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After a break I returned to developing my physics game. This time I'll push straight to release.

27,890 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 29

Фото профиля Chris
Chris1 месяц назад

Destructible environments are the best.

Фото профиля Zorkimer
Zorkimer1 месяц назад

It's a shame it doesn't sample the existing material when creating new pixels.

Фото профиля Zolden
Zolden1 месяц назад

It will be improved, I mostly cared about the physics rather than rendering.

Фото профиля University of Stanton
University of Stanton1 месяц назад

No, this is push straight to Patrick.

Фото профиля PoorMaNuss
PoorMaNuss1 месяц назад

nice nice very exciting!!

Фото профиля Maxim Kozlovsky
Maxim Kozlovsky1 месяц назад

Patrick has the best physics!

Фото профиля Signs of Life
Signs of Life1 месяц назад

Yessss

Фото профиля Galath
Galath1 месяц назад

Noice man 👌🏻

Фото профиля Singularealty
Singularealty1 месяц назад

DigDug 2026?

Фото профиля MDDBZKSBZY
MDDBZKSBZY1 месяц назад

Gives me a more in-depth Cortex Command vibe. Love how the dirt starts to settle and retexture back to normal.

Фото профиля admundil
admundil1 месяц назад

you got this, step by step

Фото профиля prantare
prantare1 месяц назад

looks incredible

Фото профиля Ziegengrimm
Ziegengrimm1 месяц назад

"What kind of game you plan on making?" "Oh just throwing stuff on the wall and see what sticks" "Isn´t that inefficient? Will you ever finish the game?" "I am fine"

Фото профиля Morthem
Morthem1 месяц назад

Very interesting... I know you are just making a 2D game, but if you somehow need a plan B, making it 3D and selling licenses to companies using Electrical Resistivity Tomography/Vertical Electrical Sounding probably is an option

Фото профиля Kieren
Kieren1 месяц назад

Your stuff is really neat. What methods you use for the physics?

Фото профиля Zolden
Zolden1 месяц назад

Lennard-Jones potential is the core interaction between particles. Then plenty of other quite obvious things, like interaction between polygons. Some springs, some texture based matter. In general it's a collection of interacting subsystems, each is on the simple side.

Фото профиля Kieren
Kieren1 месяц назад

Oh so is Lennard-Jones function used to lookup force between pairs of particles, then update their positions?

Фото профиля Zolden
Zolden1 месяц назад

Correct, but forces update velocities, then velocities affect position, a simple Euler scheme

Фото профиля Vlad
Vlad1 месяц назад

What the idea will be? All the demos looks incredible

Фото профиля Zolden
Zolden1 месяц назад

Thanks. I'm experimenting with different gameplays, not sure yet.

Фото профиля *daymare*
*daymare*1 месяц назад

in todays episode of everything is a fluid simulation

Фото профиля Jacob Kuchinsky
Jacob Kuchinsky1 месяц назад

YES I cant wait

Фото профиля Phantoms 〄
Phantoms 〄1 месяц назад

No Patrick no phyisi...ah ok. looks good.

Фото профиля Cube
Cube1 месяц назад

yeahhhhh

Фото профиля Mogmek
Mogmek1 месяц назад

Wow this looks ultra satisfying

Фото профиля Copper 🇱🇻
Copper 🇱🇻1 месяц назад

soo ai

Фото профиля Zolden
Zolden1 месяц назад

I published my first physics game 10 years ago.

Фото профиля Copper 🇱🇻
Copper 🇱🇻1 месяц назад

not soo ai*

Фото профиля Joey Guerra
Joey Guerra1 месяц назад

I cannot wait for the release.

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