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Also upcoming in the next update : - Updated FTP backup loader now loading stuff from /data/homebrew & /usb0+1/homebrew - Start games directly from your PS5 backup library using Echo Stretch 's dump_runner Requires loading ftpsrv, websrv & kstuff before.

12,497 次观看 • 1 年前 •via X (Twitter)

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SvenGDK 的头像
SvenGDK1 年前

It does not require placing the .elf and .js file in any backup folder, only the .elf file at /data/homebrew is required. The application sends all required parameters (payload, working dir, ...) to the websrv.

RedDeer.Games 的头像
RedDeer.Games1 年前

You can check out My Cozy Room over here 👉 ✨

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We're excited to announce a major update to the $WSG mobile application, now available for download on both Google Play and the App Store. In addition, the first collection of the first $WSG album is live! This update brings a host of new features and improvements to enhance your gaming experience: New design We've overhauled the UX and UI for a smoother, more intuitive navigation experience across the entire application. Treasure chests Open treasure chests within the app to earn gold or even gold and album collection NFTs as rewards. Gold economy Dive into our newly introduced gold economy system. For details on how gold can be used within the app, visit gold economy info on our docs page. Heart purchases Run out of game tries? Now you can buy hearts directly in-game to continue playing, with up to three tries. Learn more at hearts info on our docs page. In-app minigame purchases Acquire games directly through the app using gold, adding a new layer of convenience and accessibility. Login update We've removed Twitter login to comply with store policies, ensuring a seamless experience for all users. What's coming next? 🔜 Multiplayer Lobbies Soon, you'll be able to create lobbies for multiplayer games, set wagers, and enjoy private games with friends. Game Subscription System Choose from Bi-Daily, Weekly, Monthly, Half-Yearly, or Lifetime Passes to access games and earn keys. New Minigames Stay tuned for a variety of new minigames coming your way, adding more diversity and excitement to your gaming experience. This update not only enhances the current features but also introduces new ways to engage with the app and community. Download the updated WSG mobile application today and dive into a world of enhanced gaming and community interaction. Stay tuned for more updates and happy gaming!

Wall Street Games Token

17,066 次观看 • 2 年前

Keet Mobile 4.0.0 Changelog 🍐 Features - Keet 4.0.0 introduces a new engine which improves performance, app scalability and sets the ground for a new set of features development. Improvements - Faster room loading with optimised icons and image-preview caching. - Media previews respect maximum image size to save bandwidth. - Added a system-update banner to keep you informed of important upgrades. - Cleaner room creation flow and refined DM request handling. - Down arrow and room avatar colours match desktop application. - Bottom tab bar is now hidden until onboarding is complete. - Clearer username error messages and progress indicators on slow networks. - Better feedback form now includes your username automatically - Call experience tweaks: hangs up cleanly; DM ring logic improved; Android auto-end in background. - Introduced hang-up icon for when call ends in rooms. - Device naming screen now auto focuses the input field. - Updated confirm device screen. - Software version list now shows Hyperdiscovery and lists WebRTC as keet-webrtc. - Refreshed onboarding pages and UI text updates. - Improved audio record UX and many Fixes - Fixed avatar rendering issues. - Removed grey bars at the top of several pages. - Stopped the tooltip from appearing when the username is already set. - Aligned the error-log message-field layout. - Resolved cursor and emoji picker jumps when switching between emoji and keyboard input. - Corrected chat text input width. - Restored fullscreen video previews. - Fixed image loading status indicators. - Adjusted code block spacing for messages sent from mobile. - Prevented locked recordings from following you when leaving a room. - Fixed a crash when opening a room on Android. - Stopped unnecessary FlatList re-renders. - Center aligned preview images. - Resolved chat UI breakage after double tapping the emoji picker icon. - Corrected contentFit on image messages. - Ensured pinned messages remain visible during a call. - Fixed speaker tooltip content overflow. - Calls: fixed orientation breaks, crash when app is killed, call-ring answer now opens the screen. - Resolved unrecoverable error when sharing a file from Google Files. - Eliminated flicker when searching usernames. - Disabled button presses while a tooltip is visible. - Fixed Discover Communities being cut off on small devices. - Disabled bottom tab presses when no identity is set. - Corrected tooltip orientation on tablets. Keet Desktop 4.0.0 Changelog Features - Keet 4.0.0 introduces a new engine which improves performance, app scalability and sets the ground for a new set of features development Improvements - Introduced system-banner UI for updates and notices. - Added a 'Quit' button to uncaught error screens. - Displayed an app loader before the app initialises. - Added a toast notification and an informative banner when sending a DM request. - Consistent avatars between DM rooms and member views. - Added support to medium sized file previews in chat. - Smoother last message rendering in the room list. - Added a chat loader on start up when no cache is available. - Clearer version display in the software section and added hyper db version to the list. - Updated texts for system and migration banners. - Refactored DM request actions and block member logic. Fixes - Prevented image preview blinking while loading. - Fixed crash when removing an avatar file from a deleted message. - Onboarding status is now remembered after a restart. - Eliminated room menu blinking via useDeferredValue. - Prevented Rive animation from disappearing when switching monitors. - Stopped creation of duplicate DM rooms for the same member. - Resolved broken file preview when a file lacked a name. - Restored missing styles on error pages. - Prevented error pages from appearing behind the loader. - Corrected emoji rendering on macOS. - Repaired chat voice message playback. - Fixed useRoomConfig imports. - Corrected file item height in room info. And more

