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Animator:ReyalsMFSEHT (Comms O P E N) SFX:HentAudio 🇺🇦 🟢COMMS OPEN🟢 (Sound pack) VA:@NekoNyan_VA (Sound pack) OpenNSFW (Sound pack) Download: All characters are 18+ #futa #futa_on_female #ZZZenless #NSFW #nsfwaudio #r34

54,547 görüntüleme • 1 yıl önce •via X (Twitter)

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How to Identify Agents with Sound Alone: Audio Profiles Each agent in VALORANT has a unique walk sound. We can use this to identify who is moving around without seeing them AND without them using abilities. Each agent has unique tells, here's Proof: Key: (How Easy it is to Identify who is running) 🟢 - Extremely Easy to identify without trying 🟡 - Somewhat difficult until you know what to listen for 🔴 - Difficult, and needs practice In order of their names Alphabetically (up to Miks in release date) Astra - 🟢. Astra has golden, loose jewelry. This makes it easy to identify her because she is one of the only agents that you can hear it, and of those agents, it's the most consistent. She also has lighter steps as she is meant to be smaller than the other agents 5'6 (170cm) Breach - 🟢. Breach is easily identifiable by the heavy boots that he wears. He is one of the loudest agents in terms of walking as his boots as well as his radianite arms that are also quite loud, being made of metal. Brimstone - 🟢. Similar to Breach, Brim is also easily identifiable due to how heavy his footsteps are. What separates him from Breach is his boots are leather but stomps, likely coming from his military background. Chamber - 🟡. Chamber is what started this entire thing for me. You can identify chamber by his loose gold watch, which chimes as he walks. The reason this is yellow circle and not green is because it is not as frequent as Astra and he wears sneakers, which the majority of the cast wear. So besides the watch it can be somewhat difficult to identify, if you're not actively listening for it. Clove - 🟡. Clove is somewhat difficult, but what makes them unique is how soft / quiet they walk. They are very light, wears shoes that have a lot of cushion and is meant to feel like a smaller character, canonically 5'6 / 168cm. Cypher 🔴 - Despite playing a lot of Cypher, I have a really hard time differentiating him from other characters with similar patterns like Viper and Fade. Comapred to Fade, I would say his have more bass. Deadlock 🟢 - The only person you could mix Deadlock up with is Sova. However, Deadlock's walk has a much more "wet" sound to it, as if she were crushing in soft snow with her snow boots. Fade 🔴 - Too similar to other agents, especially Cypher makes it very hard to tell. The only thing that makes her unique is her consistency, the decibel spread is almost nothing. Gekko 🟡- Also pretty hard, as he is one of the many average weight sneaker users. He is very similar to Killjoy, but with more bass which is how i remember. He's wearing vans, it sounds like rubber. Harbor 🟢 - Extremely easy. You can hear his braclet from a mile away. One of the more unique ones. Iso 🔴- Another middleweight flat shoe wearer. I think he is meant to be heavier than agents like Gekko and Miks who sound similar. This is one wear you have to look at who is alive to differentiate between him and other agents. Jett 🟢- Extremely easy, maybe because I've heard it so much with the Jetts in my games, but I think the idea is she is meant to feel light and dainty, as if the wind is carrying her. That's why she walks so soft. She is also meant to be quite small at 5'4 / 164cm which corroborates the quiet steps. KAY/O 🟢- The easiest. Even people who don't play VALORANT could tell you that's the sound of a robot. The metal makes it very easy to tell. Killjoy 🟡 - Somewhat difficult, I think the giveaway are the boots. Like I said about Gekko, hers in comparison create softer sounds. Miks 🔴 - Really disappointed that Miks, the sound guy doesn't have anything unique to his walk. It is similar to Gekkos, in that it is rubbery but also muddy. Neon 🟢- Iconic. Being a runner, she is wearing running shoes. Not much said, I think anyone could hear the difference. Omen 🟡 - Somewhat difficult. You are listening for a "wet" sound when he walks. He has been out for long enough where I can hear it distinctly enough. Phoenix 🟡 - Somewhat difficult. You are listening for the same rubbery sound as Miks, but with a lot more bass, he drags his feet somewhat. Raze 🟡 - Hard to hear at first, but you are listening for a "mud" / squish sound. Similar to Omen, but not "stompy" Reyna 🟢- Maybe just me but I have an easy time hearing Reyna's. This is the one I can identify the quickest in game. I listen for a lot of bass towards the front of her step, as she has raised shoes which put more impact on her toes / balls of her feet. The sound is unique enough where you can her pretty clearly. Sage 🟡 - Somewhat difficult. Can be confused with Raze sometimes, as you are also listening for a "muddy sound" Skye 🟢- Very easy, she has trail shoes. Makes sense, she's from Australia. Sova 🟢- Again, similar to deadlock, Sova has boots made for winter, and there are feint sounds of him walking on ice. This one is somewhat similar to Skye, but not enough to mistakes the two. His has more bass. Tejo 🟡 - I didn't play as much when Tejo was popular, and this could be why I don't hear much differences in Gekko and Miks as well, but I find Tejo easier because of his heavty duty boots. Veto 🟡 - Somewhat hard to hear, only because I haven't played enough but there is dampness and a muddy sound to his walk similar to Raze, Omen etc. with that rubbery sound Viper 🟡 - somewhat hard to hear. Again, I think she sounds very similar to Fade and Cypher. But I think she is easier to identify because of the bass in each step. Vyse 🟢 - Very easy once you start listening. She has a lot of metal attached to her, which you can hear. Waylay 🔴 - Another middleweight rubber user. Hard to hear, but I haven't played with/against enough Waylay to really know her pattern. Yoru 🟢 - Iconic sound, you have been conditioned to hear this sound over and over with the Fake Footsteps and the reworked Yoru Clone + his fake clone of himself, he is most commonly walking around rather than sneaking, so you will probably become very accustom to him. Things to note: 1. These noises are NOT client / team sided. At the end of this video I show my friend walking as Chamber and Phoenix, you can hear a clear difference. He is on the ENEMY team, not mine. 2. You are NOT relying on audio alone. Agents all have their unique abilities which are significantly more telling of who is nearby compared to footsteps. The point of this exercise is to help identify WHO is there if there is no other way of knowing. 3. It is not meant to be used every round, hell even every game. I have really good hearing, so I can make good use of it. But as you can see by the red circles, it is not universal. Again, there are other more obvious ways of telling who is nearby. 4. But how is this useful? Well for me, I like to memorize the Controllers the most, because if I can identify that the sound of a controller's footsteps. I know they are not lurking, which allows for a little more peace of mind for my teammates rotating onto my site. 5. I used the same spot on purpose to show that they have different sound profiles. HOWEVER, it is important to note that with the different surfaces that you can run across, some of the noises that I described could sound different or harder to hear.

