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ANTHROPIC LEAKED A GRAPH WHERE ONE FILE WITH 7 ITEMS CUTS YOUR WORK FROM 8 HOURS TO 40 MINUTES AND TAKES 40 DECISIONS A DAY OFF YOU autonomy isn't a slider you drag to the right - it's a graph with 7 steps, and exactly one edge leads into...

41,920 views • 26 days ago •via X (Twitter)

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Loops vs. Graphs, clearly explained! loops are great, but they have a ceiling: a loop makes one unit of work better. it cannot decide which units exist. so you end up with a very good agent running the wrong three steps, in the wrong order, one at a time. Graph engineering fixes this by moving the decision up a layer: what runs, what runs at the same time, and what never runs at all. you need both. here's how it works: a graph splits your system into two kinds of decision. ↳ inside a unit: the loop. produce, check, correct, repeat until green ↳ between units: the graph. split, fan out, merge, gate, send back Prompts → Context → Harness → Loops → Graphs you get parallel work, isolated contexts, and steps that stop running when nothing needs them. the trick is being selective about what becomes a node. only spend a model where judgment lives. merging, ranking, deduping and schema checks are edges, and edges are code. free, instant, and they cannot be argued out of a verdict. a graph where every edge is an agent pays rent on its own wiring. one thing to know before you scale it. a graph has two return paths, and almost everyone builds one. ↳ the correction edge is short. a gate rejects one unit back to the step that produced it, and it fixes the run you are in ↳ the learning edge is long. an accepted result goes back to the splitter as a constraint, and it fixes every run after skip the second and you get a graph that is fast and never gets smarter. next week it starts from the same place with the same blind spots. and a smaller one that eats whole nights: when a unit fails, return that unit, not the batch. send back four slices because one failed and you have just rewritten three correct ones. do it twice in a run and the run never converges. below i have quoted my full guide on graph engineering. it covers the three topologies, the verifier patterns, and where the gate should actually open. save this and read it below ↓

Hanako

73,867 views • 15 days ago

your agent loop needs 8 exits. most people ship only one. (explained with triggers) 1) goal met → an evaluator scores the output against a rubric, and the run stops on a pass. → fires when the work is measurably done, not when the model says it is done. 2) turn cap → a hard ceiling on iterations, counted and enforced by the harness, not the prompt. → fires on the task it was never going to finish, before you pay to find that out. 3) budget cap → a limit on tokens or dollars, whichever one runs out first. → fires mid-run, which is exactly why it is the exit that saves you the 3am bill. 4) wall clock → a deadline on elapsed time, independent of how much progress was made. → fires when the run collides with a deploy window or the start of business hours. 5) no progress → hash the state every turn and compare it against the last few. → fires when three turns in a row change nothing. busy is not the same as moving. 6) human interrupt → an approval gate before risky steps, plus a kill switch that lives outside the loop. → fires whenever you decide, and it is the one exit the model cannot argue with. 7) error threshold → a counter of consecutive failures that resets on any success. → fires at n in a row, so it halts instead of retrying into the same wall all night. 8) external event → a webhook or a poll on whatever the task was actually about. → fires when the PR merged or the ticket closed and the work stopped mattering. a loop with one exit hangs. a loop with eight is a system. write the exits before you write the prompt.

Hanako

181,823 views • 1 month ago