Загрузка видео...

Не удалось загрузить видео

На главную

Animation 2D Charizard vs Blastoise Dracaufeu vs Tortank Clean time #animation #2danimation #Charizard #blastoise #Pokemon #pokemonfanart #fanart #fananimation

27,648 просмотров • 5 месяцев назад •via X (Twitter)

Комментарии: 0

Нет доступных комментариев

Здесь появятся комментарии из оригинального поста

Похожие видео

👩‍💻 Meet our handsome spy-agent Joi : She's here today to show something cool about Kingnet AI Semantic Game Production System. ✍️ Just input a one-sentence requirement, Joi will complete the following instructions: ▸intelligently calls APIs to generate skeletal animation frameworks ▸AI instantly produces key actions in sequence frames ▸automatically binds frame-by-frame logic ▸synchronously generates matching UI interfaces 👉 So how was this achieved? Let's drive deeper 🎯 Achieve Natural language requirements → Industrial-grade AI execution chain,It is a recognized challenge in the industry. 👇 So we did the following 🧠 Intelligent Core Architecture: ▸ Semantic formalization decomposition (based on SIGGRAPH'24 validation framework) ▸ Animation-logic-physics joint modeling (inverse kinematics solver v2.3) ▸ Multi-modal constraint propagation engine (92.4% collision accuracy “IEEE” standard) 🛠 Technical Implementation Matrix: ▸Skeletal system generation (compatible with Spine/DragonBones skeletal protocols) ▸16-frame animation production pipeline (including per-frame physical skinning weight calculation) ▸UI component architecture generation (MVVM pattern + automatic Shader programming) ▸Game logic compilation (C#/GDScript cross-engine conversion) ⏱️ Production Efficiency Certification: ▸Character animation: 189 seconds/unit (including 12 blend trees/Unity standard) ▸API orchestration: 27 engine interfaces intelligent scheduling (p=0.98 confidence) ▸Total process time: 14 minutes 32 seconds (vs traditional development 298±15 man-hours) ✏️ OK,So the most handsome agent Joi's class today is over, would you like to know more ? 🤣Show your thirst for knowledge, we think Joi will soon start a second course.

Kingnet AI

29,185 просмотров • 1 год назад

Seedance 2.0 is now available in Europe in capcut🔥 Animated short with Multi-shot sequence and dialogues Ep 01 15 seconds Text to Video Prompt 👇 A humorous Pixar-style animated short featuring two anthropomorphic toothbrushes debating in a bright modern bathroom: grumpy old manual toothbrush with worn bristles, tiny arms, and expressive face vs. sleek confident electric toothbrush with glowing LED eyes, vibrating body, and influencer attitude. Multi-shot sequence: medium shot of manual toothbrush shaking angrily on the counter, close-up push-in on electric toothbrush proudly vibrating with flashing lights, over-the-shoulder shot during argument, chaotic wide shot as toothpaste flies everywhere, ending in sink with both looking defeated but friendly. Manual toothbrush complains: "Back in my day we scrubbed with elbow grease! You just sit there buzzing like a lazy phone on vibrate!" E lectric replies: "Bro, I clean 40,000 times per minute while you’re doing cardio. I’m basically a gym membership for teeth!" Twist: both get dropped in the sink, manual says "Truce?", electric buzzes weakly "Fine… but I still win on TikTok." Vibrant colors, bouncy physics, exaggerated facial expressions, cartoon sound effects including angry shakes, buzzing vibrations, toothpaste splats, and dramatic whooshes. Dynamic camera: quick cuts, zooms, and playful pans. Soft morning lighting with shiny reflections on tiles. High quality, smooth animation, 15-second duration, funny and relatable tech vs old-school vibe.

