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"Appreciating the game on its own terms" by people results in this basic strategy not being patched despite the game coming out 10 years ago Very nice 👍
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Do you think dying should be removed from games? After all your argument is that you can simply decide when you took enough damage, and close the game yourself

Yes, that's exactly what I'm saying, you've sleuthed it out precisely.

Niggas hatin on superhot in 2026. Do they really.

I give games the respect of a fair evaluation regardless of the year they came out

Let it go bro

Incredible

If you were not a fucking chud and learned to appreciate games for what they are, you would think this is amazing, fuck you

This is more of an indictment of the infinite levels rather than the special modes with unique modifiers and the main story which has unique level design and satisfying gun play. I agree it’s more of a tech demo/ proof of concept but I got a good 30 hours out of it. Loved it.

I suppse it depends where the campaign spawns you at, but as long as you can get to a corner with a wall you can pull this off very consistently

Dont like this game 1.5/5

i imagine your pineal gland must be extremely calcified to be playing this way

Unlike you I am not a peasant, so I play to win

in a singleplayer game? you might genuinely be a slave

If I played the shit you like, I would also need to imagine a good game. I assume its some form of trauma response from having shit taste

what makes you think you have better taste than me when you cant even play a single player game properly

Because your position can only come about if you immerse yourself in bad games

you have higher tastes than me yet choose boring cheese strategy vs playing the game correctly, in a singleplayer game that isnt even that hard you would stand in a corner killing bosses and not even experience the design of the fights, just because you play to win

Do you miss shots on purpose if you the enemies in a game die too quick?

you control the buttons you press

I am doing that in the clip

stop doing it if you don't like it

@BladerLBM Blader shouldn't have to play pretend in order to compensate for the mediocre indie developers.

@BladerLBM >intentionally exploits game AI to make game less fun >"mediocre indie developers" lol

@psymage_arcade Are you exploiting the game AI when you kill them? Maybe you should try missing your shots on purpose to make it more fun

@psymage_arcade I think any rational person knows killing the enemies isn't exploiting lol however abusing AI is different.

@psymage_arcade Where do you draw the line? Killing an enemy means that you outplayed the game, whats the line between outplaying the game and "abusing it". You cant really handwave to a "rational person" since I assume we are both rational people talking about this

Isnt this strategy just inherent to fps and real life shooting. Corners give you an advantage. The counters to this are advanced ai where they will coordinate flanks or robbing grenades.

Inherent to FPS? No, they can easily ditch their obsession to irl geometry Inherent to real life? Sure but games are not real life

Yeah changing the geometry so there isnt decent cover is another option. All the solutions require heavy editing: coordinating ai, grenades+ai, changing room geometry. Cant just patch it.

You can patch all of that. But also, you could make it less braindead if you tweak how the slow down works when the player is moving in place. But that wont fully save things, the game is inhernelty dysfunctional

The game is someone who just came up with a neat idea in an unreal engine game jam and never moved much beyond it. Thats the actual history. So yeah its dysfunctional because its not made by a passionate FPS maniac but an amateur riding a single gimmick.

So he doesn't have the will to patch it. But Im not sure if flanking ai, grenade ai, or a level geometry can be easily patched in. I reckon its weeks of work for one of those solo. I might be wrong. I know unreal intimatingly but patching & ai are weak points for me.

Brooo its not the devs job to balance the game for you brooo you have to imagine yourself having fun prooo

i dont care for superhot but this is a pretty bad example since im pretty sure its how you're intended to beat the level. still boring though

This is endless mode, its a small part of an entire arena, and works in every single context where there is a corner and a wall, especially if its in a tight place

ah well thats too bad. youd figure a game like this would force you to move a lot more, given the premise.

I guess you could say its not super... hot

>some of the most acclaimed shooters with humanoid enemy factions have AI that directly combat corner peeking Wonder if there’s a correlation there.

