of being grayed out. - A buff saved under two spell IDs now shows as a single icon in the buff bar preview. - Cooldowns you remove from Blizzard's Cooldown Manager now disappear from your previews, while trinkets, racials, and custom spells are kept. - Added tracking for the Nightborne racial (Arcane Pulse), which was missing from the racial list. **Tracking Bars:** - **NEW:** Grouped bars now pack together with no blank gaps, always filling the next available slot. - Eclipse (Solar) and Eclipse (Lunar) now each drive their own bar. - Switching specs while the page is open now refreshes the selected bar correctly. - Pandemic glow now fires for Lifebloom on you or a group member. **Resource Bars:** - **NEW:** A new GCD Bar fills over your global cooldown, with full control over size, position, color, and look. - Expand Power Bar if No Resource now also expands when the class resource is toggled off or disabled for the spec. - Fixed the threshold color not showing with Enhance 5 Bar Style. - The cast bar latency overlay now reads live latency, so spell queueing no longer stops it showing. **Raid Frames:** - **NEW:** New healer tools including heal-absorb text, a crowd-control glow on debuffs, and more ways to position and highlight dispellable debuffs. - The Auto Resize toggle is now a dropdown that scales Indicators & Auras and Tracked Buffs independently with frame size. - New Show Over Dispels toggle lifts the heal-absorb overlay above the dispel gradient. - Fixed custom (non-20-player) sizes loading at the wrong position after login. **Unit Frames:** - **NEW:** A non-tank threat border shadows your player frame when you pull or hold aggro, with Has Aggro and Close to Aggro colors. - **NEW:** Player health text gains Heal Absorb Amount and Heal Absorb Short options. - **NEW:** Mini frames and Boss frames gain a per-frame Bar Texture dropdown. - **NEW:** Boss frames gain a Hover Borders control with its own mouseover and target colors. - **NEW:** Independent Spacing X and Spacing Y sliders for buff and debuff icons. - **NEW:** Absorb and heal-absorb style dropdowns now include your installed SharedMedia textures (also on Raid Frames and Nameplates). - A new Hover Borders control lets you turn the mouseover highlight border on or off per frame. - New Show 2 for Boss option adds a second decimal to boss frame health text. - Buff and debuff Offset X/Y sliders now reach plus or minus 1500. - A new Cast Bar Position cog adds an Offset Y slider for the boss cast bar. - Player, target, and focus cast bars now show above other frames instead of behind them. - Cast bar timer text now has room so it no longer cuts off early. **Action Bars:** - **NEW:** A new When Not Dragonriding visibility mode hides a bar while skyriding and shows it the rest of the time. - The When Dragonriding option now also shows the bar in Druid Flight Form. - The stance bar now shows its GCD swipe even for spells that don't change form. - Bars are briefly forced visible while Myslot's window is open to stop a stall during import/export. **Minimap:** - **NEW:** Hovering the calendar button now shows your raid and dungeon lockouts with boss progress, server time, and time until the weekly reset. - The Omnium Folio button no longer goes missing or drifts after a loading screen, and its position and scale now persist. **Mythic+ Timer:** - **NEW:** A new Show Time Remaining toggle adds an MM:SS countdown to the +2/+3 threshold row that reddens as time runs out. - Fixed timer and detail text cutting off after a font swap. **Colors:** - **NEW:** A new Global Colors section lets you share one profile's custom colors across all profiles or give each profile its own. **Localization:** - **NEW:** Full Russian language support. **Auras, Buffs & Consumables:** - Warrior stance reminders now read the stance bar, so each spec is reminded of its correct stance and clears the moment it's active. - The Inky Black Potion reminder now clears after you drink the potion and reappears on cancel, expiry, or death. - The last-used flask, food, and weapon-enchant preference now saves correctly. **Nameplates:** - A new sync icon on the Pandemic Glow Style row applies the nameplate's pandemic glow to all CDM and tracking bars at once. **Chat:** - The Whisper Sound dropdown gained a search box. **Bags:** - Mythic Keystone dungeon abbreviations now split on hyphens (Nexus-Point Xenas shows as NPX) and handle localized names.

Ellesmere

53,227 Aufrufe • vor 1 Monat