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Aliens: Fireteam Elite 2 director explains why adding crouching was important

48,154 Aufrufe • vor 1 Monat •via X (Twitter)

15 Kommentare

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500 Casinovor 1 Monat

friendly fire finally gave us knees

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Morgsvor 1 Monat

Worst possible advertisement ever made 😭😭😭 Fucking crouching man

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Beardedvor 1 Monat

Why would you Make a game you couldn’t crouch in?

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SLEPEvor 1 Monat

in space no one can hear you crouch, apparently that was the problem.

Profilbild von めぐみ
めぐみvor 1 Monat

Crouching could add meaningful tactical depth, especially when holding tight corridors or avoiding enemy fire.

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FOSTER DVBvor 1 Monat

"Gaming in 2026 is wild. We are out here getting deep developer breakdowns on the tactical breakthrough of... crouching

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Robinvor 1 Monat

Never thought crouching would get its own developer explanation but here we are 😭

Profilbild von sophia ⋆
sophia ⋆vor 1 Monat

Crouching is just a band-aid for shallow level design. Real depth comes from meaningful mechanics, not animations. What makes you think a toggle changes the core loop?

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Alienvor 1 Monat

There are games I'm yet to play and it's because if time

Profilbild von 🐼Priya G Suresh💿🚢
🐼Priya G Suresh💿🚢vor 1 Monat

Crouching seems small, but it can make a huge difference to gameplay and immersion.

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Thakurvor 1 Monat

Ohh great knowledge

Profilbild von あかね フォロバ100
あかね フォロバ100vor 1 Monat

Crouching adds a whole new layer of tactical depth—great to see the sequel embracing smarter combat.

Profilbild von Amyla
Amylavor 1 Monat

who even makes a shooter game where you can’t crouch?

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Playcasino | Best Casino Reviews & Bonusesvor 1 Monat

Finally a good reason to crouch 😭

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Rohan Arunvor 1 Monat

@Super_Powers_AI Hey Super, build a useful interactive tool for the general task behind this source: Aliens: Fireteam Elite 2 director explains why adding crouching was important

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