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AI retargeting without manual bone mapping. This could be big for game animation. Different skeletons and body proportions have always made reusing animation a headache. You already have the mocap, but getting it onto a new character can mean another round of bone mapping and cleanup. UMR learns how... show more
20,482 Aufrufe • vor 6 Tagen •via X (Twitter)
4 Kommentare
Jason Sharpvor 6 Tagen
This feels like the future of game animation Grok video -> AI retargetting It's already the way to do 2d sprites

Daniel Johnsenvor 6 Tagen
The first motion is usually the easy part. If this also handles the ugly edge cases in retargeting, that could save game teams a lot of cleanup time.

Eugene Tvor 5 Tagen
Cascadeur already solves the everyday retargeting job well

Xarvor 6 Tagen
How does this work?
