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.Apple enters a new chapter in Human Interface Design as Steve Lemay becomes the new leader of the team, working alongside Molly Anderson, head of Industrial Design at Apple. A veteran at the company since 1999, Lemay has shaped every major interface evolution from the original #iPhone to macOS,...

480,866 görüntüleme • 7 ay önce •via X (Twitter)

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ROBOMAEDA TALK TODAY: Thank you to Professor Hiroshi Ishii 石井 裕 as the inspiration for my talk today at the Massachusetts Institute of Technology (MIT) MIT Media Lab on "life as a hybrid." And it's not going to be my Azure AI Avatar talking for me today -- it'll be the real me. I think ... Date: November 8 (Friday), 11am Boston time Talk info at MIT: Zoom livestream (free): ** --- Building A Hybrid Career Across Tech, Business, And Design. Or, ”How I Learned to Speak Human After Leaving MIT :-)” What happens when a computer science major steps out of MIT and into design, business, and leadership? In “How I Learned To Speak Human After Leaving MIT :-),” I’ll share how leaving the Media Lab in 2008 set me on an unexpected path—from advocating for the arts with the STEAM movement at RISD to navigating venture capital, startups, and industries of all scales. Does being a multidisciplinary “hybrid” thinker and doer enhance or limit one’s career prospects? Through insights from my own journey, I’ll explore the unique challenges and opportunities hybrids face today, offering key takeaways for those building careers across multiple disciplines. This talk brings my journey full circle—from the early foundations of AI in the 80s to the dawn of a new AI-powered industrial revolution. --- Related links: - “Design Against AI” / Design in Tech Report 2024 at SXSW - “The Art and Craft of Business Resilience” / LinkedIn Learning - “Mr. Maeda’s Cozy AI Kitchen” / Learn LLM Coding Easy as CAIK - “Design, Business, Inclusion” / LinkedIn Learning - “How art, technology, and design inform creative leaders” / TED 2012

John Maeda

13,022 görüntüleme • 1 yıl önce

🚀 We Promised to Go Big in August! We’re Going Beyond! This August, we’re bringing Trick or Seek to life, an entirely in-house created comic-style masterpiece built from scratch by the $NAKA team for the #NAKAFAM. Over the past weeks, our entire studio has been working relentlessly, and the journey from concept to launch is no small feat. 💪 Here’s the level of work it takes to create just one top-tier $NAKA game: 1️⃣ Concept & Planning – Crafting the vision, gameplay mechanics, and player journey. 2️⃣ Sketching & Storyboarding – Visualizing every scene, character, and narrative flow. 3️⃣ 3D Modeling & Design – Bringing characters, items, and environments to life with stunning detail. 4️⃣ UI/UX Design – Creating an intuitive, immersive player experience. 5️⃣ Environment Design & Lighting – Setting the mood, atmosphere, and world immersion. 6️⃣ Development & Programming – Building the core gameplay, features, and systems. 7️⃣ Sound Design & Music – Composing original tracks and sound effects for maximum impact. 8️⃣ Testing & Optimization – Fine-tuning performance and eliminating bugs across all devices. 9️⃣ Polish & Publishing – Adding the final touches to deliver nothing short of excellence. Every step is executed at the highest possible quality, in record time, and 100% in-house – because our standard is nothing less than world-class. 🔥 August is the $NAKA month, and this is just one of the many things we have lined up. For the #NAKAFAM, we’re not just building games… we’re building the future of GameFi.

Nakamoto.Games

26,107 görüntüleme • 11 ay önce