Sensitive content

This media may contain sensitive content.

Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Anonymous commission,, “Lucy’s bonus friendship event” Models: DaB map: MattoGatto_ sfx: OpenNSFW

54,432 görüntüleme • 1 ay önce •via X (Twitter)

0 Yorum

Yorum bulunmuyor

Orijinal gönderinin yorumları burada görünecek

Benzer Videolar

All Trinket Locations in Assassin's Creed Black Flag Resynced 🟢 Hidden Ones Sigil (Legendary): Complete 15 of 30 Assassin Contracts 🟢 Templar Cross (Legendary): Complete the "Damn Fine Gear" side quest in Great Inagua 🟢 Yax Tun Pendant (Legendary): Complete the "Mayan Mysteries" side quest by collecting all the Mayan Stones 🟢 Wooden Eyeball (Legendary): Restore Preserved Map & Chest (14,554) 🟢 Obsidian Monolith (Legendary): Eye in the Dark Animus Project 🟢 Guardian Beast Trinket (Legendary): Local event “Smelly Sailors” (225,573) & Chest (356,701) 🟢 Black Pearl (Legendary): Treasure Dealer in Great Inagua 🟢 Shark Teeth (Legendary): Great Inagua General Store 🟢 Exotic Sea Shells (Rare): Chest in Havana (214,568) 🟢 Cross Pendant (Rare): Local Event “Tithes Paid” in Kingston (616,178) 🟢 Folded Palm (Rare): Local Event “Spiteful Soldier” (225,589) 🟢 Jackdaw Totem (Rare): “A World Without Gold” questline 🟢 Hunter’s Amulet (Rare): Restore Digested Map & Chest (188,215) 🟢 Narwhal's Horn (Rare): Cat Island (706,664) 🟢 Stormrunner Pendant (Rare): Underwater (615,767) 🟢 Lock of Hair (Rare): Complete Wayward Souls Rift 🟢 Anchor Medallion (Rare): Chest in Sacrifice Island (16,544) 🟢 Bloody Spanish Medal (Rare): Chest in Kingston (594,175) 🟢 Lodestone (Rare): Great Inagua General Store 🟢 Small Goblet (Rare): Complete The Padre officer quests 🟢 Found Coin (Rare): From Art Lover quest in Great Inagua 🟢 Rabbit’s Foot (Common): Complete Templar Hunt “Opía Apito” 🟢 Gold Earring (Common): Chest in Salt Key Bank (465,602) 🟢 Diamond Trinket (Common): Chest in Cape Bonavista (151,586) 🟢 Small Bones (Common): From ‘The Cursed Trinket’ Local Event in Nassau 🟢 Brass Bird Trinket (Legendary): Deluxe Edition 🟢 Blackbeard’s Trinket (Legendary): Pre-order Bonus 🟢 Fortunate Circle Charm (Legendary): Online Store 🟢 Demon-forged Pendant (Legendary): Online Store 🟢 Abyssal Pendant (Legendary): Online Store

