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An ordinary card game turns into something else entirely. Artist: Pixel-Perry 🔞 #frankie #amy #futa #futanari #3d #nsfw #autofellatio_while_penetrated

35,522 views • 28 days ago •via X (Twitter)

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Inspired by Grok as a developer and a heavy gamer for over 15 years, I spent some time last week building a few things. Thrilled to unveil my latest creation: an infinite runner game built almost entirely by Grok from xAI! This project showcases the incredible power of AI in game development. Grok handled everything—from designing the game mechanics to writing the code and even helping me debug issues along the way. I brought it to life using some amazing free assets from a treasure trove for indie developers. You can play the game now at Elon Musk, I’d be honored if you checked it out. AI is revolutionizing game development, and Grok is at the forefront with its outstanding capabilities. It’s more than a tool—it’s like a tireless co-developer. Grok grasps complex concepts, provides suggestions, and turns rough ideas into working code fast. For this infinite runner, it crafted smooth player controls, randomized obstacle generation, and an engaging scoring system, letting me focus on the overall vision. And cross_protocol, founded by Henry @CROSS is set to harness AI’s full potential in gaming, pushing the boundaries even further. This is just the beginning. With Grok’s help, I’m planning future projects: 1) Physics-based puzzle game where players tweak gravity and momentum to solve puzzles 2) 2D RPG with deep storytelling and branching dialogue 3) Fast-paced 3D shooter with immersive worlds Each genre requires unique skills, but Grok’s versatility makes it ideal for all of them. It adapts to any challenge—be it physics simulations, character AI, or level design—producing results that could rival a full dev team. AI like Grok is opening up creative doors I couldn’t tackle alone, and I can’t wait to see what’s next. Stay tuned for more.

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99,757 views • 1 year ago

This is WILD! Nvidia just launched something that could compress the most expensive process in medicine from 12 years to 12 months. BioNeMo Agent Toolkit is an open, agent-ready platform that turns AI agents into autonomous scientific workers, giving them the ability to run real drug discovery workflows instead of just generating ideas. And more than 50 companies are already using it, including Anthropic, OpenAI, Eli Lilly, Databricks, Snowflake, Dassault Systèmes and Schrödinger. Here is what it actually does. Traditional drug discovery costs an average of $2.6 billion per drug and takes over a decade. Most of that time and money goes into screening millions of compounds, designing proteins that bind to disease targets and running countless lab experiments to validate whether something works. BioNeMo agents now do all of that computationally before a single lab experiment begins. The demo Nvidia shared makes the speed impossible to ignore. An agent was asked to design 10 protein binders for PD-L1, a critical cancer immunotherapy target and it completed the full design, co-folding, scoring, and 3D structural analysis on GPU in under 90 seconds. What used to require weeks of wet lab work and PhD-level expertise now runs as a callable tool inside an AI workflow. The four core capabilities are virtual drug screening, protein binder design, genomic analysis, and medical imaging each one compressing tasks that previously took weeks into minutes. The institutional validation behind this is unusually strong. Nvidia and Eli Lilly announced a joint investment of up to $1 billion over five years to build a co-innovation lab running entirely on BioNeMo. The University of Washington's Institute for Protein Design is already running RosettaFold3 at 2x faster performance than the prior generation. And the market this unlocks is enormous, and Nvidia is sitting right at the center of it. The AI drug discovery market is projected to grow from $2.9 billion in 2026 to $13.8 billion by 2033 and McKinsey estimates generative AI could deliver $60 to $110 billion in annual economic value to pharma. Bullish on drug discovery!

Milk Road AI

23,155 views • 1 month ago

Counter Strike hacking is one of my guilty pleasures. This is a video of an AI tool built into one of the most popular HvH cheats on the market. HvH (Hack vs. Hack) is a game mode where everyone in the lobby is cheating. “If everyone is cheating, then how is it fun?” The game becomes something entirely different in this mode. Instead of focusing on physical reaction time, aim, and movement skills, players must concentrate on the quality of their cheats compared to those used by their opponents. The game essentially turns into a sandbox for software optimization, where cheaters compete against each other to see who has the better-written code and configuration. Players must use every tool available to keep up with everyone else in the scene. My favorite cheat, Anti-Aim (AA), is used to help protect players from getting shot by cleverly exploiting the game mechanics to fake the angle of their hitbox. It works by choking abs yaw packets to exploit a coding error in the game, causing your model’s position to appear bugged to other players. The server processes each command sent by the client in the order it receives them, then it updates animations for each command. After this, the server takes the latest information it has and sends it to other players. If you choke packets, you will essentially send all of your choked commands at the same time. Again, the server will look at what’s latest and send that to other players. Now, you should see the issue clearly: the client is missing loads of information and will start updating animations with incorrect information. This will lead to numerous inaccuracies in their animation state, most importantly their abs yaw (m_flGoalFeetyaw), which indicates where their feet are pointing. The creation of Anti-aim techniques significantly disrupted gameplay, giving users an extra unfair advantage. This compelled players to devise a solution— Resolvers are used to counter anti-aim by determining where the player’s hitbox actually is. One commonly used type of resolver is the old angle resolver. Old angle resolvers work by storing the previous angles from when the player wasn’t faking their position and later shooting at them. —forcing both sides—Anti-Aim developers and Resolver developers—to continuously improve their code and technique. HvH is an ever-evolving arms race where staying ahead is as much about innovation as it is about execution. Code rules all, and hitting p is the only goal. That’s what keeps me coming back. (Video: @peter2b2t, YouTube)