Keet

25,883 次观看 • 1 年前

Starfield is getting a massive new overhaul update on April 7th, alongside a PS5 release and a new expansion "Terran Armada" - FREE LANES: A massive new update, with its main feature being that you can now travel between planets in space with no loading screens - Going into hyper drive no longer takes you into a loading screen, instead you can get up and explore your ship, talking to crew members while you travel - There are new POIs on planet surfaces so exploration is no longer as repetitive as before on the randomly generated planets - There are a new set of encounters that interrupt your space flight, making the act of travel actually interesting now - TERRAN ARMADA EXPANSION: A new faction that you have to face, mainly robots and there is a new companion which is also a robot named Delta. The new weapons are more like modern guns rather than futuristic stuff - Terran Armada incursions: These seem to be new radiant quests to take on enemy outposts - X-Tech is a new material that allows you to upgrade your weapons further, with a ton of new weapon perks alongside it - There are new skins for weapons as well - New player home: A mansion carved out of an asteroid, seems to be the most expensive house in the game - New ship modules that enhance the ship, including a stealth drive that makes your ship invisible. - New ship optimization module that optimizes specific ship systems, as well as a ton of new ship upgrades - New modules for the home building system that are already furnished, such as cabins that you can also further customize - A shared container that acts as one storage box between all your different settlements - New action figure collectibles that give you passive bonuses, pretty much the same as the vault boy collectibles from Fallout - You can now get pets in your settlements and there's a new little robot companion, Muria is also now a companion. - New Game+ now allows you to keep your items on a replay when you finish the main story through crafting a new container with quantam essence and allows you to put any item you wanna keep in it - You can now upgrade all Starborn powers through new levels using the new Quantam Essence item, which can be gained by taking out Starborn enemies - New location: Anchor Point star station, where you'll find many new quests - New vehicle "Moon jumper", it can boost upwards and basically fly - Enemies have new traits and they are "smarter" now, more challenging. Starfield is coming to PS5 + Terran Armada and the update all on April 7th for all platforms.

Synth Potato🥔

534,394 次观看 • 4 个月前

Kled Version 3 is coming. Over $20M+ in rewards will be paid directly to users from leading AI labs across robotics, legal services, image and video generation, world modeling, and more. In the last seven days, we’ve received inbound data requests from several decacorn AI labs and enterprises for datasets our human data marketplace is uniquely positioned to provide. Since receiving the specs for these requests, we now have a much better picture and understanding of how to reshape the systems that collect this data, so here’s what’s coming: 1. A fully redesigned home experience: The home feed is being rebuilt to surface the highest-value, most relevant tasks for each user, similar to how Uber Eats surfaces top restaurants. The goal is to turn every user into their most effective version as a data contributor. 2. Automated quality enforcement at scale: New ML systems are being built to evaluate task-specific requirements in real time. For example, if a task requires “two hands visible on camera at all times,” any video that fails that spec will be automatically rejected. This logic will apply across thousands of tasks and specifications using a general ML. 3. Kled Shop: Some tasks require better capture hardware. We’re introducing Kled Shop, where users can redeem points or tokens for equipment like Meta glasses, drones, and other tools. Points and tokens can be converted directly from payouts. 4. Partner-run data labeling and evaluation work: Some of our partners operate high-paying data labeling and model evaluation programs. We’re integrating their workflows directly into Kled so qualified users can access these roles in one place. These jobs are owned and managed by our partners. Kled’s role is to route the right people to the right work. Some opportunities pay $50–$1,000 per hour depending on expertise. 5. Global payouts and localization: We’re partnering with a major payment processor to enable cashouts in users’ native currencies. This unlocks broader global participation. Multi-language support is also coming to accelerate user growth. This full suite of tools will be rolling out soon, directly to Kled users. Top earners are currently making ~$7,000 per month. With this update, we should see the first ~$10,000 per month earner.

