Loading video...
Video Failed to Load
an important optim for any isometric RTS: split the map into sectors, and do frustum culling. I know that Unity already has great culling, but it feel wrong to only rely on Unity for it, what if we want to have huge maps? Of course, logic and rendering has... show more
62,584 views • 8 months ago •via X (Twitter)
0 Comments
No comments available
Comments from the original post will appear here
