Video yükleniyor...
Video Yüklenemedi
Alongside this improvement, Meta is also rolling out real time window scaling (windows no longer "jump" to a new size when the distance is changed) as well as environment cast shadows in both Passthrough and VR.
11,718 görüntüleme • 5 ay önce •via X (Twitter)
0 Yorum
Yorum bulunmuyor
Orijinal gönderinin yorumları burada görünecek

