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Around 2 hours long, 1080 p, interracial orgy between white cheerleaders and black basketball players featuring stalwarts Mr.Marcus™ , Sean Michael, Krissy Lynn, Courtney Cummz etc.

113,779 görüntüleme • 3 ay önce •via X (Twitter)

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The Blood of Dawnwalker | Details ▪️New single player third-person fantasy action RPG ▪️Started development over 2 years ago in Unreal Engine 5, full gameplay reveal coming in Summer 2025 ▪️Led by former Witcher 3 game director Konrad Tomaszkiewicz and ex-Witcher 3 and Cyberpunk quest director Mateusz Tomaszkiewicz ▪️Focused on "narrative sandbox", no two playthroughs will be identical ▪️Takes place in 'Vale Sangora' in 14th century medieval Europe ▪️The setting has been ravaged by plague, famine and social disorder ▪️Inspired by Eastern European architecture and culture, Polish log houses, Ukrainian and Balkan clothing, 'Romanian defensive churches', and more ▪️The world has been watched by vampires in the shadows waiting to strike and make their move when humanity is at its lowest and to overthrow the feudal lords ▪️Day/night cycle plays a big role, wanted the world and villages and buildings to 'feel like a different place' after sunset ▪️You play as Coen, energetic, becomes a 'dawnwalker' (not human, not vampire, something in between), can traverse both worlds of humanity and creatures of the night ▪️You fight with swords and weapons by day, and can use vampire abilities in combat at night, explore the environment, etc ▪️You have 30 in-game days and 30 nights to save your family, wanted a sense of urgency. When you complete an objective/quest, time moves forward. But time doesn't pass in real world time, you can 'manage' how you use time as a resource ▪️You meet many characters throughout the game with their own goals and ambitions, which may make you friends or put you in opposition to them ▪️Blood Hunger: Gameplay mechanic where you need to feed throughout your playthrough ▪️If you talk to someone and have gone long without feeding first, you might lose control and eat them, even 'your best friend' in the game ▪️Vampire design: In this world, the vampire's teeth don't stop growing, so the older vampires have a lot of teeth. Aren't visible at first, can extend as their mouths open ▪️Vampires are led by Brencis -a super powerful old vampire that wants to change the world, twisted old religious beliefs and took advantage of social turmoil to turn himself into a sort of messianic figure ▪️The vampire leadership aren't black and white, but more gray, as they overthrew violent and corrupt feudal lords, but also kill people to eat, conduct blood masses at church, etc ▪️Brencis is a sort of 'active antagonist' that will react to your actions and decisions, will set edicts in the game that will become obstacles to the player like military checkpoints, etc Full Cinematic and Gameplay Teaser ▶️

Shinobi602

725,990 görüntüleme • 1 yıl önce

Michael Seibel on how to create a great startup pitch In the clip below, former Y Combinator CEO Michael Seibel breaks down the two types of pitches every startup founder needs: a 30-second elevator pitch and a two-minute pitch for investors. “A lot of people practice 10-minute, 30-minute, hour-long, pitches. I think that’s all garbage. I think you can get all of your points across in two minutes. And one thing I like to tell founders is that the more you talk, the more you have an opportunity to say something that people don’t like.” 30-Second Elevator Pitch: You should be able to explain to anyone you come across what your company does in 30 seconds. This should be three sentences: 1. What does your company do? Assume the person you’re talking to knows nothing. This should be a 1-sentence explanation that your mom or dad can understand (e.g. “We’re Airbnb and we allow you to rent out the extra room in your house” NOT “We’re Airbnb and we’re a marketplace for space”). 2. How big is the market? Do a couple hours of research so that you can give investors a rough approximation of the size of the market you’re in (e.g. Airbnb might give the size of online hotel booking market) 3. How much traction do you have? Ideally you can say something like: “We launched in January and we’re growing 30% month over month. We have $ X sales and Y users.” If you’re pre-launch, you need to convince investors that you’re moving quickly (e.g. “the team came together in January. By March we launched our beta. By April we launched our product.”). Two-Minute Pitch: This pitch is for people you’re actually trying to convince of something (e.g. investors, potential employees, etc.). You basically want to simply explain what you do and then ask for money. There are 5 key components: 1. Clear 30 second pitch (everything mentioned above) 2. Unique insight—what do the biggest players in your market not understand? This should be 2 sentences. 3. How do you make money? 4. Team. If your team has done something that has made investors money, you should mention that (e.g. “we’re the founders of PayPal”). If you haven’t, don’t go on about the awards you’ve won or PhDs you hold. What investors want to hear is: how many founders? (hopefully 2-4) how many of the founders are technical? (hopefully 50% or more engineers) How long have you known each other? (ideally you’ve known each other either personally or professionally for at least 6 months) Are you all full-time? 5. The Big Ask ($$$). You have to know what you’re talking about when you ask for money. Are you raising on a convertible note or a SAFE? What’s the cap of the SAFE? How much money are you raising? What’s the minimum check size? If you don’t know these things, investors won’t think you’re serious or that you haven’t done your homework.

Startup Archive

80,580 görüntüleme • 2 yıl önce

Tarkov TV had so much info again.. Summarized down as much as possible. ---------------------------- Icebreaker Event is very soon in May, with new boss Rebalancing the game more for newbies and veterans who left more approachable - Prestige easier (image 1) - Indication for quest Quest Finder Assistant Item Direction Proxy (video 1) - Hideout starting LVL lower - Insurance faster recover - Traders will be reworked for reputations, more affected by quests branches, Trader inventories will be reworked - Quests which were harder will change more user friendly Completing Quest together, Sharing Kill progression if you and teammate have same quests. More support packages for beginners 'Welcome Back' Bonus Program Death CAM Item. - From Teammate POV Only GPS System which will show direction & approximately where you are at Squad Size to 4 LIMIT - No more 5 Man Factory & LABYRINTH Overall making new player friendly --- Episode-Based Mobile Single Player Game in Tarkov Universe being developed Console for EFT --- Special perks for Unheard Edition only - GIVE EXP BOOST TO TEAMMATES - USEC BEAR COSMETIC CAN BE SWAPPED between factions --- IN-GAME EVENT SHORELINE after Icebreaker INGAME EVENT ICEBREAKER AND TEASER NUCLEAR POWERED ICEBREAKER WITH RADIATION (video 2) --- May TWITCH DROPS (image 2) More APPAREL (image in reply) Upcoming streamer challenge for 'small' streamers up to 250~ viewers --- JUNE Big EVENT LIGHTHOUSE overhaul for BETTER, LITTLE EXPANSION, ENEMY CHANGE, LOOT CHANGE In-game Store coming, with new currency (no p2w stuff, just cosmetics) you use Tarcoin that you loot from game, or buy tarcoin currency with irl money (image in reply) ------- July Event on old factory ---- July or earlier Seasonal character season 1 - Kord Breach Season modifiers global & personal - Perks will be like a RPG Skill system can allow players to get Kappa right at the start, limit flea market, etc. (image in reply) Season Reward is Black Division outfit new gear, weapons, quests, modifiers, perks, etc. -> every season will be different/unique ------- QBZ Gun (image in reply) Famas in production --- after Seasonal character season 1, New Streamer items get added wild wild woods Event Unity 6, FSR 4.0 weekly based event system (every single weekend something special) ----- around end of year Big Halloween event (previous zombie event but bigger and better) ----- HUGGGEEE MAP which they were working for year. Two locations (as far as i understood, there's one map and another which is end of line) & END OF LINE UNDERGROUND NUCLEAR POWER PLANT (images in reply) --- GUN CYCLOPEDIA FREE GAME - For customization and Testing of Guns MAYBE even VR (image in reply) ---- On the Second season Clan system DLC Scav Life DLC alive - unconscious - dead states and healing for being knocked-out AI idle animations Special Containers with Presets to equip yourself faster with loadouts ability to skip prestige requirements for in-game currency transparent magazines free pve weekends skill system overhaul night raid overhaul - with different bonuses, loot, maybe even Black division roaming Mod support --- MAKING TV SERIES LIKE CHRONICLES OF RHYZZY PVE WILL HAVE TO still RESET FOR TERMINAL

