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Another fun one for the people who think developers just wave a magic wand and 3rd person gameplay magically appears overnight.
40,795 views • 1 year ago •via X (Twitter)
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Because people genuinely still don't understand how long it takes to develop major features and entire new game modes: Gavin Winter (Senior Systems Designer OW) on Emongg's stream mentioned that there's been a whole separate team dedicated to making the new Stadium mode for "a lot of the time" Gavin has been at Blizzard. For context, Gavin has been at Blizzard for nearly 4 years. He also mentions that gameplay engineers have been working on Stadium "for the past few years". Stadium having been worked on for 3 years lines up with the timeline of Hero Missions being publicly announced to be cancelled in May 16th 2023, with strong rumours that indicate Hero Missions were internally scrapped at least a year before that. Meaning that if developers were reassigned from Hero Missions to Stadium in early 2022; it has now been 3 years almost exactly to the day - lining up with the timeline Gavin alluded to in his comments. People also need to remember it's been nearly a year and a half since the Diablo collaboration when we first got to see some of the early testing of perks/skill trees in gameplay publicly. We just didn't know what project we were publicly testing for until now. It makes sense to reassign developers and convert the work done on PvE into something more in line with the true direction of OW which is PvP game play. Stadium is the result of that, taking the best parts from the old Hero Missions project and transforming it into something else that works better for the current game. All of this to say; development doesn't happen in 2 months. To the dismay of the far too many people that somehow think it does.

I can kinda understand the perspective that 3rd person happened overnight - we've had it in custom games for ages. The difference between custom games and live matches though is that they then have to find tune the feature and actually test how it works outside of parkour modes.

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This is also so funny, because go try out ANY workshop mode with a 3P camera, and open the scripts, there is most likely a special camera made for EACH hero and how many bugs/clipping there is with these WS cameras, especially for tanks

I remember that some player created the third person mode with the workshop and maybe it wasn't perfect, but if one could do it, why couldn't a professional team?
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