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Another glimpse of the SUPER Stamina system in action! I'm planning to implement a post-processing effect to better indicate the depth and speed of time-dilation to players. #unrealengine #gamedev #indiedev #madewithunreal

222,227 次观看 • 2 年前 •via X (Twitter)

8 条评论

Present Artist 的头像
Present Artist2 年前

Really unique feel compared to most games, well done! This would be really interesting with dynamic smears recently added to the store by Lodestar. I’m not affiliated with this in any way, just saw it and your footage reminded me of it

I can mute words on this app. 的头像
I can mute words on this app.2 年前

you ever worry about other devs stealing your ideas?

SuperSimmer | Formerly Super1337 的头像
SuperSimmer | Formerly Super13372 年前

@our2onecpt I am not, the industry is so huge there is plenty of room for tons of projects.

Some random masked guy 的头像
Some random masked guy2 年前

nice but do that again but with a claymore

War Angels 的头像
War Angels2 年前

So fluid!

Azermane 的头像
Azermane2 年前

Is the directional combat completely manual or do you have some form of a soft lock system in place?

SuperSimmer | Formerly Super1337 的头像
SuperSimmer | Formerly Super13372 年前

completely manual... no locking is actually something I always wanted in a third person slasher (i.e. you aim the cuts).

Flipmode Studios 的头像
Flipmode Studios2 年前

That's impressive 😁 good work

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