ROCKET

398,962 görüntüleme • 2 gün önce

🚨 The Next Evolution of AI Music is Here 🚨 We haven’t been standing still. We’ve been building at an incredible pace, with laser-sharp focus, pushing the boundaries of AI-powered music creation like never before. Our latest upgrade isn’t just more powerful—it’s more versatile, precise, and deeply creative than anything before. 🎶 Proof is in the sound: This song was generated from a simple prompt—“Blues with slight Arabian influence about a man lost in the desert searching for his bride.” Listen to the end and hear how $SUEDE AI captures emotion, style, and storytelling like never before. But this is just the beginning. Our new features are built for artists who want total creative control. Get extremely granular with how you craft and shape your sound: 🎛️ Full Production Control – Download an entire pack of every isolated instrument. 🎤 Use Your Own Voice – Or someone else’s. 📝 Exact Lyrics, Your Way – Have your words set to music seamlessly. 🎶 Reference Songs – Upload one for style analysis, extraction, and modeling—or simply note a publicly available track. 🔊 Text-to-Speech & AI Vocalists – Shape voices like never before. 🎼 Melody Collaboration – Upload a melody idea and let others build around it—or vice versa. However, due to cost considerations, we’ve capped it at 3 free songs per trial until subscription payments roll out in the next day or two. We’ll be launching a new payment gateway soon, so stay tuned for more details. And remember, all of this is powered by the $SUEDE token. It fuels the entire ecosystem, allowing artists to generate, own, and monetize their work like never before. We’re still working out a few kinks—like image generation—but prepare to be impressed. A major post is coming soon, breaking down these game-changing features and the revenue model behind them. Thread dropping soon. Turn notifications on. $SUEDE powers the future of culture. #SuedeAI #Web3Music

