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After hours of playing with mesh generation tools in #GodotEngine, I can generate platforms from 3D curves! That will come in handy for level editing. Next step, adding a way to control the side profile of the platform.
10,327 views • 1 year ago •via X (Twitter)
11 Comments

wow it looks so cool😊

Nice! Just remember, with great power comes great responsibility... and a lot of awkwardly shaped platforms!

can this be used for rocks with displacement maps and some geometry?

Atm the side wall geometry is made from a series of extrusions that follows a curve, so it would not have enough geometry to support a vertex displacement map. I might do some research to had rocks though.

Smart, nice work

Cool

Nice

I found a plugin that does something like this when I was inspired by alba... Imma get back to you if I can find that plugin again

was it GoShapes?

Would you please tell us how?

It is a bit too long to enter in here, but I might write a blogpost or open source the tool once I am done!