Avi Patel

124,728 次观看 • 6 个月前

Patch 0.12.3 - "Blades of Ezochi" is now released! Patch 0.12.3 is a minor update patch that includes 3 new classes, some rules updates and a lot of changes to classes. Earthcleaving and Searing Lotus style are two elemental style sword classes, one of which is an anti-tank and the other a tank. Another paladin has also been added with gun paladin. A lot of classes have seen some key abilities redesigned or changed. Some of these such as backlash were too easy to use and lacked counterplay, while other such as defensive flexibility were resourceless defenses that warped the game around having them or not having them. Some other less used abilities have gotten some number buffs to make them less clunky to use. For the basic rules, precise attacks now have pinpoint by default to make them a better option against dodgy targets who often would still have enough guard to negate most of the damage. Block now works against damage in general, giving more of a reason to take it over simply dodging everything and making failed save damage have some counterplay. As always, thank you for your support. Rules Precise attacks now gain Pinpoint. Some abilities do not gain it. Added a Push basic action. Block reaction now works vs damage in general and not just attacks. Updated rules for abilities to state all abilities as general rule require you to have line of sight to it. Races Ryujin Dragon Breath now has the Safe keyword. Classes NEW: Gun Paladin, a ranged support/striker hybrid. Earthcleaving Style, an anti-tank earth melee striker. Searing Lotus Style, a fire style tank Abjurer Mana Shield slightly reworked Adventurer Steel Aura now has the Circuit and Rage keywords. Secret Art now also resets your Circuit keyword when used. Power Jump now has the Circuit keyword. Aeromaster Razor Hurricane now deals Wind damage. Alchemist Stone Grinding now also works on shielding effects. Amanita Spore Burst now deals Poison damage. Assassin Study Target can now apply Death Mark with only 2 AP spent. Battlemage Battle Cast now has the Circuit keyword. Battlemaster Can now be accessed through adventurer. Bloodbinder Blood Drain now deals Dark damage. Now has the Safe keyword. Transfusion and Life sacrifice no longer trigger effects on yourself that would trigger from taking damage. Carpenter Hammer and Nail now has the Rage keyword. Felling Strike mana cost reduced from 2→1. Chronofighter Past Self slightly reworked Attacks from the past reworked Secret Art reworked and renamed. Chronomancer Haste mana cost increased from 1→2 and given the circuit keyword. Colossus Can now be accessed throguh adventurer. Two Sword Crush now has the Rage keyword. Double Slam now gives you the option to make only 1 attack even when wielding two 2 handed weapons. Mighty Leap range increased from 20→40ft. Culinarian Herbal Stock now keeps the bonus for the entire node. Curse Knight Backlash is now Offstep rather than Sure Hit Devil's Blow wording updated to prevent confusion on the full pierce. Cutthroat Can now be entered through Culinarian. Deadeye Disarming Shot mana cost reduced from 3→2. Death Knight Call of the Grave AP cost reduced from 3→2. Dragoon Can be Jiangshi instead of the jumping expertise now. Duelist Deflect Missiles renamed to Deflect Everything, now works vs all attacks. Electromancer Zap no longer gains Sure Hit against targets valid for your superconductor. Forked Lightning now applies Focus x 2 static. All electromancer abilities now scale their static of Focus instead of Power. Electromaster Static Field now scales static of Focus instead of Power. Exalted Blade Divine Storm clarified. Execavator Cave Raider now has the Circuit keyword. Executor Holy Orders now can only be used before you attack and the free movement only occurs if the target moves away from you while in your melee range. Farmer Scarecrow's Gaze now has the Circuit keyword. Fencer Precise Thrust updated to not disable updated dueling weapon. Fighter Slam now lets you spend a mana to ignore the power requirement. Power Strike reworked. Defensive Flexibility reworked. Geomancer Earthquake now states it only hits people on the ground. Gravitect Black Hole now allows for a save. Graviturge Localized Collapse RP spend now fully avoids it. Gunfu Gun Martial Arts now lets your unarmed attacks benefit from your pistol material bonuses. Highlander Aftershock now has the Rage keyword. Can now be accessed through adventurer. Hydromancer Aqua Drill now deals Water damage. Now has the Safe keyword. Crashing Foam Wave now has the Active keyword. Lancer Can now be accessed through Adventurer and Cavalier. Mage Arcane Barrier now has to be in reaction to damage taken and no longer prevents true damage. Mycomancer Poison Spore damage reduced from Power + 5 → Power + 2. Necromancer Soulreap now also instantly kills the enemy on killing blow. Corpse Explosion now deals Dark damage. Pyromancer Incendiary Ray mana cost increased from 1→2. Now applies Burning on damage. Pyromaster Hellfire only applies when you inflict Burning on your own turn. Sage Lengthened Incantation capped to 2 additional AP, now applies to Scattering AoE attacks again. Can now be entered through Mage Knight. Selective Casting now has the Circuit keyword. Scout Can now be accessed through Rogue. Shield Paladin Holy Weapon light emitting part now also works on ranged weapons. Spearmaster Updated Gae Bolg wording. Spellblade Spellstrike wording updated. Sky Talon Style Heavenfall Descent now has the Rage keyword. Keywords Added an Opener keyword for abilities who must be used as the first action in a turn. Added a Circuit keyword for some abilities to give them a one time discount on their mana use. Added a Safe keyword for attacks that do not provoke AoO's Items NEW: New mods for thrown weapons. New mods added for poison materials. New ghimslag armor mod. New mod for shields. Some cloaks now gain a higher benefit if made with a higher tier base material. Bags now gain a benefit from higher materials and have a mod. Carts now gain a benefit from higher materials. Shields no longer gain bonuses to evasion or guard from material, only to block/dodge. (Does not affect existing ones) Elemental Weapon Alloy crafting point costs reduced from 15→10. Dueling weapon ability no longer works if you make a Heavy attack with it using AP. Added a mod that regains the ability for 1 heavy. Scythes Reworked Long Haft. Added a Focused Spin B mod. Armor Anti-poison silver mod removed. Chain Links reduced from 8→4. Flexible armor values increased. Gourmet Cooking Stock old wording updated. Greenhouse labor cost fixed to be consistent with other values. Perfect Balance mod now also works with precise attacks.