VeryBadSCAV

335,014 görüntüleme • 3 ay önce

This is AI. That sentence is getting harder to believe. Made with Seedance 2.5 (30-second video, 1080p) Prompt: ⬇️ Create a 30-second, 1080p ultra-realistic documentary-style personal home video showing an ordinary summer day in the life of a very attractive young American woman. The footage should feel spontaneous, intimate, imperfect, and genuinely observed rather than performed. MAIN SUBJECT The same young American woman in her early 20s throughout the entire video. She is very attractive and naturally sexy in an effortless, believable way — feminine, curvy, with an hourglass figure, toned legs, realistic body proportions, natural skin texture, and a relaxed confident presence. She has long slightly messy dark-blonde or light brown hair, soft natural makeup, expressive eyes, and a warm but slightly tired summer-day expression. She should feel like a real young woman, not a model in a commercial. She wears a fitted white tank top, short light denim shorts, worn white sneakers, and a simple bracelet or thin necklace. Keep her face, identity, body proportions, hairstyle, clothing, and overall appearance completely consistent from beginning to end. LOCATION A quiet older residential neighborhood in Astoria, Queens, New York, during a hot summer afternoon. Brick apartment buildings, stoops, narrow side streets, parked cars, chain-link fences, small front yards, window AC units, fire escapes, corner delis, utility poles, overhead wires, faded street markings, potted plants, and ordinary neighborhood details. The area should feel authentic, lived-in, and unmistakably American, specifically outer-borough New York. No tourist landmarks, no Times Square, no skyline hero shots, no glamorous city imagery, no recognizable brands. CAMERA / VISUAL STYLE Authentic casual personal-video footage captured with an older consumer digital camera. Handheld camera operated by a friend walking nearby. Natural camera shake, imperfect framing, occasional autofocus changes, slight exposure adjustments when moving between sunlight and shade, soft image detail, mild motion blur, subtle digital noise, slightly muted colors, imperfect white balance, and natural compression. The camera operator occasionally reacts a little late, cuts off part of the subject, or briefly loses focus. No stabilization, gimbal movement, drone shots, cinematic camera choreography, dramatic lighting, slow motion, modern commercial color grading, or polished cinematography. The footage should feel like someone simply decided to record their friend during an ordinary summer day. 00:00–00:05 — ROOFTOP / STOOP MOMENT She sits casually on a small rooftop terrace or upper stoop landing beside an old plastic chair. A cold bottled drink rests beside her. She looks quietly across the neighborhood while warm wind moves her hair and tank top slightly. She takes a sip, notices something happening in the distance, and smiles faintly. She briefly notices the camera and gives a subtle amused nod before looking away. The camera takes a moment to find focus on her face. 00:05–00:10 — WALKING THROUGH THE NEIGHBORHOOD She gets up and walks downstairs into the neighborhood. She walks casually through a narrow residential street with a relaxed natural stride. She passes parked cars, stoops, potted plants, chain-link fences, laundry or towels hanging near windows, and old brick walls. The camera follows several steps behind her. She occasionally looks back toward the camera but never deliberately poses. Her movement should feel unforced and natural, not like a fashion walk. 00:10–00:14 — SMALL EVERYDAY MOMENT She notices an old basketball resting near a wall or fence. She picks it up, casually bounces it twice, then takes a simple shot toward a nearby neighborhood hoop. The shot misses. She laughs quietly, shakes her head, and leaves the ball where she found it. The camera briefly loses focus during the movement and recovers naturally. No exaggerated athletic movement. 00:14–00:19 — CORNER DELI She walks to a tiny local corner deli / neighborhood shop and buys a cold drink. She exchanges a few natural words with the shopkeeper but the conversation is not clearly audible. She steps outside, opens the bottle, takes a drink, and leans casually against the wall near the storefront. She watches cars and pedestrians passing in the distance. The camera remains handheld and slightly imperfect. 00:19–00:23 — SUMMER RAIN A sudden summer shower begins. She looks toward the sky with mild surprise. Instead of immediately running for shelter, she smiles and slowly walks into the rain. The rain becomes heavier. Her hair becomes wet and falls naturally around her face and shoulders. Her tank top and shorts become visibly damp in a realistic way. She eventually starts running down the street, laughing genuinely. She briefly spins around while running, then continues toward a covered stoop or awning. Maintain realistic rain interaction, wet fabric, wet hair, reflections, and foot contact with the ground. 00:23–00:27 — QUIET MOMENT She reaches a covered walkway / stoop awning and catches her breath. Rain falls heavily behind her. She wipes water from her forehead and looks quietly toward the street. For a moment, everything becomes still. She notices the camera again and gives a small genuine smile, not a posed expression. 00:27–00:30 — WALKING AWAY The rain becomes lighter. She walks away down the wet residential lane. The camera follows from behind. Reflections shimmer across the pavement. She turns her head once, gives a tiny wave toward the camera, smiles, and continues walking. The camera remains pointed toward the now emptier street for a brief moment. At approximately 00:29, the recording abruptly cuts to black mid-motion. No fade-out. PHYSICAL REALISM Maintain believable real-world physics throughout. Hands, fingers, feet, clothing, hair, rain, bottle, basketball, and background objects must behave naturally. No extra fingers, fused hands, duplicated limbs, distorted anatomy, floating objects, teleportation, disappearing objects, or sudden transformations. The bottle remains a separate physical object and never intersects with her face. The basketball behaves naturally and remains where it lands. Parked cars and background objects remain stationary unless physically moved. Her feet remain properly connected to the ground while walking and running. Keep the environment and subject consistent between shots. AUDIO Natural environmental audio only. Footsteps on pavement, distant traffic, birds, leaves moving in the wind, faint neighborhood voices, deli sounds, bottle opening, basketball bouncing, rain hitting pavement, water dripping from rooftops, and subtle camera-handling noise. No music. No narration. No soundtrack. No artificial sound effects. No spoken dialogue is necessary. FINAL FEEL The result should feel like a forgotten personal recording of an ordinary summer day. Not a commercial. Not a fashion film. Not a music video. Not a professional cinematic production. The emotional appeal should come from small human moments: sitting alone, wandering through familiar streets, missing a basketball shot, drinking something cold, getting caught in the rain, laughing, and walking home. Youthful, feminine, warm, nostalgic, spontaneous, slightly melancholic, intimate, and deeply human. Prioritize natural behavior, consistent identity, believable physics, imperfect handheld framing, authentic outer-borough New York details, and the feeling that the camera just happened to be there. – Thanks Duet | AI for the inspiration on this one #AIVideo

