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another quick port that i just tried doing i'm really hoping that this will help revitalize this artstyle, now that you'll be able to do it more reliably in a more accessible program

21,480 просмотров • 28 дней назад •via X (Twitter)

Комментарии: 6

Фото профиля etti
etti28 дней назад

here's how the nodegroups work for anyone who wants to play around with this Important note: these *aren't* based on the 2.7 source code, so the hardness values don't match up 1:1. 2.7 Blinn specular also has the IOR parameter which I'm not sure how exactly works either.

Фото профиля etti
etti28 дней назад

also when appending lighting from 2.7: - for sun lights, multiply strength by PI (you can multiply the value directly in the text box by just adding "*pi" at the end) - set radius/angle to 0

Фото профиля Cloudspecman
Cloudspecman28 дней назад

how did you get colored lights? I have not found what node i need for that yet

Фото профиля etti
etti28 дней назад

here's the "Lighting Common" nodegroup in case thats still useful for anyone

Фото профиля KirbyFan4411
KirbyFan441128 дней назад

Springt rpa

Фото профиля M3MO 🇹🇷
M3MO 🇹🇷28 дней назад

how u did this, give out project file plas

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