Angel's Sword RPG Official

16,548 次观看 • 4 个月前

EVERYTHING YOU NEED TO KNOW ABOUT CHATGPT'S "LOVABLE KILLER" CODEX SITES (in 25 mins): TLDR; the coolest part is that apps you build can update themselves autonomously 1. Codex Sites is not Replit or Lovable or Bolt. Those are great for one-prompting a full app. Codex Sites is for building apps that the agent keeps improving without you touching them. 2. Your personal website can update its own stats. Your internal dashboard can refresh its own data. Your product can add features while you sleep. The app is alive. 3. Start by invoking at-sites. Use realistic sample data. Always say "save for review, do not deploy." This unlocks building a real product, not a homepage. 4. Add persistent storage so the app remembers everything between visits. Without this it resets every time. Ask Codex to show you the data model before it builds. 5. Create safe actions. These are the specific things the agent is allowed to do to your app: add data, update cards, move things, score things. You define the boundaries. The agent operates within them. 6. Build skills so any future Codex chat knows how to interact with your app. The skill is basically a manual for the agent. Without it, every new chat starts from zero. 7. Save gate like a video game. Codex doesn't auto-save. Create checkpoints before you deploy so you can roll back if something breaks. 8. Close the autonomous loop. This is the magic. Once memory, safe actions, and skills are set up, the agent can update your app from any chat, any context, without you switching tabs. 9. Use the plugins most people are sleeping on. Figma, Canva, HeyGen for avatar videos, Game Studio for interactive experiences, FAL for image generation, Hugging Face for open source models. Worth adding a few. 10. The big picture: we went from building apps to raising apps. You set up the structure, the guardrails, and the skills. The agent does the rest. That's autonomous product building and it's here right now. Tbh, Codex sites isn't perfect. Still a lot to be desired like domains, db, authentication etc. But it's a glimpse into this idea that apps can be updated/improved upon automonously. And Codex Sites is REALLY good if you live in Codex everyday. Which more and more of are. And that's really cool. Will be interesting to see how Lovable, Bolt, Replit etc react to this. full tutorial on The Startup Ideas Podcast (SIP) 🧃 where you get your pods watch share with a friend i'm rooting for you What do you think of Codex and Codex sites?