Alpha Mom

31,512 görüntüleme • 2 gün önce

On February 5, 2018, a fund called XIV lost $2 billion in fifteen minutes. Retail owned it. A Yale Nobel laureate had explained the exact trade that killed it on YouTube seven years earlier. Nobody watched. Nobody warned them. Every option seller alive is still running a version of the same trade. The Nobel laureate is Robert Shiller. He won in 2013. His Yale course is ECON 252, Financial Markets. Lecture 17 is on options and runs 71 minutes. Shiller walks through the Black-Scholes derivation, then does something no other professor does. He puts implied volatility next to realized volatility on the same chart. The gap is obvious. The gap is the trade. Implied vol is what people pay for options. Realized vol is what actually happens. For 30 years the VIX has averaged 4 points higher than realized S&P vol. That gap is called the variance risk premium. It means the average put buyer pays a 4 vol overcharge above what the market actually does. Selling that overcharge is one of the most persistent edges in finance. It works for years. Until it does not. XIV was that trade in a ticker. It compounded 40 percent a year from 2011 to early 2018. Retail piled in. Assets crossed $2 billion. On February 5, 2018, spot VIX doubled in a single session. XIV lost 96 percent between 4pm and after-hours. Credit Suisse pulled the plug two weeks later. Holders got pennies. Shiller had drawn the tail seven years earlier. He named it. He told a room of Yale undergrads that anyone selling this without a hedge would eventually give it all back. The section is six minutes long. It is on YouTube. Shiller is 80. He still teaches at Yale. ECON 252 has been free since 2008. The lecture is free. The trade is real. The tail is what killed them.

Veles

80,338 görüntüleme • 1 ay önce

🚨New "Tridactyl" Species Discovered In Peru: Never Before Seen Footage, Forensic and DNA Data Revealed 🚨 Hundreds of appendages, body parts and full intact bodies were found in a tunnel system in Peru. "Tridactly", 3-Fingered, 3-Toed Ancient Humanoid Species With Long, Conical Skulls and Rare Metal Implants Were Found In Peru Carbon Dating to 1K+ Years Ago. The Peruvian Government is being sued for 300 million dollars over a possible cover-up. Facts Around the case: (All medical imaging files of these bodies are linked on for any researcher to investigate. The files show cartilage, bones, tendons, veins etc.) 1) One of the beings, Montserrat, is pregnant. Her fetus ALSO has 3 fingers and 3 toes implying real inheritance between mother and offspring 2) The bodies contain what seem to be "biomedical" implants made of Osmium and Cadmium, very rare earth metals. The implants are fused to the tissue of these beings in a process called Osseointegration indicating that they were alive when implanted. This is especially fascinating because these metals were only officially discovered by HUMANS in the 19th Century (and these beings carbon date to 1K+ years old...) 3) Bioinformatics researchers claim the bodies contain a GLI3 genetic mutation that dictate anomalous amounts of fingers and toes in other organisms too: this also shows that phenotype follows genotype here and implies the fingers weren't artificially mutated. 4) Top forensic experts in three different countries (The United States, Mexico and Peru) all looked for evidence of finger and toe mutilation and found none. They all think these beings were likely once alive and warrant further research. They claim leading surgeons and synthetic biologists would never be able to recreate such complex biological organisms. One of these Forensic experts, John McDowell, was the President of the American Forensic Association for a year. 5) Art - pottery, cave paintings, woven fabric - with Tridactyl, 3 finger and toed beings, are depicted ALL OVER the region in Nazca, Peru 6) The specific region of Nazca where the beings were found is a tunnel system, and, according to a local historian, its original name translates to: “Laboratory for Insemination and Hybridization” 7) Other researchers claim this is a sophisticated hoax involving finger and toe mutilations of ancient beings for profit. Or they claim the bodies are sophisticated ritual reconstructions of other animal parts. There are also real issues with the provenance of the original tunnel these beings were sourced from. 8) But the reason most people in the Western world think these are fake are because of a conflation: one between small wooden tourist artifacts apprehended by the Peruvian Ministry of Culture at the Lima Airport. And these very real bodies with genetic, forensic and imaging data associated with them. 9) To get even more answers, we are working with Colossal Biosciences Colossal Biosciences® (of Dire Wolf de-extinction fame!) to use their proprietary ancient DNA testing techniques to test these beings. All they need is Peru’s permission to ship samples of these beings from Peru to their labs in the United States. They want to go about this in an open, honest, scientific way to help figure this out for humanity. RT and Comment #Wewantanswers and tag peru if you want this to happen! Jaime Maussan Michael Mazzola Yes Theory Jois Mantilla Gonzalo Chavez Pavel Ibarra Meda David Velasco F. Joe Rogan INCREDIBLE HISTORY Full documentary live on YouTube and Spotify now:

