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another quick port that i just tried doing i'm really hoping that this will help revitalize this artstyle, now that you'll be able to do it more reliably in a more accessible program
21,480 просмотров • 28 дней назад •via X (Twitter)
Комментарии: 6

etti28 дней назад
here's how the nodegroups work for anyone who wants to play around with this Important note: these *aren't* based on the 2.7 source code, so the hardness values don't match up 1:1. 2.7 Blinn specular also has the IOR parameter which I'm not sure how exactly works either.

etti28 дней назад
also when appending lighting from 2.7: - for sun lights, multiply strength by PI (you can multiply the value directly in the text box by just adding "*pi" at the end) - set radius/angle to 0

Cloudspecman28 дней назад
how did you get colored lights? I have not found what node i need for that yet

etti28 дней назад
here's the "Lighting Common" nodegroup in case thats still useful for anyone

KirbyFan441128 дней назад
Springt rpa

M3MO 🇹🇷28 дней назад
how u did this, give out project file plas
