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Ah yes hands are the perfect input modality for games

77,098 次观看 • 2 年前 •via X (Twitter)

9 条评论

eric provencher 的头像
eric provencher2 年前

Taken from Reddit - who are are excited about this for some reason…

arian ghashghai 的头像
arian ghashghai2 年前

This is painful to watch

Tobias Goebel 🤔 的头像
Tobias Goebel 🤔2 年前

Common problem of new platforms. Just like Angry Birds was the first ever game to really exploit the multitouch capabilities of modern smart phones, we need to go beyond our current model of game control and build games truly native to "spatial computing"

Michael Gold 的头像
Michael Gold2 年前

Agree that controllers seem optimal for games. But this demonstration shows the user holding their hands at eye level, which does require significantly more effort than necessary for hand tracking input.

Beardo Benjo 的头像
Beardo Benjo2 年前

ew no

Bozoid 的头像
Bozoid2 年前

yes, in the same Myst game, full immersion on Quest 2:

Tim 🏳️‍🌈 的头像
Tim 🏳️‍🌈2 年前

Said no one ever. Including Apple. For gaming they support controllers. They never claimed you can play phone/iPad games with your hands and eyes...

Harlan Haskins 的头像
Harlan Haskins2 年前

For most of these games, the built-in game controller support is the real intended way to play them.

Francois Laberge ✍️ 的头像
Francois Laberge ✍️2 年前

I’m actually kind of optimistic to see each genre reimagined with hand controls. Like maybe it’s fine to have a more slow version of an FPS shooter or sword fighting using your hands. Also curious if locomotion sickness could be solved by not being fully in VR but sort of standing in front of a curved portal screen that looks into the game with lots of ground front in your field of view. Not sure how locomotion with hands would look, maybe gestures and point to teleport even works well enough. Or is there a gorilla tag of hand controls? But this video ain’t it.

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