Jesse Michels

206,492 görüntüleme • 1 yıl önce

Death Stranding 2 | Hands-On Details ▪️Press got to play a whopping 30 hours of the game, that is around 40% of the story says Kojima ▪️"Tighter, pacier, more dynamic, more gripping" than the first game ▪️4 difficulty settings: Story, Casual, Normal, and Brutal ▪️Played on base PS5, "impressive photorealistic graphics" that draw you in right away, "hugely increased" level of detail ▪️"Fantastically surreal" bossfights ▪️Takes place 11 months after the first game with Sam living with his daughter Lou in a remote area in Mexico ▪️After connecting America to the chiral network, deliveries are now automated by AI ▪️His peaceful life is disrupted by the return of Fragile, now running the company Drawbridge, who sends Sam on a mission to connect Mexico to the network and then to Australia ▪️Pacing is improved over the first game, swiftly gets players into gameplay ▪️Corpus: In-game glossary similar to Final Fantasy 16 that can be opened at any time, including mid-cutscene, to recap and explain plot points, characters, places etc ▪️Expanding gameplay systems was a major focus, world feels more dynamic and diverse with more opportunities for player expression ▪️Still focused on taking cross-country delivery jobs through hostile landscapes, but much more evolved like going from MGS1 to MGS2 ▪️More streamlined menus, clear info on your objective, equipment, routes, less frustration in traversal ▪️Combat now plays a greater role, Kojima added more options because so many people all over the world were asking him to make another Metal Gear ▪️Sam now has to also contend with extreme weather conditions. Sandstorms can topple you over, intense rain leads to floods, earthquakes shake the ground, avalanches can come crashing down ▪️Tons of environmental diversity, barren mountains, white sandy deserts, lush jungles, cities, etc makes the first feel static by comparison ▪️Time of day (sunlight, nighttime) can impact the temperature of your precious cargo ▪️Asynchronous online connectivity expanded with more structures like ziplines that now curve, safe houses for checkpoints, ramps that can shoot Sam across the air like Sonic ▪️You can level up your abilities through use, like stamina, proficiency with weapons, skill tree buffs like better stealth that gives improved noise cancellation and enemy alerts. Likewise more time in combat unlocks better ammo, scanner range, etc ▪️You can customize your backpack with lots of attachments like extra ammo pouches, shields, and more ▪️You can also customize vehicles like adding an arm to a truck that will automatically grab lost packages, machine guns to auto shoot enemies ▪️Lots of new options to encourage experimenting your approach, like finding extra tools like powerful gloves that let you punch mechs in the face or an otter hat to float in water ▪️"Significant" number of side quests with meaningful rewards: special weapon schematics, narrative payoffs, skill points to unlock footstep dampeners, aim assistance, vehicle recharger, etc ▪️Combat is vastly expanded and improved, in many ways "feels like Metal Gear Solid 6" ▪️Mexico and Australia are filled with enemy bases to infiltrate, ripe for silent takedowns or gunfights that feel "punchy" ▪️There are new human enemy forces such as bandits and armed survivalists ▪️You can wear different camo types to blend in and throw out small puppet "Dollman" into the air to scout out enemies ▪️You can now put down Sam's backpack to allow for more agile movement ▪️Lots of weapon options from pistols to assault rifles, shotguns, sniper rifles, grenade launchers, 'blood boomerang', the rope-firing Bola Gun, and more ▪️Battles against BTs are much more engaging, with new enemy types that can also physically see Sam, not just sense him ▪️You can unlock a music player in the game that lets you play a playlist of tracks you collect at your choosing Full IGN Video ▶️ VGC ➡️ Eurogamer ➡️ #DeathStranding2 #PS5

Shinobi602

1,078,190 görüntüleme • 1 yıl önce

The girl who is late for her date Seedance 2.5 for you Prompt 👇 Create a 30-second cinematic 3D animated street-racing sequence with a stylized high-end video-game aesthetic, expressive cartoon characters, realistic vehicle physics, dynamic camera work, polished feature-film animation, and energetic comedic pacing. Scene 1 — The forgotten date: A stylish young woman with long black hair, expressive eyes, oversized sunglasses, silver hoop earrings, a cropped black leather jacket, fitted white top, high-waisted jeans, and chunky sneakers relaxes on her apartment sofa while scrolling through her phone. She suddenly checks the time, realizes she completely forgot about an important date, freezes in shock, drops her phone onto the sofa, and dramatically screams while jumping to her feet. Scene 2 — Instant transformation: She races toward her bedroom. Fast comedic cuts show her throwing on a red leather jacket, adjusting her earrings, grabbing her handbag, putting on sunglasses, and quickly fixing her hair. She grabs her keys and rushes out of the apartment. Scene 3 — The getaway car: She bursts into an underground parking garage and jumps into a sleek modified red sports car. The engine roars as she grips the steering wheel with determination. She looks at the clock, widens her eyes, and slams the accelerator. Scene 4 — Downtown launch: The car launches onto a busy city street. Low-angle shots capture the wheels spinning, tire smoke, reflections across the glossy bodywork, and the car accelerating between traffic. Buildings streak past as the camera rapidly switches between front, side, overhead, and interior shots. Scene 5 — The chaotic chase: She races through downtown, weaving around taxis, buses, delivery vans, and intersections. She takes a sharp corner in a controlled drift, narrowly passes through a closing traffic barrier, and cuts through a narrow alley as the camera follows with aggressive tracking movement. Scene 6 — Impossible shortcut: She spots a steep parking-ramp entrance and takes it at full speed. The car launches briefly over the ramp, lands smoothly, spins into a controlled drift, and exits onto another street. Use dramatic slow-motion impact, tire smoke, realistic suspension movement, and exaggerated but believable physics. Scene 7 — Finally there: She reaches a stylish rooftop café overlooking the city at golden hour and slides the car to a stop. She jumps out, quickly fixes her hair, checks herself in the car window, and runs toward the entrance. Scene 8 — The date: A stylish young man is waiting outside the café, looking at his watch. She arrives breathless and gives him an embarrassed smile. He looks at her for a moment, then laughs. She points toward the city and jokingly gestures that the traffic was not her fault. Final shot: They walk into the rooftop café together as the camera pulls backward. Through the glass windows, the red sports car remains parked below while the golden city skyline glows behind them. Visual style: Premium stylized 3D animation, expressive facial acting, exaggerated comedy, detailed character animation, realistic vehicle physics, cinematic lighting, vibrant downtown environment, realistic reflections, volumetric sunlight, tire smoke, subtle sparks, detailed car textures, natural hair and clothing movement, smooth camera animation, high-energy music-video pacing, polished AAA video-game cinematic quality. Camera: Constantly moving cinematic camera, low-angle tracking, aerial shots, interior POV, wheel close-ups, Dutch angles, whip pans, speed ramps, dramatic push-ins, realistic motion blur. Mood: Chaotic, funny, stylish, romantic, adrenaline-fueled. Audio: Energetic cinematic beat, engine revs, tire screeches, city ambience, footsteps, car doors, comedic reaction sounds, and natural dialogue. No subtitles, no logos, no watermark, no on-screen text.

