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Anti-Kiyoshi tech clips in order -236AA (fire breath) is a jumpable gap, hurtbox extension allows rising buttons -2A 6D can be air thrown from all ranges, will auto correct -All armor (including infinite) can be broken by hitgrabs, cmd grabs, or supers #AvatarFighters #AVL_KO
40,232 görüntüleme • 16 gün önce •via X (Twitter)
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Hey, Kyoshi main here. One thing you're gonna wanna check with 2A -> 6D is how long you can wait before finally jumping, because Kyoshi's counter to auto-pilot airthrow (2A xx 236A is an auto-timed frame trap) is def in her favor, esp if she's running Rangi support.

my answer depends on if your response is good faith, gonna assume you're trying to be helpful you can do it pretty late, it's not foolproof as no counterplay truly is, it's an RPS scenario that can prevent both options possibly
Nah don't worry, I'm not a troll haha. I honestly didn't know foolproof it was, because even though I know it can be air thrown, nobody ever does it lol. But I figured since you're a competitor, her answer to air throw would be something you'd wanna be aware of, just in case.

all good, I've had people do this thing where I post counterplay and get "well actually they can just do X" for almost a decade so I'm cautious with these responses lol I'll keep it in mind once they start responding to my air throws
Yeah I get you. Even if I'm way off-base, I only show up to these threads to help. You'll wanna check if late air throw beats 2A -> 6F -> j.A too. Some strings, like 5A/5AA -> 6F -> j.A beat air throw attempts, so it might be a similar situation if you jump late.

i think 6f into j2a is air grabbable but if u do it into j5a its an actual frame trap and u cant air throw it but most kyoshis do j2a off of it

6d is not reactable 😭😭😭

the question becomes do you want to guess with reward or guess without reward

its important to not do air grab as often if your opponent is repping 2a 2a jump back air grab isnt a terrible option but it absolutly has a chance of blowing you up also every variation except maybe rangi gets a combo off air hit tornado

guessing with reward is the cornerstone of counterplay, I'll assume my opponent isn't reading minds when they're constantly doing 6D j2A on me

100%. It's good counterplay, i just know vs korra specifically i do a lot of 2a 2a to bait bad dp's so it came to mind.

ah okay, I have to be cautious sometimes when people reply to counterplay vids cause I've had so many "well actually they can just do X" types over the years lol ill keep it in mind if people start playing around the air throw option

Oh yeah no, air throwing kyoshi out of 6F is really good, and most characters can get something good out of jumping flame breath The specific anti-armor stuff here seems kinda meh but idk if korra has better options

I’m glad o ain’t the only one that. Be throwing 6d

Nahhh nahhh the way I be tryna air grab the hell outta that second one and it doesn’t come out.

probably due to how the game reads throws, or rather how jump start up can be "canceled" by throws the first 3F of jump start up can be canceled by ground throw so doing it too fast means you won't get the jump

Think I’ve experienced that too

I often find Kyoshi's doing 4C (where they make the wind) into flow cancel to do their mix. Is this something you know I can air throw or have a good answer too? I just mash dp and sometimes works but havent been able to properly lab it since college, and I got a local tomorrow

4C requires a full charge to set up wind, that's typically an easy 2D (for Korra/Katara), if you block it you can't go for air throw cause the gap is too small

I swear i get clipped by it whenever I 2D the big swing. If they dont charge it, I slide under. When they do charge it, I die. So I guess 50 50 eh fair enough.

