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After a break I returned to developing my physics game. This time I'll push straight to release.

27,890 次观看 • 1 个月前 •via X (Twitter)

29 条评论

Chris 的头像
Chris1 个月前

Destructible environments are the best.

Zorkimer 的头像
Zorkimer1 个月前

It's a shame it doesn't sample the existing material when creating new pixels.

Zolden 的头像
Zolden1 个月前

It will be improved, I mostly cared about the physics rather than rendering.

University of Stanton 的头像
University of Stanton1 个月前

No, this is push straight to Patrick.

PoorMaNuss 的头像
PoorMaNuss1 个月前

nice nice very exciting!!

Maxim Kozlovsky 的头像
Maxim Kozlovsky1 个月前

Patrick has the best physics!

Signs of Life 的头像
Signs of Life1 个月前

Yessss

Galath 的头像
Galath1 个月前

Noice man 👌🏻

Singularealty 的头像
Singularealty1 个月前

DigDug 2026?

MDDBZKSBZY 的头像
MDDBZKSBZY1 个月前

Gives me a more in-depth Cortex Command vibe. Love how the dirt starts to settle and retexture back to normal.

admundil 的头像
admundil1 个月前

you got this, step by step

prantare 的头像
prantare1 个月前

looks incredible

Ziegengrimm 的头像
Ziegengrimm1 个月前

"What kind of game you plan on making?" "Oh just throwing stuff on the wall and see what sticks" "Isn´t that inefficient? Will you ever finish the game?" "I am fine"

Morthem 的头像
Morthem1 个月前

Very interesting... I know you are just making a 2D game, but if you somehow need a plan B, making it 3D and selling licenses to companies using Electrical Resistivity Tomography/Vertical Electrical Sounding probably is an option

Kieren 的头像
Kieren1 个月前

Your stuff is really neat. What methods you use for the physics?

Zolden 的头像
Zolden1 个月前

Lennard-Jones potential is the core interaction between particles. Then plenty of other quite obvious things, like interaction between polygons. Some springs, some texture based matter. In general it's a collection of interacting subsystems, each is on the simple side.

Kieren 的头像
Kieren1 个月前

Oh so is Lennard-Jones function used to lookup force between pairs of particles, then update their positions?

Zolden 的头像
Zolden1 个月前

Correct, but forces update velocities, then velocities affect position, a simple Euler scheme

Vlad 的头像
Vlad1 个月前

What the idea will be? All the demos looks incredible

Zolden 的头像
Zolden1 个月前

Thanks. I'm experimenting with different gameplays, not sure yet.

*daymare* 的头像
*daymare*1 个月前

in todays episode of everything is a fluid simulation

Jacob Kuchinsky 的头像
Jacob Kuchinsky1 个月前

YES I cant wait

Phantoms 〄 的头像
Phantoms 〄1 个月前

No Patrick no phyisi...ah ok. looks good.

Cube 的头像
Cube1 个月前

yeahhhhh

Mogmek 的头像
Mogmek1 个月前

Wow this looks ultra satisfying

Copper 🇱🇻 的头像
Copper 🇱🇻1 个月前

soo ai

Zolden 的头像
Zolden1 个月前

I published my first physics game 10 years ago.

Copper 🇱🇻 的头像
Copper 🇱🇻1 个月前

not soo ai*

Joey Guerra 的头像
Joey Guerra1 个月前

I cannot wait for the release.

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