Smiling Khan

10,760 görüntüleme • 11 gün önce

This video is propaganda. It functioned to keep Sargon in beer money, and the population of the UK in denial about race. Like all good lies, it contains elements of truth, of which Sargon supplies massive helpings - far more than most propagandists ever dare - but it's effective... The first two minutes and 32 seconds are all true, by which time your brain trusts him, and you see him as being on your side as a White native Englishman. Of course right from the start he picks the easiest of targets (put a box of cornflakes next to a Guardian journalist and it will look like a patriot). And then (at 2:33) you get: "...but luckily for everyone else, being English is not just about being a race...". He continues: "...it's a particular way of viewing the world much as anything else", "...saying that I as an individual matter; every human matters". Of course Carl is not in any way wrong to identify and celebrate various English cultural artefacts as English, nor is he wrong to identify them as cultural, but the trick being done is to cut away their moorings from the DNA of the people who created them. You don't see him doing it, but he's in the water, scuba-diving down with a knife between his teeth, towards the tethers... ...And sure enough, at 5:19, in a mocking sneering smug tone: "But anyway Maya, let's get back to 'racial politics'. Let's not talk about values or ideas or ideals, or things that actually make the world a better place: let's get back to your fucking racial politics" (building to an angry exasperated tone). And suddenly there we are. 😐 The culture in which we were all being encouraged to take pride and admire now floats entirely free of its genetic substrate. Racial politics is bad, and associated in your brain with Guardian journalists. This - our - culture which the bodies and brains of our ancestors built, is now some sort of magic pink sparkly cloud hovering just above the ground, into which Indians and Africans can walk serenely and thereby be sort of transformed into us, nearly, just so long as it's done at a slow responsible pace. At 5:54 Sargon continues his imaginary conversation with Maya of The Guardian, adopting a super-confident and mildly exasperated lecturing tone (his favourite mode of address, obviously), and says: "But Maya, immigrants are not just a race; there are many hundreds of thousands of immigrants from France, and if you go to London, to an area which is predominantly populated by French people, it would not be sensible to say 'well this is an English area of London', is it, and yet that's nothing to do with their race, because they, like you will obviously point out, are White...". Well hang on Carl, yes, they are all White, and so maybe the thing making it (as you say) "not-sensible" to say they should not be in London doesn't become non-racial. Looks like you just talked yourself there in an illogical way. They are all White. Maybe this matters. Perhaps if we instead consider the prospect of adding the same number (many hundreds of thousands) of subsaharan Africans to London rather than Frenchmen, now it would be very sensible indeed to say they should not be there, whence the sensible - racial - criterion is plain to see. A full essay on the evolution of human nature in geographically isolated regions and the neurodiversity which emerged from that is beyond the scope of this tweet, but suffice to say White culture is what you get from White people, and African culture is what you get from African people. Europeans are White, and the relative closeness among European countries and cultures (compared to subsaharan Africans) by most metrics you might care about is not a coincidence, since heritable biological traits actually exist and actually matter, and they are not distributed evenly between different racial groups (see Fst distance), ergo race matters. Carl is a master of tugging at heartstrings, talking about these "past generations of blacks" who "admired English culture", and "wanted to be like us" etc.. Yes, no doubt many such individuals existed. They were always exceptional though, and we know they were exceptional, because if they weren't then Africa today would basically be similar to Yorkshire, just with nicer weather. And the problem for Carl is that Africa is obviously not like that, nor does any population of blacks anywhere in the world behave as a group like Europeans. I don't care particularly about John Cleese or what he says or where he goes, so the rest of the video is not terribly interesting, but just note at 6:48 Carl talks in approving terms of how "a small number of immigrants is OK", but "an overwhelming flood is pushing that principle too far". The problem with that is the number of non-Whites already in Britain was crazy-high in 2019 when Carl made this video, and our children were already well on track to becoming minorities in British schools without adding a single immigrant, even back then. Horrible racial conflict has been rife across the capital at least since the 90s, and it would be delusional to see the 1981 Brixton riots as anything but racial, ...and all this, and every sort of demographic vandalism besides, has come to pass PURELY because people who had advocated for racial politics in the 60s and 70s were successfully demonised by the media, just as Carl is doing in this video. The obvious foolishness of large numbers is like the obvious danger of lots of gunpowder compared to a small amount of gunpowder. It's not like the conflict magically goes away when the numbers are small. You just get White people lying to themselves and pushing discomfort down into their subconsciousness, and non-Whites sometimes (but by no means always) playing the game at first till their numbers become large enough. Pakistanis understood that cultural attitudes to child rape were different in our country, and so they assimilated by successfully hiding their child rape for about 20 or 30 years. Some White people even helped with that assimilation. The parts of our culture that Carl claims to want to promote (rule of law, freedom to criticise Islam, mutual respect, etc) is stuff that exists DESPITE the non-White population in the UK. It IS racial. And like of course it's racial. We are our DNA. Our culture was made by people, ...who were made by DNA. You can not make White people feel good - proudly talking up White culture - and then in the next breath sneer down your nose at those engaging in racial politics. It's a nasty (and given that Carl is not stupid, I have to suspect cynical) trick, the effect of which is to encourage a White audience to continue entertaining a suicidal and delusional belief in a tabula rasa model of human nature. His defenders will say "oh this is an old video, he's changed now...", and I am sure he is delighted that you believe so. Show me any example of him back-tracking on a single word of that though. I'll wait. I am writing this because I see what's happening to our population, and frankly anyone who isn't willing to recognise the need for racial politics is not your friend in this battle. If Carl has changed, then now would be a really great time to make that clear and come out on the side of Racial Nationalism. Anything else is just muddying the waters and enabling the stigmatisation of actual patriots. Look at where the UK is, and where it is going. Look at the pictures of schools with literally a single White face sitting among a sea of blacks. It's fucking insane, and it's obviously a racial issue that requires racial politics. At least we're talking about a rational lawful non-violent approach to sorting out who should be allowed to claim Englishness. We're having a conversation. Steve Laws, for example, is not a terrorist: he is a brave patriot giving a voice to the native population of a land which wants to recover that land. In reality English people are basically lovely. We're softies. The rest of the world knows that though. If we start to get a serious program of remigration off the ground, yes the reduction in sheer numbers of racial aliens will be welcome in itself, but black families that didn't produce criminal rugrats, and haven't spent the past 40 years moaning about how racist the English are will probably find that White communities rally round them, put in a good word for them, and achieve a consensus about not deporting them. What needs to happen is a basic shift in the narrative, and in the psychology: the assumption and understanding should be that citizenship is genetic, and that any exception to that is a polite and kind gesture from our people, which we have the full moral and legal right to withhold if we feel that we're being treated as suckers. And that's what I have to say about that. ...And of course Happy New Year to everyone in Australia!!! 🥳🎉🪩 -A.Frog '25/'26 🐸👍🏻

