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Aliens: Fireteam Elite 2 director explains why adding crouching was important
48,154 views • 1 month ago •via X (Twitter)
15 Comments

friendly fire finally gave us knees

Worst possible advertisement ever made 😭😭😭 Fucking crouching man

Why would you Make a game you couldn’t crouch in?

in space no one can hear you crouch, apparently that was the problem.

Crouching could add meaningful tactical depth, especially when holding tight corridors or avoiding enemy fire.

"Gaming in 2026 is wild. We are out here getting deep developer breakdowns on the tactical breakthrough of... crouching

Never thought crouching would get its own developer explanation but here we are 😭

Crouching is just a band-aid for shallow level design. Real depth comes from meaningful mechanics, not animations. What makes you think a toggle changes the core loop?

There are games I'm yet to play and it's because if time

Crouching seems small, but it can make a huge difference to gameplay and immersion.

Ohh great knowledge

Crouching adds a whole new layer of tactical depth—great to see the sequel embracing smarter combat.

who even makes a shooter game where you can’t crouch?

Finally a good reason to crouch 😭

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