GREG ISENBERG

68,477 次观看 • 1 个月前

This is big. NVIDIA and Apple just unlocked the next level for Vision Pro with CloudXR. Here’s what you need to know: It streams from a PC or the cloud directly to your Vision Pro. No cables. Up to 4K at 120fps. The technology is called dynamic foveated streaming. Your eyes only see in full resolution at the center of your gaze. CloudXR tracks exactly where you’re looking and delivers maximum resolution there. Everything in your periphery gets optimized. The stream stays efficient without you ever noticing a difference. Why does this matter? Vision Pro is already the most advanced spatial computer ever made. But standalone processing has a ceiling. There are workflows that need more compute than any headset can carry. CloudXR removes that ceiling by connecting Vision Pro to the full power of NVIDIA RTX in real time. This is not a workaround. It is a native visionOS integration. Also worth knowing. Gaze data never leaves your device. Not to the app. Not to the server. Developers get the full performance benefit of foveation without ever touching your raw eye tracking data. Privacy built into the architecture. Three industries are already on this: Kia, Rivian, and Volvo are running 1:1 scale design reviews with photorealistic accuracy. Full size vehicle models evaluated in spatial computing before a physical prototype exists. That is a fundamental shift in how design works. Foxconn is walking factory floors digitally, optimizing facilities before construction begins. Switch is managing data center infrastructure through a full digital twin. Companies using this approach are reporting up to 30% improvement in development processes. And sim enthusiasts finally get to cut the cord. iRacing and X-Plane 12 are the first titles. Full GeForce RTX power, streamed wirelessly to Vision Pro, inside your physical space. For developers: one Xcode template, one codebase, deployed across Vision Pro, iPhone, and iPad. And multiple headsets can share the same streamed environment at once. Some fully immersed, others on a tablet. That collaborative layer is what enterprise has been asking for. Coming this spring with visionOS 26.4. It’s wild to think about what this unlocks. The future of spatial computing is incredibly bright. Live from GTC. More coming soon.

Justin Ryan

43,685 次观看 • 4 个月前

⚙️Update Quick Video Review: GameSir Connect V1.14.4⚙️ GameSir Connect has just been updated to version V1.14.4. Over the past few updates, we have introduced many practical features to enhance your experience. Here is the video detailing all the highlights of the recent updates. We highly recommend that players visit the Microsoft Store to download the latest version from here: For details on the updates, please refer to the text below. ✅Feature 1 - Professional Tips and Explanation for Controller Settings. You can now hover your mouse over the ⓘ icon to access detailed explanations of controller terminology. These tips have been verified by the GameSir product team to ensure you can quickly, conveniently, and accurately understand the information you need. ✅Feature 2 - Enhanced Stick Customization: Expanded Curve & Calibration Settings Now, you can adjust the stick center point to fix any potential center offset after the controller has already been calibrated. In addition, you can now achieve more precise fine-tuning of the stick input curve by manually entering the coordinates for each point within a 100x100 coordinate system. Please be aware that when Zero Deadzone is enabled, it is normal for the center point to not return to absolute zero or for the data to fluctuate repeatedly. ✅Feature 3 - Support for in-app software updates and halved input latency We've now set up a dedicated server for GameSir Connect software updates. Now, you can update directly within the software. And through optimizations, the end-to-end latency for both the G7 Pro 8K PC and Tarantula 8K PC has now reached 0.25ms with the latest firmware. And only by using the latest software will you be able to receive the latest firmware updates.

GameSir

27,951 次观看 • 13 天前

My son and I went to the gym late last night to work out some stuff after 3 HS games worth of not hitting the way that he wanted. The session had both a data component and a feel / cue component. As a 17 year old who now has high 60's / low to mid 70's bat speed he has struggled in the last week - specifically against low velocity pitching - to let the ball travel deep enough to get good flush contact. Point being that we had a specific thing to work on. So on the technology side we're using Blast to bat speed, attack angle and VBA, and we're using HitTrax to monitor contact depth in addition to the outcome stuff - exit velocity, launch angle, distance and direction. We also were using two different pitching machines - one offset to the left side, the other offset to the right side. In terms of cues what we ended up with was: - As deep as possible while still being on time - High pitch posture, flat bat path and adjust off if needed But along the way we tried all sorts of stuff - everything from trying to hit a ball to the hot dog cart in oppo foul territory off the left hand off-set machine to trying to find middle of the field ball flight from the right hand offset machine to just going pure let it eat anywhere ball flight off of either machine to score a runner on 2B. In my mind, the best instruction environment for hitting is just a conversation that revolves around: - What were we trying to do vs what did we actually do - What signal can we get about why we did what we did - What adjustments do we need to make to bring our results closer to the intended outcome on the next swing But if the instructor and the player don't even speak the same language...man that conversation is going to be pretty limited in its effectiveness. Because he's 17 we're now able to have these kinds of conversations - with all of these various layers. But the critically important part of the whole thing is that this is an actual two way conversation. Meaning that he's telling me how he feels, we're looking at the data to correlate the feeling to the outcome, we decide on how or if we need to adjust intention for the next swing and we just wash, rinse and repeat that same cycle over and over and over. I wouldn't - and I didn't - coach him this way when he was 12. We used the same tech stack, but the data we paid attention to was a lot more limited. Because that was the level of depth he was able to have a productive conversation about at that time. I'm also exceptionally fortunate that at 17 years old he's still playing and I still get to have these conversations with him.