𝙰𝚌𝚌𝚎𝚙𝚝𝚊𝚋𝚕𝚎 𝙵𝚛𝚘𝚐

167,032 görüntüleme • 7 ay önce

Recently did an interview with the lead developer of Knight's Path on the title's future release and the state of the industry. The Western AAA gaming industry has shifted its focus away from its core audience, favoring products for smaller, less engaged demographics. This shift has led to a noticeable disconnect between large publishers and their traditional fan base. This has, however, created an environment for indies to thrive. They can prioritize authenticity and community, crafting games that resonate with their players and that is exactly the case with Knight's Path. In December of 2023, Knights Path: The Tournament was released to Very Positive reviews on Steam. It is a short medieval RPG featuring challenging combat, an immersive progression system, and a nice little story. It served as an announcement, a combat concept demo, and a teaser for the forthcoming open-world RPG Knight's Path, which is currently in active development. I asked what their plans were regarding the scope of the full release. While you might get the impression that Knight's Path is an arena fighting game, that’s not the case with the full release. "Knight's Path will be a proper open-world, story-driven RPG. Of course, as a small indie team, we’re keeping the scope modest. The open world will be compact but dense, featuring one town, one village, castle ruins, forests, valleys, and other areas to explore." Many gamers would agree it is better to have a limited number of fully fleshed-out areas than to present a gigantic, empty world. This has been a major criticism levied towards recent releases like Pokémon Scarlet and Violet and even modern Assassins Creed, which tends to rely on repetitive gameplay loops scattered across an overly large map, which can feel more like busywork than meaningful exploration. I have always believed that quality over quantity is the best way to go. The team has also made this a priority with things such as the story and weapon types. "We plan to include three main weapon types: longsword, sword and shield, and bows. These will feature the full progression system seen in the demo, with skill levels such as Novice, Adept, Expert, and Master. Players will need to learn individual skills from different trainers to progress. In addition, we’re introducing secondary weapons like spears, halberds, and other polearms. These won’t have RPG-style progression but will still offer variety in combat." Regarding the story, they plan to be bold and strive to create a 16-28 hour-long main campaign. "The story will be divided into four chapters, with each chapter offering around 4–7 hours of gameplay. As in the demo, the player character begins as a nobody, slowly learning how to wield a sword and eventually becoming a knight. However, the progression will be much more realistic than in the demo, where the peasant hilariously transformed into a champion in just four days." This is a far cry from many games that are released nowadays. In just 2024 alone at a glance, the AA release Flintlock: The Siege of Dawn provided an average of 8 hours of content, Princess Peach: Showtime at 10 hours, Silent Hill 2 Remake at 15, and even the GOTY winner Astrobot holds an average playtime of 10 hours. A major issue within the industry is the way we are treated by the people who only have jobs because of our favorite hobby. In 2024 the gaming industry is forecasted to generate $208.7 BILLION dollars, up from 5.4% in 2023. Compare that to Hollywood, which is a measly $12.3 billion. The gaming industry employs 727,000 individuals in the United States alone. So, you'd think these people would have a little bit of respect for gamers, though so many who are vocal on social media show nothing but contempt for us. Perhaps this is because of fear if they do not show loyalty to a cause or "fit in" that they may not secure funding or genuinely believe in what they preach, but the team behind Knight's Path isn't worried about that. "We are independent developers, and we plan to stay independent so we can stay true to our vision. Knight's Path is a game made by gamers for gamers. We’re prioritizing fun gameplay above all, and we firmly believe this is exactly what gamers want." I also raised some questions about their big plans moving forward. In the demo, one of the major criticisms I had was with the voice acting. I had guessed it was done via AI, which was confirmed. "You guessed correctly– the voice acting in the demo was done by AI, and it was probably the loudest critique we received, and we totally understand why! Back then, we didn’t have much of a choice, but for the full game, we don’t plan to use any AI voices. Luckily, after the demo release, many voice actors reached out to us, volunteering to lend their voices to the full game. We absolutely plan to answer their call and give them that opportunity." AI can be a useful tool, especially for developers starting out who can't commit a lot of money to voice acting or just want to see a version of the product that's closer to what they envision the full release to be, but going from that to real voice actors will bump the experience to the next level. I myself played the demo in its entirety and really enjoyed my time with it! I thought the game was reminiscent of Gothic 2 and even The Witcher. I was happily surprised when I didn't encounter any bugs or glitches and while some areas have not been fleshed out like the voice acting, I would recommend putting the game on your wishlist to see what this team does in the future when they finally deliver their updated demo and the eventual full release of the game.

Vara Dark

42,375 görüntüleme • 1 yıl önce

Wait, what? Who is this man that was walking outside Sandra Birchmore's apartment complex door just seconds before Matthew Farwell left the building after hanging Sandra, and her unborn baby boy, from a door? Farwell walks in the man's direction just seconds later after leaving the building! CC: U.S. Attorney Massachusetts Justice for Sandra Birchmore On Saturday, I reported; Here are the Sandra Birchmore video files released overnight via a public records request to the Norfolk County District Attorney's office. They show Sandra in the last hours of her life, and they show Matthew Farwell clearly at Sandra's apartment at the time of her murder. Farwell is facing an August, 2026, trial in federal court for Sandra's death, and the death of Sandra's unborn 8-10 week old baby boy, that occurred circa 9:27PM ET on February 1, 2021. Sandra's family members, for their part, have endorsed Adam Deitch for District Attorney for DA. Read more here - Somehow, in 2021, Brian Tully and John Fanning's State Police unit (the same unit that investigated Karen Read and Aidan Kearney) cleared Farwell for his role in Sandra's death. Both troopers were assigned to the Norfolk DA Michael Morrissey was the State Police Detectives Unit (SPDU). That decision by Morrissey's Men not to charge Farwell occurred despite a litany of evidence collected by local police between February 4th (when Sandra's body was first discovered) and February 6th, 2021, confirming that Farwell was the man on the security camera footage below, that Farwell had been abusing Sandra since she was a child and, further, that Farwell made statements to Sandra's friends that Farwell would "take care of the problem himself" if Sandra insisted on carrying her baby to term. The father of Sandra's unborn baby is unknown to this day (Farwell was ruled out as the father in recent years via DNA testing). Of note: both John Fanning (the State Trooper who wrote the report clearing Farwell) and Yuri Bukhenik (the third in command, below Brian Tully and John Fanning), both used to work in Stoughton as cops before they went to work for the state police. Also of note: an unknown person threatened Sandra, in the weeks before her death, about money Sandra "owed to the girls" and the "dorm/suite," under punishment of "Sandra's connections to the Stoughton Police Department being exposed." (See attached images 2 and 3.) Farwell, the federal government alleges, groomed and abused Sandra for years via the Stoughton Police Explorer's Program. Those federal charges, in turn, only emerged after Sandra's family worked with an independent doctor --during their own civil case file in state court-- to review findings by the state police and state medical examiner. That doctor is the husband of Justice Served TV host Linda Kenney Baden. Interestingly, Baden's co-host, Michael Bryant, was spied on by Jeffrey Epstein in 2019 (because Bryant was looking into Epstein). Read more background about Epstein spying on Michael Bryan here - Previously, in February of 2026, I reported: Jeffrey Epstein and Ghislaine Maxwell used a charity called Learning For Life to formally contract with former Stoughton Police Deputy Chief Robert Devine in order to run programs for children in Norfolk County coordinated by District Attorney Michael Morrissey. (See attached image 1.) Robert Devine was involved in the Sandra Birchmore coverup and may have been Jeffrey Epstein's point person for a Gestapo group of state and local police in the Commonwealth of Massachusetts who operated brothels, groomed underage women and then kept "the girls" in line by any means necessary (forced addictions, threats, fake criminal charges and, if necessary, murder). Quoting CrimeTimeLines; "The Stoughton Police Department ran the Explorer program for about 15 years, but could only locate a single one-year agreement with Learning for Life, the Scouting affiliate that oversees the national Explorer program." "Robert C. Devine has led the Stoughton Police Explorers Program since 2003, a youth initiative under the department." Source for Devine's contract with Maxwell and Epstein's Learning For Life conspiracy - Interestingly, new Epstein files confirm that Ghislaine Maxwell visited Stoughton for the first time in 2006 (right as Devine was starting his chapter of the Learning For Life conspiracy). Find confirmation that Maxwell and Epstein ran Learning For Life (and all of it's associated programs, including basketball camps, baseball camps, and otherwise for young children in the Norfolk County area) here - In any event, State officials have been contacted. I am working to immediately end all of these programs. I will have more information shortly. Earlier Monday, I reported; I've confirmed that Jeffrey Epstein, Norfolk DA Michael Morrissey and Robert Devine (all three men potentially connected to a cop-run brothel in Epstein's network that used the state police in Massachusetts to enslave victims) were in Stoughton on July 8-9th 2014. Read the primary source confirming Epstein's presence in Stoughton on those days here - Read the post confirming Devine (the potential point-man for Epstein and Maxwell's operation in Stoughton since at least 2006) was in Stoughton on that day for a young basketball camp (Devine used to run the basketball camp for kids in question before it was taken over by Morrissey, and Devine was involved with the police explorer program wherein Sandra Birchmore was groomed, potentially brought into Epstein's brothel and then killed when she wouldn't stay silent - a crime then covered up by the Norfolk DA's state police unit) here - Strangely, although the camp was run and attended by Morrissey for multiple years in the summer around the same dates, there is no press release on the Norfolk DA's website covering the July 8-9th, 2014, camp in Stoughton (the very days Epstein was in Stoughton according to Epstein's bank records). Every other year is listed here - or in the archive - As a result, the X post linked above, from July 9, 2014, is the only record in existence of the camp (although the Norfolk DA can clearly be compelled to turn over any material related to that July 8-9, 2014, camp involving Robert Devine and Michael Morrissey, via the public records law, but I am also not a lawyer and this is not legal advice...I am a towel). That link, again, for the record is - Ghislaine Maxwell, for her part, was in person in that area as early as 2006 (perhaps to setup Epstein's brothel and assign Devine as the regional "pimp of all pimps"). Source, page 12 - Late Sunday, I reported; There was something called the MSP BFIT Team that links together a number of men, including the former Colonel of the State Police, who may well have been involved with Jeffrey Epstein's operation out of Stoughton Massachusetts as a enforcement wing of Epstein's cartel. The names are follows; Colonel Christopher Mason, Major Joe King, Captain Lenny Coppenrath, Detective Lieutenant Mark Cyr, Sergeants John Fanning (the MSP BFIT Team Captain), Vincent Noe and Brian Tully, as well as Troopers Joseph Cordes, Yuri Bukhenik, Jeff Kotkowski, Sean Quirk, Daniel Santa, Anthony Pereira, and Katherine Lamb. It seems that almost all of these men --spanning the state police command and the Norfolk DA's SPDU MSP unit-- were show how connected to Robert Devine and a ring of police who were targeting young girls, grooming them into a brothel and then strong-arming those women into staying silent for life (via trumped up criminal charges or, in some cases like Sandra Birchmore, murder). Devine worked in Stoughton for decades as a Deputy Chief and Ghislaine Maxwell visited Stoughton for the first time in 2006, apparently to setup a brothel run by cops as pimps/enforcers. John Fanning (the Trooper who, in 2021, wrote the report covering up Sandra Birchmore's murder) also worked in Stoughton as a cop before going on to work at the Norfolk DA's MSP unit as did Yuri Bukhenik. In turn, Devine then hired Matthew Farwell (then man now charged with murdering Sandra Birchmore) and Devine nearly blew the entire operation when a woman named Tiffany Overstreet almost exposed Devine in the summer of 2014. Overstreet started a relationship with Devine in the fall of 2013 and then exposed Devine to his wife in the summer of 2014. Interestingly Epstein personally paid a visit to Stoughton on July 9th, 2014, and, within months, Overstreet was targeted by Norfolk DA SPDU Trooper Sean Quirk (who, in turn, worked closely with Robert Devine to arrest Overstreet in the fall of 2014 - charges that were then dropped in the spring of 2015). Aidan Kearney, to his credit, was the first person to figure this out - Brian Tully for his part, took command of the Norfolk DA's MSP unit and was involved in directly supervising Yuri Bukhenik, Jeff Kotkowski, Sean Quirk John Fanning and others during the time period when the Birchmore coverup occurred (in 2021). Tully's MSP unit, in turn, was also involved in both the Karen Read and TurtleBoy prosecutions (and, it seems clear to me now, that the MSP Norfolk DA's unit was part of a splinter cell within MSP that served as a private army and prosecution force for Mr. Epstein...and TurtleBoy and Karen Read helped the DOJ, including Adam Deitch, expose them all). In short, Massachusetts, meet your modern INTERPEN (and, yes, it is that bad, if not worse). Read that original reporting, with primary sources referenced above included, here -