Suede Labs

17,425 görüntüleme • 1 yıl önce

EllesmereUI's Biggest Patch since Raid Frames is live! Aug Evokers since Blizzard won't give you an active state on your CDM for Ebon Might, I decided to give you one. check out the video! This feature also allows trinkets/pots/racials to get custom active states Players who share profiles: you can now include your full spell layout (which spells go where) and per-spell settings for CDM when exporting profiles! ----------- Full patch notes with new features and bugfixes: **Profiles:** - **NEW:** Profile exports can now carry your entire Cooldown Manager setup - which spells sit on which bars plus every per-spell setting - for the specs you choose, so importing a profile recreates your CDM layout instantly. **CDM:** - **NEW:** Give any trinket, potion, racial, or custom spell an Active State that adds its own glow and color while active, plus a Cooldown State Effect that changes its look based on whether it's ready. - **NEW:** Sync your trinkets, potions, and racials across specs with one button so you only set them up once. - Sound pickers for Focus Cast Sound and per-buff Audio Effect now have a search box. - Pandemic glow's Apply to All now also syncs tracking bars and keeps the same glow style everywhere. - A trinket, potion, or racial already on another bar now auto-moves to the new bar instead of being grayed out. - A buff saved under two spell IDs now shows as a single icon in the buff bar preview. - Cooldowns you remove from Blizzard's Cooldown Manager now disappear from your previews, while trinkets, racials, and custom spells are kept. - Added tracking for the Nightborne racial (Arcane Pulse), which was missing from the racial list. **Tracking Bars:** - **NEW:** Grouped bars now pack together with no blank gaps, always filling the next available slot. - Eclipse (Solar) and Eclipse (Lunar) now each drive their own bar. - Switching specs while the page is open now refreshes the selected bar correctly. - Pandemic glow now fires for Lifebloom on you or a group member. **Resource Bars:** - **NEW:** A new GCD Bar fills over your global cooldown, with full control over size, position, color, and look. - Expand Power Bar if No Resource now also expands when the class resource is toggled off or disabled for the spec. - Fixed the threshold color not showing with Enhance 5 Bar Style. - The cast bar latency overlay now reads live latency, so spell queueing no longer stops it showing. **Raid Frames:** - **NEW:** New healer tools including heal-absorb text, a crowd-control glow on debuffs, and more ways to position and highlight dispellable debuffs. - The Auto Resize toggle is now a dropdown that scales Indicators & Auras and Tracked Buffs independently with frame size. - New Show Over Dispels toggle lifts the heal-absorb overlay above the dispel gradient. - Fixed custom (non-20-player) sizes loading at the wrong position after login. **Unit Frames:** - **NEW:** A non-tank threat border shadows your player frame when you pull or hold aggro, with Has Aggro and Close to Aggro colors. - **NEW:** Player health text gains Heal Absorb Amount and Heal Absorb Short options. - **NEW:** Mini frames and Boss frames gain a per-frame Bar Texture dropdown. - **NEW:** Boss frames gain a Hover Borders control with its own mouseover and target colors. - **NEW:** Independent Spacing X and Spacing Y sliders for buff and debuff icons. - **NEW:** Absorb and heal-absorb style dropdowns now include your installed SharedMedia textures (also on Raid Frames and Nameplates). - A new Hover Borders control lets you turn the mouseover highlight border on or off per frame. - New Show 2 for Boss option adds a second decimal to boss frame health text. - Buff and debuff Offset X/Y sliders now reach plus or minus 1500. - A new Cast Bar Position cog adds an Offset Y slider for the boss cast bar. - Player, target, and focus cast bars now show above other frames instead of behind them. - Cast bar timer text now has room so it no longer cuts off early. **Action Bars:** - **NEW:** A new When Not Dragonriding visibility mode hides a bar while skyriding and shows it the rest of the time. - The When Dragonriding option now also shows the bar in Druid Flight Form. - The stance bar now shows its GCD swipe even for spells that don't change form. - Bars are briefly forced visible while Myslot's window is open to stop a stall during import/export. **Minimap:** - **NEW:** Hovering the calendar button now shows your raid and dungeon lockouts with boss progress, server time, and time until the weekly reset. - The Omnium Folio button no longer goes missing or drifts after a loading screen, and its position and scale now persist. **Mythic+ Timer:** - **NEW:** A new Show Time Remaining toggle adds an MM:SS countdown to the +2/+3 threshold row that reddens as time runs out. - Fixed timer and detail text cutting off after a font swap. **Colors:** - **NEW:** A new Global Colors section lets you share one profile's custom colors across all profiles or give each profile its own. **Localization:** - **NEW:** Full Russian language support. **Auras, Buffs & Consumables:** - Warrior stance reminders now read the stance bar, so each spec is reminded of its correct stance and clears the moment it's active. - The Inky Black Potion reminder now clears after you drink the potion and reappears on cancel, expiry, or death. - The last-used flask, food, and weapon-enchant preference now saves correctly. **Nameplates:** - A new sync icon on the Pandemic Glow Style row applies the nameplate's pandemic glow to all CDM and tracking bars at once. **Chat:** - The Whisper Sound dropdown gained a search box. **Bags:** - Mythic Keystone dungeon abbreviations now split on hyphens (Nexus-Point Xenas shows as NPX) and handle localized names.

Ellesmere

53,393 görüntüleme • 2 ay önce