Zephryss⛩️

18,836 görüntüleme • 9 gün önce

Tarkov TV had so much info again.. Summarized down as much as possible. ---------------------------- Icebreaker Event is very soon in May, with new boss Rebalancing the game more for newbies and veterans who left more approachable - Prestige easier (image 1) - Indication for quest Quest Finder Assistant Item Direction Proxy (video 1) - Hideout starting LVL lower - Insurance faster recover - Traders will be reworked for reputations, more affected by quests branches, Trader inventories will be reworked - Quests which were harder will change more user friendly Completing Quest together, Sharing Kill progression if you and teammate have same quests. More support packages for beginners 'Welcome Back' Bonus Program Death CAM Item. - From Teammate POV Only GPS System which will show direction & approximately where you are at Squad Size to 4 LIMIT - No more 5 Man Factory & LABYRINTH Overall making new player friendly --- Episode-Based Mobile Single Player Game in Tarkov Universe being developed Console for EFT --- Special perks for Unheard Edition only - GIVE EXP BOOST TO TEAMMATES - USEC BEAR COSMETIC CAN BE SWAPPED between factions --- IN-GAME EVENT SHORELINE after Icebreaker INGAME EVENT ICEBREAKER AND TEASER NUCLEAR POWERED ICEBREAKER WITH RADIATION (video 2) --- May TWITCH DROPS (image 2) More APPAREL (image in reply) Upcoming streamer challenge for 'small' streamers up to 250~ viewers --- JUNE Big EVENT LIGHTHOUSE overhaul for BETTER, LITTLE EXPANSION, ENEMY CHANGE, LOOT CHANGE In-game Store coming, with new currency (no p2w stuff, just cosmetics) you use Tarcoin that you loot from game, or buy tarcoin currency with irl money (image in reply) ------- July Event on old factory ---- July or earlier Seasonal character season 1 - Kord Breach Season modifiers global & personal - Perks will be like a RPG Skill system can allow players to get Kappa right at the start, limit flea market, etc. (image in reply) Season Reward is Black Division outfit new gear, weapons, quests, modifiers, perks, etc. -> every season will be different/unique ------- QBZ Gun (image in reply) Famas in production --- after Seasonal character season 1, New Streamer items get added wild wild woods Event Unity 6, FSR 4.0 weekly based event system (every single weekend something special) ----- around end of year Big Halloween event (previous zombie event but bigger and better) ----- HUGGGEEE MAP which they were working for year. Two locations (as far as i understood, there's one map and another which is end of line) & END OF LINE UNDERGROUND NUCLEAR POWER PLANT (images in reply) --- GUN CYCLOPEDIA FREE GAME - For customization and Testing of Guns MAYBE even VR (image in reply) ---- On the Second season Clan system DLC Scav Life DLC alive - unconscious - dead states and healing for being knocked-out AI idle animations Special Containers with Presets to equip yourself faster with loadouts ability to skip prestige requirements for in-game currency transparent magazines free pve weekends skill system overhaul night raid overhaul - with different bonuses, loot, maybe even Black division roaming Mod support --- MAKING TV SERIES LIKE CHRONICLES OF RHYZZY PVE WILL HAVE TO still RESET FOR TERMINAL

VeryBadSCAV

335,014 görüntüleme • 3 ay önce

มิตรภาพ 2 เวที 👑👑 น้องโอปอเล่าถึงตอนที่เจอพี่ฟ้าในงาน Nine Entertainment "เขิน ติดตามพี่ฟ้ามาตั้งแต่ประกวดในไทย ตอนนั้นเชื่อว่าได้มงกุฎแน่นอน รู้สึกว่าเค้ามีอะไรที่จะ offer ได้มากกว่าเป็นแค่นางงาม ตอนที่พี่ฟ้าเริ่มแสดงก็ยิ่งติดตาม รู้สึกว่าเค้าทุ่มเท เป็นอีกคนที่เป็น role model ตอนเจอก็เขินแต่ก็อยากถ่ายรูป พี่ฟ้าก็ชวนถ่ายติ๊กต่อก 😆/ เราอยากส่งเสริมมิตรภาพอยู่แล้ว เพราะทุกคนที่อยู่เส้นทางนี้ผ่านการต่อสู้มาเหมือนๆกัน“ Opal talking about meeting Engfa at Nine Entertain Awards event: a summary "I was shy. Actually I've been following her since she competed for the crown in Thailand. At that time, I was sure that she would win. I think that she's an interesting person who has far more to offer than just being a beauty queen. She's talented and can work in various fields. Once she's become active in acting, I've followed her more closely as you can see her determination and effort through those acting jobs. She is one of my role models. Being here, I want to celebrate friendship and good relationships as I believe that everyone following this path has been through the same struggles and hardships. I don't see the point of wasting our time to fuel hatred... #อิงฟ้ามหาชน #EngfaWaraha

Me_Myself_and_I

25,967 görüntüleme • 4 ay önce

THIS WEEKEND'S STORM FEATURES MANY TWISTS AND TURNS.. MY 1ST CALL SNOWFALL MAP... I feel strongly enough to put out a first look at the weekend storm (Saturday afternoon - Sunday morning) as the models have essentially held on to a consistent trend in the vort max and low development going into Saturday afternoon. Two area's that remain a stronger confidence level for me is the area in pink where the mode of precip is pure snow and gray area where mixing will be a big factor during the middle of the event. When you run the overall precip numbers and thermals you arrive in this ball park (outlined below) The twists and turns come into play once we see the vort max rotate north and the interaction between the energy and coastal low by Saturday night. This is why you see such a massive range (6-16") in the pink area as this could either go into a more moderate snow event working off 10:1-11:1 ratios and ending quickly OR we see a slower process with more moisture working northbound. The area in white should see at least 4" with a 6" maximum. I don't see this area going much higher given all that is on the table and how climatology goes. That said, this is also an area I could easily extend into #Baltimore and #DC faster than #Philadelphia and #NYC given wind vectors and cold air advancement. A personal aside, as a TV meteorologist and private sector forecaster I don't like to over-promise and under deliver. That costs $$ and bothers people. That being said, I will not dilute a forecast to hedge it as playing conservative holds more danger to public perception. So understanding my position should hopefully squash any bias you may feel I have :) Here's my initial feeling as we stand here at 6pm on 1/2/24 for a forecast for the weekend! MORE LATER..