I personally have not seen it done very well, even grenade spam is limited in many games. Just gotta drop geometry or let enemies wall bang at it at this point

FEAR usually either has enemies throw grenades, hold position and wait for you to peek out, or even try to find another route to you. Same with a lot of tactical shooters. (Ready or Not even has a scoring system)

Maybe we played different version of FEAR because when I played it enemies folded really hard to corner peeking combined with slow motion. There is so much natural cover that a grenade is only a mild inconvenience, and even if they hold position you cant beat peekers advant

For ready or not I cant say, have not played that yet. Looks interesting

@IdiotResid10154 haven't played it since the pil rig update but it's really replayable, the epstein mansion one is a pain in the ass to clear with no kills no deaths

@IdiotResid10154 The what mansion?

i only have a rough idea of what i'm looking at, but watching you break it is funny

You arent missing anything

If you don’t have fun playing like this then don’t do it? It’s a single player game not like your life is on the line

Do you think people should miss their shots on purpose to make a game more fun?

You should play "mind control delete" if you want some actual meat to the gameplay super hot is more like some sort of interactive experience than a mechanically fleshed out game and the endless mode is just more commentary when you really think about it

Noted

Would timer based penalties on scoring (idk if the game has much in the realm of scoring) solve this, even without a patch on the strat itself? Maybe solve is not the right word, but rather significantly boost the experience for the better?

Yea, but in a very band aid way. But here its just counting your kills.

Nooooo my John Wickerino sim Nooooooo

Reminds me of DUSK lol. How many people told us that game was a masterpiece as well? Probably some of the same people shilling for SUPERHOT? At least I now know to stay away from it.

a bit tangential but funny thing, the story got gouged out of a branch of the game by the *director*. is the games terms the old one or the new one

Yeah that is broken, but playing this game is VR was pretty cool, though. I think it does have a neat concept.

Stalling and camping is such a strong option and not a lot of games do anything to counter this which sux. At least doom had hurtfloors and crushers to stop this, at least with custom maps.

Have you checked out Monster Hunter yet?

Only world and iceborne

Thoughts? also I highly recommend you check out GU and rise

@BladerLBM You're asking a guy that corner camps on Super Hot to play the two Monster Hunter games that completely casualize the series. Hell World casualized the series. Half the bosses can be beaten with the same 3 button combo, especially if you use the insect glaive.

@Treeveta3930

the people replying to you are from a completely different reality. they have no frame of reference on what 'design' actually means for a game or why it matters. it's literally all just toys for them.

That's why I like how cultics endless mode has a timer. Now it's a generous one that gets time back on kills but too much hiding will kill you by time over.

I was struggling with this game when it came out, now I feel fucking stupid, can you do shit like this for most of the game?

If you have a corner and a wall sure

you have to limit yourself apparently

I mean, super hot was a demo that was made into a full game because it looked kinda cool, but the game has ZERO depth besides the main gimmick, no wonder you can break it in 2 seconds. Regardless you can also play vanquish like this and conclude its a terrible game, its up to the player what kind of experience they want to have when it comes to games like these.

Mind Control Delete fixes this by adding new types of enemies if my memory is correct

I mean sure but does it NEED to be patched? I thought that was the point of finding thee types of strategies

Would you agree that being more proactive would be more fun than this strategy?

For sure, I think that being able to effectively camp in this game is its biggest weakness

So we are in agreement there. That is why I want the strategy patched out, or fixed, or make more difficult or however people want to put it

This is a high score based mode. All players have access to the same strategy. So it doesn't really matter. Maybe you could argue it makes things more tedious? But optimal play is almost always tedious in any game.

This isnt true. Optimal play in plenty of games is fun

seriously they never thought walking through walls also forwarding time was gonna cause issues?

You played it in a boring way and refused to engage with it of course it’s going to suck.

clearly you missed the part of the game where you’re forced to talk about how much you love SUPERHOT

Bro is never beating the “plays game boring” allegations lmao

I think if you're inclined to play the game in this way, you'll find it bad. When I played it I mostly wanted to look cool in the little replay it does in real-time at the end.

You choose to play the game like a chud and somehow that’s the games fault ?

So fulfilling the goal the developer presents is being a chud?

It should be obvious how wrong you are about this game just off the sheer amount of replies you’ve had to drop on ur dumbass take , YOU chose to play the game in a boring way and yet somehow it’s the games fault? You’re tripping dog , try again



