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And this is how 10ms block time looks like (bottom), even when the user is 100ms away from the server. code for the simulation:
237,318 просмотров • 1 год назад •via X (Twitter)
Комментарии: 9

Yuan Han Li1 год назад
can't wait to play some games and finally having an excuse in my ping being bad when i inevitably suck at said game

Andy1 год назад
sure seems like 10ms is way better

lucacs1 год назад
this is my learning style, thank you

Laura 🐰1 год назад
This reminds me of Doherty's Threshold—the golden rule of UX.

曾嘉俊 zjj.eth1 год назад
@toghrulmaharram ser what you think 🤔

Sun ⚡💵 | ∑:1 год назад
这里为什么说1s

Lei Yang Σ:1 год назад
megaeth是下面一半

Liang1 год назад
what is the maximum tps for 10ms block time?how is throughput and latency balanced?

Lei Yang Σ:1 год назад
Balancing block time and throughput is not a big issue since we can execute transactions in streaming fashion and package blocks at regular intervals. Good question––might do a demo on that!