Mike Masco

237,688 görüntüleme • 2 yıl önce

🚨🚨🚨 The Chinese military has simulated battles near Mexico and Cuba during a wargaming exercise — revealed toward the end of a report aired on state television CCTV on Dec 19 (lower right video; CCTV seems to have taken down the original video from its website but I’ve managed to stitch together one that’s practically the same except some on-screen captions.) Cuba, the Gulf of Mexico and the Caribbean Sea, along with the Sea of Okhotsk and Taiwan, were among the locations of conflict scenarios visible on screens in the report showing PLA wargaming exercises. Despite closer economic ties with countries in the region, China has a minimal military presence in Latin America. But the fact that the PLA is modelling potential conflicts there suggests a shift in the Chinese military’s global ambitions. One screen in the report showed red and blue opposing unit “indicators” — represented by aircraft and ships — manoeuvring near the coasts of Cuba and Mexico. Some of the blue side congregated near Houston, Texas, and headed southeast into the Gulf of Mexico, while the red side was seen in the Caribbean Sea. In a typical PLA drill, the red side usually represents the Chinese military while the blue side is the enemy. During the CCTV report, a close-up focused on Cuba showed the lines of trajectory of aircraft and ships in the region in what was likely a simulation of a tactical operation. Chinese researchers were seen pointing to the screen and discussing the situation. The footage was recorded at a PLA wargaming event held in Xuchang, Henan province, which was attended by 20 units from across the military and its academies. Dozens of simulation systems were demonstrated — all of them developed in China. The report did not provide further information about any of the conflict scenarios. In another map seen in the report, the red side was shown clustered near Russia’s far eastern coast while blue indicators were positioned over Hokkaido in Japan and the disputed Kuril Islands. Taiwan also featured at the center of a map in one of the wargaming systems shown in the report. Beijing sees the self-governed island as part of China, to be reunited by force if necessary. Most countries, including the United States, do not see Taiwan as an independent state, but many oppose any forcible change to the status quo. Washington is also committed to supplying Taiwan with weapons for its defense. With tensions rising in the region in recent years, the PLA has held frequent exercises around Taiwan and also conducted joint training with Russia in the Sea of Okhotsk and the Sea of Japan. The Chinese and Russian air forces held a joint patrol earlier this month, with two Russian Tu-95 bombers flying across the Sea of Japan to join two Chinese H-6 bombers over the East China Sea. That came after Japanese Prime Minister Sanae Takaichi enraged Beijing by suggesting last month that Japan could intervene militarily in the event of a conflict in the Taiwan Strait. The CCTV report also showed the PLA simulating an air battle between Chinese J-16 fighters and French-made Rafale fighter jets. Details of PLA war games are rarely revealed – they are usually highly classified. According to the CCTV report, the wargaming event aimed to “help commanders learn how to fight without engaging in actual combat by creating a low-cost, immersive and repeatable adversarial environment”. It said the PLA’s wargaming systems covered land, sea, air, space and electromagnetic domains, with integrated cutting-edge technologies such as AI-powered models, big data analytics and real-time simulation engines.

