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ALRIGHT! Introducing SEEDTHREE! A Three.js webgpu procedural plant generator. I'm releasing this fully open source. I built this with Claude Fable and GPT-5.5 Codex + gptimage2 over just the past few days. The best part is: given the code, your agents can add new plants to it all you... show more
29,821 görüntüleme • 3 ay önce •via X (Twitter)
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Omfg, it runs at 30fps on my phone... Okay then! Apparently you can make tree models on your phone? Lmao wow

I'm literally developing threejs stuff and this is surprising to me, wow!

Already adding a new advanced mode so you can do absolutely insane things to your trees:

Live demo (completely usable for generating and exporting glb plants!):

@threejs I already had pretty decent trees going on a game I'm experimenting with. Thanks for making you repo open source I am going to try it out.

@threejs awesome! based on those trees, you'll probably want the lod2 geometry that bakes individual leaves down to bigger cards

@threejs you can fiddle with it a ton to meet your optimization requirements, tons of options built in

@threejs Great will do. Note for my so trees I started from

@threejs yeah ez tree is cool! it just doesn't have a lot of species options or the whole lod/billboard setup, i should add more of the options on other aspects like color adjustments and stuff, that is has to seedthree

I added a mobile perf mode on the optimization tab for temperate trees, will figure it our for desert plants later as well. This allows you to create trees with a much lower highest LOD and still produce full LODs and billboard/imposter.

@ZyMazza @alightinastorm first release is done!

There's instructions in the readme for your agents about how to add new plants!

@threejs beautiful

@threejs I wish @threejs would create an ecosystem where these amazing “components” can be indexed and shared. This and that sky one floating around need a better home.

honestly, someone could host something like a threejs community components/apps/etc. library, that would be very useful, as it stands the only way to find out about useful stuff for threejs dev is to hope it gets enough likes/visits/stars/etc. to show up in search engines or LLM training knowledge

@threejs Just started implementing into my playground. great addition to the background scenery, then ill make a variety of nice high fidelity trees for a forest trail. awesome job!

@threejs that's awesome! thank you for showing me!!

@threejs no problem, great work :)

@threejs Yeahhaa this is awesome! Stoked to play with it

@threejs This is awesome!!!

@threejs thanks! i had this idea a while back but didn't act on it until Fable, lol, others could have easily helped me do it too, but yeah. what really pushed it is that i couldn't find any free models of tree species at @vibecamp_ and i'm creating a 3d environment of the place!

@threejs @vibecamp_ I love it...and good on you for just getting after it yourself. Pretty much at the ooint now where if you can imagine it it can me made manifest!

@threejs I am building a lemon farm and putting it on @lemonteed! This is the best thing ever!

@threejs Sexy ~

@threejs 这个拿 threejs 做植物生成还挺对味的

@threejs Wow - amazing job, seriously impressive!

@threejs Would you be interessted in a pull request that adds a CLI?

I'm gonna do some quality improvement passes in later pushes on the existing plants too. Might switch the temperate plants to use lindenmayer too and drop weber-penn, gotta play with that and check how it comes out later on.

@threejs You just copied

@threejs bro made a whole ecosystem in 'a few days' like he's a geological era

@threejs So creative. Pretty amazing, girl.

@threejs Awesome work! Would be beautiful if you could sprinkle sprites in the leaf system, e.g. apples or fir cones

@threejs for sure can add this in the future!

@threejs A nifty few thoughts: - A Bonsai Tree Mode - simply makes bonsais out of your inputs - Tilt shift filter - Plant type watering, light, temp details - a medicinal - Mushroom \ Mycelium flora Paul Stamets Mode)

@threejs Star + Followed on gh! Thank you for sharing this.

@threejs yw! i'm gonna release another big thing today (hopefully, today is the scheduled releae for it) but that is going to be more of a big mess than this lol... it's a huge frankenstein of stuff to help agents make threejs animated videos

@threejs We need it! As powerful as Fable is with polygonal math, it still feels like a lot of it is brute forced more than it needs to be. Looking forward to seeing what you got, and I'll tag you if I share a scene with the trees in it!

@threejs so sick

@threejs Really well done! Thanks for open sourcing

@threejs Just 5 years ago we used to pay like $100 for these. Incredible things happening in the 3d realm.

@threejs insane weekend drop, agents auto adding flora is pure galaxy brain full LOD baked in already impressive

@threejs Es una grandiosa idea y herramienta

@threejs okay but who's auditing the plants the agents add one rogue PR and suddenly theres a cursed venus flytrap that eats your fps 💀

@threejs This is awesome. Thank you for making it public!

@threejs curious how you split fable and codex on this, who handled more of the webgpu shader side?

@threejs Fable did all the coding, gpt just did the materials image generation.

@threejs There's already a package for trees in #ThreeJS you should have spent your tokens improving it, instead, this is half as good at best. CONTRIBUTE to open source!!!

@threejs Good job! save it!