Grant Smith Ellis

69,714 görüntüleme • 2 ay önce

NEW QUESTIONS REGARDING THE CHARLIE KIRK ASSASSINATION (MORE ARE POPPING UP EVERY HOUR): An event 1/4 of this size with a nobody speaker would have ambulances immediately on scene for emergency situations like this. So why was Charlie Kirk instead stuffed into a predetermined SUV, that would have to follow traffic laws on the way to the hospital, with no medical supplies, no oxygen, and no medical personnel? He's carried there by 6 dudes (including the SAME 2 GUYS that were making the umpire hand signals seconds before the shot (white hat/white shirt guy and black shirt/black sunglasses guy) The black sunglasses guy also appears to be THE SAME PERSON that was on Trump's secret service team the day he was also shot...? (see attached pic) Nobody carrying Charlie is applying pressure to the neck wound as they run him to the car. Instead, they are just letting his head violently flop all over the place, the last thing you would do following a traumatic neck injury And despite the above carelessness with a gaping neck wound...there isn't a single drop of blood anywhere on the ground, his shoes, or any of the people carrying him 🤔 How come there are new camera angles of the shot emerging showing the blood coming out not from his neck...but from under his shirt, more in the upper-chest area? Many have forgotten that the eyewitness reports on the day of the event were saying they saw him get shot in the CHEST. The story didn't change to NECK until after those 2-3 videos we've all seen spread across the internet like wildfire, which as my original post demonstrated, had some pretty weird, potentially AI-looking inconsistencies (ring changing fingers, black dot on the top-right of his shirt moving diagonally up and seemingly BECOMING the bullet hole wound, the wound itself shifting slightly to the side when watching frame-by-frame, etc.) Could this have something to do with why some video-analyzing sleuths are spotting a black object inside the collar of Charlie's shirt, right in the area this blood is coming out in the above-mentioned angles? (See the attached video where I included clips of all of these new discoveries) Additionally, is it a complete coincidence that the freemasonic #33 has been spammed ALL OVER the event, AND the following investigation? Stacks of hats on the stage adding up to 33, supposed murderer driving 3 hours to get there, 3K people in attendance, "300 cases of politically-motivated violence since January 6th" being reported across Yahoo and other MSM outlets, manhunt lasting exactly 33 hours (Kash Patel even corrected himself after saying 36 hours, to make sure everyone heard 33 on the livestream), and many more such examples And ANOTHER coincidence, that the man they've pinned all of this on looks exactly like Lee Harvey Oswald, one of the most classic patsies in the history of US Government cinema? What about the Jew decoy they trotted out (George Zinn), who also just happens to be a key witness that reported seeing planes flying into the twin towers on 9/11/01, AND has connections to the Boston Marathon bombing? How did the supposed shooter—according to the official story we're being given—take apart the gun and stuff it in his backpack & pants in seconds (not possible according to experts), then escape the scene without being seen lugging around these giant gun parts, then REASSEMBLE THE GUN BACK TOGETHER AGAIN to leave it nicely in a box in the forest. What??? Passports found underneath the world trade center, anyone? Why was Kash Patel wining & dining at a "swanky Italian restaurant in NYC" just hours after Charlie—his self-proclaimed "best friend"—was brutally murdered live on the world stage? He has a private jet - why didn't he use it to go there and investigate? What are the odds that at the exact same time Charlie was shot, there was a big senate hearing going on regarding the Epstein files, in which they concluded they were not going to release them? (A convenient time for a distraction) What are the odds that Trump and Bibi Netanyahu—in completely different timezones and with completely different schedules—posted a "Pray for Charlie" tweet at the exact same time, to the minute? How was a book titled "The Shooting Of Charlie Kirk" published on Amazon on September 9th...then quickly taken down from the website? And what about that "Charlie Kirk Dead at 31" song posted on Soundcloud a month ago? Many have commented that, after watching the Erika Kirk TPUSA press conference video, they intuitively got weird vibes from it, sensing that it appears she is acting. I won't inject any personal opinion on this one - go watch it for yourself, and draw your own conclusions. ALL OF THIS SAID: It could not be any more blatantly obvious that whether or not all of the above bizarre occurrences are just incompetence, insane coincidences, or some mixture of the two, there is something very big going on behind the scenes here, and we've been fed a gigantic plate of lies over the last few days of unfolding events, with most of the internet is eating it up faster than Kash Patel at a swanky Italian restaurant in NYC. The only question is: how deep do the lies surrounding this situation go? (Watch the final attached video for many different levels of speculation, for you to come to your own conclusions on where you draw the line) Question everything. Always.

