正在加载视频...

视频加载失败

Also implemented some simplistic "real-time GI" that works in both lighting and the froxel fog. It's similar to Crytek's LPV in spirit (as it propagates SH in a volume), but does it via downsampling (like you do for bloom)...

12,971 次观看 • 1 年前 •via X (Twitter)

0 条评论

暂无评论

原始帖子的评论将显示在这里

相关视频