Dheepan Ratnam

46,015 просмотров • 4 месяцев назад

MiniMax H3で清涼飲料水のCM動画を生成。 映像スタイルはモーショングラフィックス。 もちろん、プロンプトはClaude Codeに全部書いてもらっています。 プロンプトを書いてもらう方法は引用元で紹介しています😃 今回使用したプロンプト↓ ----------------- integrated_multimodal_description: Create a complete 15-second Japanese flat-illustration motion-graphics commercial for a bottled mineral water in a clean 16:9 composition. The bottle is the hero of every shot: it appears within the first second, stays large and centred, and its pale blue label reading the exact Latin characters "AOI WATER" is sharp and readable in every frame it occupies. Use friendly 2D vector illustration, thick navy outlines, flat solid colour fills, and springy cutout animation with snappy overshoot easing. Compact palette of warm white, deep navy, bright aqua, deep blue and saturated yellow, where yellow carries the summer heat and aqua carries the cold refreshment. A fictional young Japanese actress supports the product, drawn as a flat vector icon with a round friendly face, simple dot eyes, a curved smile, a glossy black chin-length bob, a white short-sleeved shirt over a navy tank top; she keeps the same design in every shot. No photorealism, no 3D rendering, no gradients, no drop shadows, no browser interface, no screen-recording artifacts, no player controls. [Shot 1] Begin on a saturated yellow field. A large white sun pulses twice at the top of the frame and wavy heat-haze lines rise from the bottom edge. At 00:00.800 a tall white bottle of AOI WATER shoots up from the bottom edge into the centre of the frame, overshooting and settling at eighty percent of the frame height, and a single white flash frame fires on the impact. Three aqua ripple rings expand from the bottle and the small navy headline assembles word by word at the top: "この夏、あつい。" [Shot 2] At 00:02.400, a wave of bright aqua water sweeps across the frame from the left and washes the yellow away. The bottle stays centred and rotates a quarter turn to show its side. Its pale blue label assembles letter by letter into "AOI WATER" with a thin white underline drawing beneath, six round condensation drops pop onto the glass one after another, and two flat ice cubes tumble down past it. [Shot 3] At 00:05.000, a deep blue field wipes in from the right. The bottle tilts on the left and a clear aqua stream pours in a smooth arc into a tall glass on the right; three flat ice cubes drop into the glass one at a time and bounce, throwing a radial burst of white droplets on the third. Two white snowflake marks pop in beside the glass and the kinetic word "キンッ。" stamps in with a small shake. [Shot 4] At 00:07.600, the deep blue flips to aqua in a hard shape wipe. The actress stands centre frame holding the bottle high, tips it and drinks; a column of aqua fills her outlined body from top to bottom in three quick pulses, one per gulp, and white radial speed-lines snap outward on the third. The kinetic word "ごくっ" pops in beside her cheek and the bottle stays fully visible in her hand. [Shot 5] At 00:10.200, a saturated yellow field wipes in from the bottom. The actress jumps once with the bottle raised above her head, her bob and shirt lifting, while flat aqua and white circles, triangles and arcs burst outward from her in a ring and three ripple rings expand from her landing point. The headline assembles in two stages: "夏に、" then "負けない。" A thick yellow underline strikes beneath the second phrase. [Shot 6] At 00:12.600, cut to a calm warm-white end card with generous negative space. The bottle slides to the centre and scales up slightly, its "AOI WATER" label square to the viewer and perfectly readable, with a ring of six aqua droplets popping outward around it one by one. The logotype "AOI WATER" reveals in deep navy beside the bottle with a small aqua droplet mark, and the smaller line "アオイ・ウォーター" fades in beneath it. A calm, bright young Japanese woman (S1) says in an off-screen voiceover: [Japanese] 夏に、負けない。 The end card holds sharp, centred and readable until exactly 15.000 seconds. Throughout: flat vector motion graphics only, one palette and one line weight, the same bottle design and the same character design in every shot, and something on screen is always moving. All Japanese text in clean gothic type and the label and logotype in clean geometric capitals, correctly formed and static once placed, with no subtitles of the spoken line and no other lettering. overall_soundscape: A deep whoosh and a short impact thud land as the bottle shoots up into frame, followed by three soft ripple taps. An airy whoosh runs under each colour wipe and a liquid sweep carries the aqua water across the frame. Rounded pops mark the sun pulses and each condensation drop, two ice cubes clink as they tumble, and a bottle cap cracks open before a clear pouring stream and three ice cubes landing in a glass. Three deep gulps and a quick refreshed exhale carry the drink, a light whoosh and landing thud carry the jump, and a clean shimmering chime rings on the logotype. non_diegetic_music: Generate an original 15-second bright Japanese commercial cue at 128 BPM using marimba, ukulele upstrokes, hand claps, a warm round bass and a light drum kit, playing without a gap from the first frame to the last. Open with a single accent hit as the bottle lands at 00:00.800, add the full kit as the water sweeps in, thin to marimba and claps under the pour, push to the loudest point with a rising fill under the jump, drop under the spoken line, and resolve on one clean sustained chord at 15.000 seconds. No singing and no lyrics.

タナベ | AI動画 × マーケティング

59,566 просмотров • 8 дней назад