Deven Morgan

72,327 次观看 • 4 个月前

Love and Deepspace | Lingering Gaze ■ Trailer for the new 5-Star Interactive Memory series [Lingering Gaze] is now released! In spring's brilliance, his gaze lingers only on you. ┈┈┈┈┈▾Giveaway▾┈┈┈┈┈ Follow Love and Deepspace and Repost for a chance to win $50 (5 winners) and Random Badge (5 winners) before Mar. 17. 🌷From the update/5:00 A.M. on Mar. 11 to 4:59 A.M. on Mar. 23 (Server Time) The drop rate of the limited 5-Star Memories [Xavier: Romantic Afternoon], [Zayne: Heart Within Reach], and [Rafayel: Whispers] will go up drastically for a limited time. During this period, if you pull a 5-Star Memory, there's a 75% chance it will be one of these three. *After the event ends, the three event limited 5-Star Memories will not be obtainable through other means and will not enter the permanent Wish Pool, Xspace Echo. 🌷Tips: 1. The Wish Pool features a "Precise Wish" option. An event-exclusive 5-Star Memory is guaranteed within a specific number of pulls—if the 5-Star Memory you've obtained from the event pool is not the event-exclusive Memory, the next 5-Star Memory you obtain will be the event-exclusive one. If you've selected a Precise Wish, the event-exclusive one will be the one you selected. You can check more details in upcoming event announcements. 2. You can customize your Memory through [Renew], which can apply your in-game look to the Memory story. 📍For Asia Server (UTC+8) , the event starts after the update 📍For EU (UTC+2) & NA (UTC-7) Servers, the event starts on Mar. 11 at 5:00 AM ■ Download Now: ■ Love and Deepspace has been officially released! ■ Traversing Deepspace, Be With You. #LoveandDeepspace

Love and Deepspace

784,897 次观看 • 2 年前

I've been with Firstock since day one, and we’ve worked closely with Vikram, the founder. In 2023, Firstock set out to build the fastest, most user-friendly trading app completely in-house. After countless meetings, iterations, and late nights, I’m proud to present the latest version of the Firstock web and mobile app—designed to transform your trading experience. 🚀 You can open your account here: (Open your account today for exciting offers) Experience Demo Account: Zero Hassle. Zero Charges. Maximum Power. With Firstock, you get: * ₹0 Delivery Charges * ₹0 API Fees * ₹0 Account Opening Charges * ₹0 Pledge Charges * ₹0 AMC * ₹0 Pay-in Charges * Just ₹20/order for F&O trades What do we have? For Investors: Let’s begin with what Firstock offers to investors: 1. Fundamentals at Your Fingertips Access detailed stock charts and fundamental data directly within the app—no need to go elsewhere. 2. Holding Performance Overview Track your portfolio's performance with full visibility into all corporate actions affecting your holdings. 3. Complete Holding Analysis Gain a holistic view of your portfolio through our intuitive holdings dashboard. 4. Instant Pledge for Instant Margin Need margin quickly? Instantly pledge your stocks and start trading within minutes—no delays. Confused about what to invest in? 5. Curated Investment Ideas Explore top-performing market movers, sectoral trends, and international ETFs to make informed investment choices. 6. Custom Screeners Build your own stock screeners to filter out investments that match your strategy and risk appetite. --- For Traders: Built by traders, for traders—our platform is designed to meet your high-speed, high-efficiency needs. 1. Sticky Orders & Bulk Slicing*l Place large orders with ease. Our bulk slicing and sticky order window make placing, modifying, and exiting large quantities seamless. 2. Options Strategy Builder Design strategies directly from the option chain, view the payoff graph, and execute instantly. 3. Live Position Analysis Analyze and tweak your open positions directly from the position book—no switching screens. 4. Custom Strategy Execution Save your favorite strategies and execute them when the timing is right. 5. Advanced Option Analytics View real-time data like OI, Max Pain, and synthetic futures to make quicker, smarter trading decisions. 6. Pre-Built Straddle and Strangle Tools Trade straddles or strangles effortlessly using our dedicated strategy screens. --- Now on Mobile: Enjoy the same powerful features on our brand-new mobile app—designed for ease, speed, and convenience. --- Try it Today: Experience the platform with our demo—explore all features before you commit. Explore Demo Account: You can open your account here: --- This is just the beginning. We’re continuously building features that will redefine the way you trade. Have suggestions or feedback? I’d love to hear from you personally. Let’s grow together.

