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AI retargeting without manual bone mapping. This could be big for game animation. Different skeletons and body proportions have always made reusing animation a headache. You already have the mocap, but getting it onto a new character can mean another round of bone mapping and cleanup. UMR learns how... show more
20,482 views • 6 days ago •via X (Twitter)
4 Comments
Jason Sharp6 days ago
This feels like the future of game animation Grok video -> AI retargetting It's already the way to do 2d sprites

Daniel Johnsen6 days ago
The first motion is usually the easy part. If this also handles the ugly edge cases in retargeting, that could save game teams a lot of cleanup time.

Eugene T5 days ago
Cascadeur already solves the everyday retargeting job well

Xar6 days ago
How does this work?