Byron Wan

94,229 görüntüleme • 7 ay önce

Summary of Kurogames Recruit Interview Translated by Xu I. Introduction to Types of Planning 1. Combat Planner: Responsible for character skills and combat system design. 2. Narrative Planner: Responsible for writing the storyline, worldbuilding, character backstories, etc. 3. System Planner: Responsible for UI, event portals. 4. Quest Planner: Responsible for the logical design and flow of main and side quests. 5. Level Planner: Mainly responsible for building the narrative platform (product design), creating engaging interactions, etc. II. Core Responsibilities of Level Planning Building the Narrative Platform (Product Structure Design) 1. Use whiteboards and self-made processes to communicate to teammates what kind of scene content the level planner wants, e.g., reverse design of the mission scene for Jiyan Companion Quests dungeon. 2. Make good use of existing in-game mechanics and engine tools (such as UE Blueprints) to implement gameplay prototypes. Only through multiple iterations and feedback can a satisfying outcome be achieved — e.g., using flower seeds to connect paths in Camellya Companion Quests dungeon. 3. Use scripting tools to support smooth and exciting level flow — e.g., 1.3 Black Shores skiing segment. III. Open World Level Design - Example Regions: mt firmament, Black Shores, Nimbus Sanctum, Avinoleum Pioneers of Scene Pipeline Level planners mainly handle the following in massive open-world design tasks: 1. Provide basic map size, terrain structure, main roads, and points of interest (including main quest locations) 2. Propose and lead the design of core gameplay features, such as time reversal, Tethys portals, gliding, gravity inversion, etc. 3. Use top-down maps, whiteboxes, and even self-made models to push scene artists (2D, 3D, lighting) into action For example, the “first look” view — open-world level planners must emphasize its design and guide artists to focus accordingly. IV. Growth Path of a Level Planner Creative Master - Beginner Level Designer: Familiar with the game and development environment, capable of handling simple design work and basic configurations. Example: Completing an interactive mechanism “Chronosorter” in Mt. Firmament from version 1.1 / Placing wild monsters in Mt. Firmament. Senior Level Designer: Capable of completing full level content under the team lead’s guidance. Example: Designing the scene flow of version 2.0 Exploration quest “Where Wind Returns to Celestial Realms” under guidance. - Veteran Level Designer: Able to independently handle full level flow, area or area-themed gameplay design, and proactively push downstream execution efficiently. Example: Independently designing the themed gameplay “Tethys Portal” in version 1.3, and following through with visual performance so other level teammates can configure it smoothly. ➥Extension — Version Level Owner: Leads the level team to accomplish set design goals, guides new team members, coordinates with other departments, and ensures high-quality implementation. Example: Planning the map design of version 2.2 Avinoleum, coordinating cooperation between level planners and other departments. - Creative Master: Able to lead the team in creating level content that exceeds market expectations. Key Point: Able to repeatedly do the above! Examples: — Chief planner and owner of mt firmament and Time Reversal gameplay in version 1.1 — Chief planner and owner of Black Shores map and Tethys Portal in version 1.3 — Chief planner and owner of Flight gameplay in Rinascita in version 2.0 V. Q&A Q: At the end of version 1.0, exploration felt tedious and repetitive. Although version 2.0 introduced some fresh ideas, it’s hard to see how future updates can keep innovating without falling back into the same monotony. A: Everyone already recognized that issue in 1.0, which is why we iterated heavily in 2.0. The goal is simple — to get every planner thinking. We look at everyone's interesting ideas or even creative mechanics from other games that we can integrate. These will definitely feel refreshing, so please stay tuned — it will happen for sure. Q: Older maps felt darker in tone, BGM was monotonous, and overall gameplay was dull. While Rinascita was a major improvement, it felt fragmented, as if each person built something pretty in isolation. It’s hard to describe the region with a unified theme. A: That’s true — it was indeed pieced together by many people. The disjointed feeling came from insufficient communication. We’re aware of the issue and will solve it in version 3.0 or even later versions in the 2.x series. Once there’s a clear theme, the sense of disjointedness won’t be as strong. Q: How do planners decide what kind of map to make? What’s the workflow? A: Narrative, level, quest, and programming planners all sit down together to discuss what we want to make. Everyone shares ideas one by one, and we consolidate them based on data. Q: I’m a veteran of Wuthering Waves and Punishing Gray Raven. I think the four-person team setup, stationary dialogues, map, art, tech, and story are all great. Before Wuthering Waves came out, I used to play a competitor title — Genshin... (includes critical feedback) A: During development, we didn’t aim to compete directly. Comparisons don’t help us create anything better. We’re focused on what we can do and what we’re good at. Q: For the anniversary event, it seems like there was a disconnect between the company’s and players’ expectations. A: Yes, version 2.3 didn’t do well. We’ve already apologized — it was an issue. For the next anniversary, we’ll take it more seriously. Operations is aware of the problem. We’re learning and growing with each mistake. Everyone encounters problems, but we accept them and improve. That’s the best feedback we can give our players. #punishinggrayraven #WutheringWaves

Narushio

226,844 görüntüleme • 1 yıl önce