Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

After a break I returned to developing my physics game. This time I'll push straight to release.

27,890 Aufrufe • vor 1 Monat •via X (Twitter)

29 Kommentare

Profilbild von Chris
Chrisvor 1 Monat

Destructible environments are the best.

Profilbild von Zorkimer
Zorkimervor 1 Monat

It's a shame it doesn't sample the existing material when creating new pixels.

Profilbild von Zolden
Zoldenvor 1 Monat

It will be improved, I mostly cared about the physics rather than rendering.

Profilbild von University of Stanton
University of Stantonvor 1 Monat

No, this is push straight to Patrick.

Profilbild von PoorMaNuss
PoorMaNussvor 1 Monat

nice nice very exciting!!

Profilbild von Maxim Kozlovsky
Maxim Kozlovskyvor 1 Monat

Patrick has the best physics!

Profilbild von Signs of Life
Signs of Lifevor 1 Monat

Yessss

Profilbild von Galath
Galathvor 1 Monat

Noice man 👌🏻

Profilbild von Singularealty
Singularealtyvor 1 Monat

DigDug 2026?

Profilbild von MDDBZKSBZY
MDDBZKSBZYvor 1 Monat

Gives me a more in-depth Cortex Command vibe. Love how the dirt starts to settle and retexture back to normal.

Profilbild von admundil
admundilvor 1 Monat

you got this, step by step

Profilbild von prantare
prantarevor 1 Monat

looks incredible

Profilbild von Ziegengrimm
Ziegengrimmvor 1 Monat

"What kind of game you plan on making?" "Oh just throwing stuff on the wall and see what sticks" "Isn´t that inefficient? Will you ever finish the game?" "I am fine"

Profilbild von Morthem
Morthemvor 1 Monat

Very interesting... I know you are just making a 2D game, but if you somehow need a plan B, making it 3D and selling licenses to companies using Electrical Resistivity Tomography/Vertical Electrical Sounding probably is an option

Profilbild von Kieren
Kierenvor 1 Monat

Your stuff is really neat. What methods you use for the physics?

Profilbild von Zolden
Zoldenvor 1 Monat

Lennard-Jones potential is the core interaction between particles. Then plenty of other quite obvious things, like interaction between polygons. Some springs, some texture based matter. In general it's a collection of interacting subsystems, each is on the simple side.

Profilbild von Kieren
Kierenvor 1 Monat

Oh so is Lennard-Jones function used to lookup force between pairs of particles, then update their positions?

Profilbild von Zolden
Zoldenvor 1 Monat

Correct, but forces update velocities, then velocities affect position, a simple Euler scheme

Profilbild von Vlad
Vladvor 1 Monat

What the idea will be? All the demos looks incredible

Profilbild von Zolden
Zoldenvor 1 Monat

Thanks. I'm experimenting with different gameplays, not sure yet.

Profilbild von *daymare*
*daymare*vor 1 Monat

in todays episode of everything is a fluid simulation

Profilbild von Jacob Kuchinsky
Jacob Kuchinskyvor 1 Monat

YES I cant wait

Profilbild von Phantoms 〄
Phantoms 〄vor 1 Monat

No Patrick no phyisi...ah ok. looks good.

Profilbild von Cube
Cubevor 1 Monat

yeahhhhh

Profilbild von Mogmek
Mogmekvor 1 Monat

Wow this looks ultra satisfying

Profilbild von Copper 🇱🇻
Copper 🇱🇻vor 1 Monat

soo ai

Profilbild von Zolden
Zoldenvor 1 Monat

I published my first physics game 10 years ago.

Profilbild von Copper 🇱🇻
Copper 🇱🇻vor 1 Monat

not soo ai*

Profilbild von Joey Guerra
Joey Guerravor 1 Monat

I cannot wait for the release.

Ähnliche Videos

Time to sniff my feet while I take a lunch 🥪 break
0:30

Sensitive content

Time to sniff my feet while I take a lunch 🥪 break

youngfeet2020

98,419 Aufrufe • vor 4 Monaten