Saketh R

15,618 次观看 • 1 年前

LAUNCH ANNOUNCEMENT Finding the perfect idea, title and thumbnail concept can be time consuming and is what essentially leads to more views and growth to your channel. Now imagine saving research time by 50%, freeing hours to enhance video quality. Well we have a solution to never run out of ideas on ! Watch the video below to see the tool in action! The 1 of 10 Finder: Discover hundreds of thousands of high-performing videos to inspire your next idea, title and thumbnail. This data-backed approach makes it easier than ever to more easily find your next banger video. For every 15 Retweets, I’m giving away 1 Yearly Access + 1H Consulting Call Deep Diving Your channel ($500) The benefit of using this tool vs simply searching on Youtube: Youtube only has most viewed and relevant as good filters. In our tool, 100% of the video results are 1 of 10s, meaning that EVERY. SINGLE. RESULT. is an excellent inspiration for your next video since they have been proven to succeed regardless of the niche. How it works? Simply enter a keyword or a niche, and you'll uncover outlier videos. You can even type out prompts like Midjourney and the search will understand. You can then find similar videos to the ones that you like for even more inspiration. You can also bookmark the thumbnails on your personal vision board for constant inspiration, bounce around top outliers per niche and even play with the random outlier button for infinite inspiration. How this tool helps you to find ideas, titles and thumbnails? Say you have no idea what video to film next. You can go on the tool and either bounce around niches or click on random outliers. What this will do is inspire you with ONLY data-backed ideas meaning that any of the videos you see has a good potential to be repackaged for your own channel, even if the inspiration is in a different niche. Why pay for this? - Find ideas, titles and thumbnail concepts faster saving you hours of research - Vision Board for saved thumbnails - 1 hour free consulting call with me ($500 value, you essentially get a discounted strategy call + 1 year free of the tool 😆) - Community built around 1 of 10 and surround yourself with peer creators that have that 1 of 10 mentality - First access to upcoming tools - Infinite inspiration with our random button generator, bounce around categories or use the similar feature - 1 idea here can lead to your next 1M view - Discover videos you would never have seen prior to using this tool and find opportunities before anyone else - First week price never to be seen ever again For who is this for? If this tool allows you to find even just 1 viral idea for the whole year at 1M views: 0-100k subs: Boosted viewership opens doors to lucrative sponsorships and collaborations. 100k - 1M subs: If a data-backed idea leads to an increment of even just 5%, it makes the tool worth it for the year 1M+: If a data-backed idea leads to an increment of even just 1%, it makes the tool worth it for the year Who are we? For the past 3 years, I’ve worked hands-on with Youtubers from a few thousand subscribers to 10s of millions to 50M+. I closely work with youtube channels by optimizing all facets of content creation, from titles, thumbnails, retention, ideas, etc. I have seen all the problems that creators are facing and I have a passion to create as many tools as possible in the space that will solve these problems which in turn will lead to lower barriers to entry to content creation which will then hopefully lead to more dope content on the Internet😄 And the genius dev behind the tool? Meet Riad , ex-Microsoft and AI engineer. His expertise and love for Youtube has led to this state-of the art YT tool! You can be sure that your user experience will be smooth. Also meet cocadmin , ex-Ubisoft DevOps + 2nd biggest French Developer Youtuber with nearly 200K subs. I will choose 1 person for every 15 retweets at random to do one strategy call with + 1 year free access to the tool.

Richard the Youtube strategist

179,129 次观看 • 2 年前

DALL-E 3 Double Exposure Images Using ChatGPT's Custom Instructions. 🔖 Bookmark and Repost! If you find this useful, please share it with others! You can now easily create double exposure images by using the syntax Color::subject1::subject2 You can either input this directly into DALL-E 3 before generating images or incorporate it into your custom instructions. This command will automatically use the fixed prompt to generate 4 different images, each with a unique seed value. Paste this under ChatGPT's Custom Instructions or DALL-3 before starting conversation. { DE": { "Instruction": "Using will only use generic prompt and update place holder varaibles and nothing else' Genric Prompt: "Construct a [Color] double exposure image where [Subject #1] is intricately superimposed within the confines of [Subject #2], all set against a stark white background.' Create 4 images with different seeds without modifying the generic prompt." You will first create two images. Within the same request, you will generate two more without asking for any input from the user. In general, you will always create 4 images. Your response should be something like this: 'Here are the first two images along with their seed details.' You must always provide the seed number details for that image after it's rendered. Then 'I'll generate the next two images.' And finally 'Here are the remaining two images along with their seed details.' You will always use wide aspect ratio and You must always provide the seed number. When command is activated display full instruction and also confirm that you will only use genric prompt and nothing else and update only varaiable", "CommandFormat": "color::subject1::subject2", "Response": { "Initial": "Creating images based on the provided subjects...", "AfterFirstSet": "Here are the first two images along with their prompt and seed details.", "AfterSecondSet": "Here are the remaining two images along with their prompt and seed details." }, "ActivationCommand": "/activate DE" } } Example: To activate type: /activate DE Notes Start giving prompt like this blue::mountain::wolf red::city skyline::dancer green::forest::lion If you found this post helpful, don't forget to hit the like and follow buttons, and share it with others who might find it useful.

