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Announcing - manage claude code in style! New: • Spatial Audio. Claude behind you? Claude on your left? No claublem! • Animations: What's Claude up to? Watch him! ◕ ‿ ◕ Vibecraft uses your own local CC instances - no files or prompts are shared.
475,233 views • 10 months ago •via X (Twitter)
34 Comments

- and more increasingly elaborate excuses to make claude puns

this is the coolest thing you've built ngl just making coding fun is a whole new genre of game unto itself fuck factorio

wait claude's pronouns are he/him?????

😭 I keep running into this error when trying to create new zones

yo have you considered rewriting the hook in a more performant language? I ran a bunch of benchmarks comparing perf overhead of various languages for hooks and C++ came out on top. Happy to try refactoring it over the weekend if u want - ff to DM me

So cool Near

open source pls? is private :(

extremely cute, i get it now

Yoo this rocks

is the height the context size?

open source?

its brokened

Spatial audio for status updates is a clever way to reduce cognitive load.

not to be confused with my open source project that lets you use claude code to build in minecraft 😂

really love the sounds! now i want revisit a canvas env in this context, since bringing a sense of place/time to values is super fun

spatial audio claude is the immersion nobody asked for but everybody needed "claude behind you" hits different at 2am

Using local CC instances + “nothing shared” is the part that makes this usable at work. Most agent tooling dies the moment security/legal gets involved — local-first keeps the workflow moving.

this is so cool!!

@robertkp13 look it’s like Eternum

Very cool, I love it! Here is what I’m tinkering with right now to do something similar wrapped in a terminal IDE that tunnels to your phone ice been working on Non-agent version is free and open source

i'm sure people will be respectful if you decide you're not interested in this but if you change your mind i hope you might consider letting someone make an xcom where people can follow the project! 🙏❤️

I’m having so much fun! The sounds and colors actives my ADHD in all the right ways🤯

near, managing Claude code with spatial audio sounds like a fun and unique approach to development.

man. do you remember dolby axon? came out in 2009, like ventrilo or teamspeak but with spatial audio. never tried a game that supported it via sdk but even manually positioning the team felt really useful for small-team pvp. rip in 2016 :/ really cool update dude. gg

is this open source? would love to use it with @cursor_ai

brilliant, lets go! that's such a fun way to play w/monitor CC agents ;) created you a spotlight on our platform btw

wait @rayzhudev

beautiful

Spatial audio for coding agents is the kind of feature nobody asked for and everyone secretly needed. Now I can hear Claude sneaking up on me with a refactor suggestion.

@nearcyan did you see your coin on @BagsApp ?

wobsite down :(

it's very cool! only problem now is that i keep hitting my usage limits

Camera would probably be better off static during draw mode. Any plans to open source? super cool btw

Hear me out. Raytracing.