nv🐎

285,453 views • 2 years ago

👽Welcome to the meme version of the greatest company in history: $SPCX - the ticker that carries the SpaceX name. It started with a post: The truth was in front of us the whole time. Most never saw it. A few looked twice, and could never look at anything else the same way again. For years, Elon Musk has been saying the same thing in different ways. About Mars. About going home. About what he's actually building. Most assume he's eccentric. Others assume he's playing a character. Almost nobody considers the third option. PayPal. Tesla. Starlink. Neuralink. The Boring Company. X. xAI. You were taught to see them as separate companies. What if each one was just a piece building toward $SPCX? SpaceX isn't the end of his résumé. It's the reason everything else exists. Our purpose is to portray the story of the new world in episodes… Once you watch it, the world will never be the same again. 👽Lore Written episodes: Cinematic episodes: TikTok: Start with Patient Zero. The rest will make sense from there. Or it won't. That's part of the experiment. 👽The Project $SPCX is a CTO, taken over by the community on April 11th, 2026. No promises. No paid hype. No KOLs. Just lore, memes, and people who decided to take seriously something nobody else does. Website: $SPCX is currently verified by Jupiter: Security Audit: Telegram: X Community: The project has also been listed organically on exchanges including KuCoin and WEEX. Tracking platforms such as Dexscreener, Dextools, Birdeye, MobyScreener and others are fully updated and verified. 👽The Game We're building a PvP card game in the spirit of TopTrumps/Yu-Gi-Oh, set in the universe of Elon's companies. Every card is an NFT, unique attributes, different rarities, decks you build your way. Current beta vs. AI: The next phase is PvP, with two ways to play: ~ Open Mode: anyone plays. Top leaderboard ranks earn exclusive NFTs and airdrops. ~ Staked Mode (18+): players wager $SPCX. Winner takes 90%. The other 10% is burned permanently. Every Staked match reduces token supply. More players, less $SPCX in existence. The game isn't entertainment separate from the project, it's the deflationary engine. If you are a developer and believe you can help scale the game infrastructure or backend systems, contact: [email protected] 👽The Community We made it this far without a single KOL. When the first real one shows up, it'll matter. Until then, we are the marketing. That's why we reward the ones who build with us: ~ Weekly airdrops for the most active profiles inside the communities (engagement, memes, reach). ~ Community memes: create your meme, post it, tag us. All visual content from the project comes from the community, if your art gets used, you receive $20 in $SPCX straight to your wallet. ~ Featured content: the best posts of the week get reposted by the main account, exposing your profile to the entire base You don't need to be an artist. You don't need a following. You just need to understand the lore and have something to say. The earlier you arrive, the more room you have to grow with us. The portal is open. The new world, revealed. See you on Mars. 👽 CA: E6ifp2mJy8cYQehUGUtFvrXriRKxRuonLmrvTFypump

SPCX Meme

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What if one voice changed the biggest match of his life? She left him before the World Cup Final... but one shout from the stands changed everything. Until someone else appeared. Made with Seedance 2.0 & Google Omni on RoboNeo Prompt: PART 1 (0–15s) Cut 1 (0–5s) — Dressing Room Flashback Mateo sits alone in the empty dressing room before kickoff. Slow push-in. Match cut into a cool-toned flashback where Elena stands in a doorway. Elena: "I'm done with you." She walks away. Hard cut back to the present as Mateo grabs his captain's armband and heads toward the tunnel. Cut 2 (5–10s) — The Final Begins Mateo walks alone from the tunnel into the roaring World Cup Final. Crane shot reveals the packed stadium before dropping to pitch level. He receives an easy pass, hesitates, and loses possession. Cut 3 (10–15s) — The Look A defender taunts Mateo while he jogs back. Defender: "Where's your head today, Reyes?" The Crowd Cam finds Elena on the giant jumbotron. She cups her hands and shouts, Elena: "PLAY LIKE YOU MEAN IT!" Mateo looks up. Their eyes lock across the stadium as time slows. PART 2 (15–30s) Cut 4 (15–19s) — Turning Point Low-angle tracking shot follows Mateo intercepting the ball and dribbling past two defenders. Cut to Elena watching anxiously from the stands. Cut 5 (19–24s) — The Goal Side tracking camera follows Mateo the entire time. A perfect cross arrives. Mateo performs a spectacular bicycle kick while the camera orbits around him. Keep Mateo fully visible throughout the kick. Cut to the ball flying into the top corner. Immediately hard cut after the goal. No celebration. No goal-net shots. Cut 6 (24–30s) — Reunion & Cliffhanger Mateo is already sprinting toward the spectator barrier. Elena rushes forward. Mateo: "You came back." Elena: "I had to tell you something." Just before their hands touch, a mysterious man in a dark coat steps in behind Elena and firmly grabs her shoulder. His body is visible, but his face remains hidden. Elena turns in fear. Mateo freezes. Hard cut to black. End Card EPISODE 1 COMING SOON

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