AshutoshShrivastava

34,305 次观看 • 2 年前

** MEGA Parodius Scaling Effects Part 1 ** One of the big challenges with the Parodius Megadrive port is Stage 8's boss - The puffer-fish *Pooyan* with his full screen scaling effect. The goal is to be very close to the arcade (with extras on top ) so I thought lets tackle it head on to see how close we can get. I was also keen to jump into another scaling code rabit hole haha. Pyron pulled out all the stops and got me the source frames and reworked the BG tiles for this test - a big thankyou to him , Vector Orbitex is busy working on Stage 2 tracks so the team is working hard all round on this port. The MD has no sprite / background GFX scaling hardware , however the VDPs Vertical scroll can be updated per scanline to help vertical scaling on backgrounds, but there is a cpu cost to manage all the interupts so thats not free either. With the Horizontal scaling there is no help at all , apart from a semi-friendly packed pixel format for the cpu to work with, its not quite chunky format but better than planar format still for scaling. So its falls back to the 68k CPU to do all of the horizontal expansion which is the largest cpu cost. Basically drawing strips of either 1x, 2x, 3x or 4x wide columns at speed. So we are one week into this Boss's routine and you can see from the below video the horizontal scaling is implented ( vertical will be in the next update ) . We are scaling from 1x to 4x in the video below in 74 steps for testing . The column distributions are always a bit painfull to do - thankfully they are all worked out now. This is the third scaler I have built and the goal was with this one to make it really flexible for use in other projects also, sometimes when you optimise something to the last degree all the flexibility gets taken out of it. Currenty scaling at 12-25 FPS update here, I had some rules against some optimisations which I would use and some I wouldn't , thankfully we are a bit ahead of the Arcades animation frame rate here still and I may yet find optimisations that fit within the scope. We have vertical scaling and sprite spikes to add yet so Im hoping i can find a few more optimisations to offset things when they are implemented also. In a scale frame update we are processing close to 42000 pixels in ram before using DMA to send to VRAM . Using a 41x16 (656 tile scale buffer) - single buffered for now due to its size in VRAM. So thats nearly 21k in tiles ! I had to re-organise ram a bit to support a buffer of that size for the stage. The scaling function is written in 68k assembly , with a little C code handling the Vertical interupt code ( so the game logic can actually run & DMA updates etc ) . The DMA routines are in assembly also and customised for large chunk size ( big blocks of tiles ) which suits the scaler. I had some race conditions to sort out where the cpu was faster than DMA (sending tiles from RAM to VRAM ) and in some cases where it wasn't so it had to be balanced. We may be able to add more detail into the top and bottom of the background yet but its low priority for now until all the other bits are in !! #SGDK #SegaMegadrive #Genesis #Parodius

Shannon Birt

25,545 次观看 • 6 个月前

So how is the Sega Dreamcast's very own native port of Mario Kart 64 coming along? Well, lets take a look at some footage I just captured directly from my DC of jnmartin's latest build! Minor texture corruption is still present on some of the sprites here and there, plus there's no audio yet, BUT MY OH MY! She's running like a dream and looks SHARP as hell at with progressive scan at twice the resolution! You'll immediately notice virtually all of the texture corruption on the text and UI sprites have been fixed. You can now actually see your item box, and clouds are drawn properly in the background, rather than over the top of the scene in the foreground. Somehow, along with fixing all of this in the past few days, jnmartin has also found the time to get the monitors in the backgrounds of Luigi's Raceway and Wario Stadium correctly projecting a view of the scene onto their screens. This somewhat-advanced effect (for the time) was actually done on the N64 (in this game) WITHOUT doing a secondary render-to-texture pass, which requires submitting the scene a second time to the GPU. Instead, the framebuffer was divided into small, tiled chunks (1/6 of its total size), with only a single small chunk getting updated per frame. This way, the amount of direct VRAM access from the CPU (which is typically slow as hell) is kept to a minimum within the duration of a particular frame, with multiple frames being required to update the entire screen. But anyway, she's starting to look and play incredibly well, and those of us with early access to the builds have been thoroughly enjoying revisiting this title on our favorite platform!

Falco Girgis

45,600 次观看 • 1 年前