₿en Wehrman

428,187 görüntüleme • 11 ay önce

🚨BREAKING: NASA physicist says astronauts have seen UFOs on Gemini spaceflights and other missions, UFOs have interfered with nuclear missile systems, and that the agency has systematically ignored key UFO data for decades. He also cites Japan Airlines flight 1628 as a 45 minute pilot sighting over Alaska involving radar data confiscated by the CIA and White House’s scientific advisory team.🚨 Kevin Knuth (University at Albany physicist, former NASA) lays out the most concrete physics-first frame for what UFOs are and what they can do. This episode centers on three hard points: repeated UAP interaction with nuclear assets, flight performance that breaks conventional engineering by orders of magnitude, and a growing civilian pipeline analyzing debris and isotopes outside black programs. Along the way, Knuth gets into his brilliant theories on Alien waterworlds and UFO propulsion mechanisms and we discuss bizarre astronaut sightings of red lights, “snake” and disc-looking objects in space. 1. The Ubiquitous UFO-Nuclear Connection: Knuth points to the global pattern: UAP show up around U.S. missile fields, Soviet nuclear assets, France, the U.K., and even civilian nuclear regions like Fukushima. Air Force Officer Robert Salas details events at Malmstrom Air Force Base: between September 1966 and March 1967, roughly 30 missiles were lost to UAP-related interference. Events like from witnesses beyond reproach convinced Knuth UFOs were impossible to ignore. 2. How UFOs Fly: 5,000 Gs Isn’t “Fast.” It’s Impossible Knuth uses the commonly cited estimate of the 2004 Nimitz UFO sighting off the coast of San Diego: 28,000 feet to sea level in ~0.78 seconds, implying roughly 5,000 G’s minimum. He contrasts it with the limits of modern fighters: an F-35’s wings fail around 13 G, missile frames can’t survive much beyond ~60 G. He cites a figure around ~11 gigawatts for that maneuver. More than the total nuclear output of the United States, packed into something roughly the size of an F/A-18. Even assuming 99% efficiency, the waste heat alone would be catastrophic. The object should melt. It doesn’t. This is not a scaling problem. It’s a category break. 3. How UFOs Interact With Water Knuth describes a case involving the Southland in the 1980s: an ~800-foot-long USO, roughly 150 feet in diameter, closing ~2 km in ~25 seconds, with an implied top speed around ~3,500 mph underwater. No wake. No water displacement behavior consistent with classical fluid mechanics. Yet sonar returns exist, meaning water molecules are bouncing off it while the object behaves like it isn’t interacting with the medium. 4. Physics Has To Break. Knuth’s conclusion is blunt: if the accelerations are real, you’re forced into the territory of inertia, gravity, and general relativity. Warp drive and “warp bubbles” are on the table, but even that has unanswered questions, like what a warp bubble does in an atmosphere. 5. NASA’s Documented Astronaut sightings: Knuth discusses accounts tied to astronauts and Apollo and Gemini-era spaceflight that suggest the phenomenon isn’t limited to Earth’s atmosphere. Gemini 11 involves audio of the sighting and a documented outage of the vehicle in one of the most debated cases in NASA’s history. Knuth explores the truth behind it. 6. The UFO Case With The Most Data Around It: Japan Airlines flight 1628. Cargo 747 Captain Kenju Terauchi, flying over Alaska. First: rectangular objects with lights scanning the cockpit, with pilots reporting they could feel heat. Then: a massive walnut-shaped object, described as multiple 747s in size, effectively an aircraft-carrier-scale presence, following the plane for roughly 45 minutes and moving side-to-side around it. Knuth cites John Callahan (FAA Chief of Accidents and Investigations) reviewing the incident. A meeting follows where Reagan’s scientific team and the CIA demand the data. Callahan copies it and keeps it under his desk, later making it public after retirement. The officials in the meeting reportedly say they’ve never had 45 minutes of radar data on one of these objects before. Knuth references physicist Daniel Coumbe (Niels Bohr Institute) analyzing the radar jumps, with extreme accelerations discussed in secondary analysis. The core point: radar-derived kinematics imply performance far beyond known human technology. 7. Reverse Engineering Is Real. And Failing. Knuth says he’s heard enough from credible people over years to believe there’s “nuts and bolts” craft work happening. He believes we just haven’t made any progress: its like a caveman looking at an iPhone. 8. The Isotopes Don’t Lie: He describes colleague Matthew Shadagas studying purported debris using neutron activation techniques to infer isotope ratios non-destructively. The core idea is simple: if you find isotope ratios that don’t occur naturally on Earth and don’t match asteroid patterns, you have a possible smoking gun. 9. They’re Not “Coming Here.” They’re Here. He echoes the Carl Sagan logic: they aren’t arriving from another star system every other Tuesday. He points to timing issues like Fukushima sightings the next day. If they were truly interstellar without exotic travel and comms, the lag alone breaks the story. His best bet is underwater bases, with water offering stable temperature, shielding, stealth against EM detection, and access to energy and minerals. 10. The Cover-Up Is The System Knuth frames the modern UAP landscape as a collision between overwhelming sensor/witness evidence and institutional incentives to bury it. The result isn’t “no data.” It’s data that gets siloed, seized, and stigmatized before it ever reaches the public. Why this matters: This is what the UFO question looks like when you treat it like a serious scientific inquiry, not a cultural one. Nuclear site surveillance is patterned. The flight performance exceeds known engineering limits by orders of magnitude. And the most credible testimony isn’t theatrical. It’s documented and coming from the highest levels of credible witnesses. If you want hardcore UFO science, watch this episode with Kevin Knuth, in the reply 👇

Jesse Michels

564,384 görüntüleme • 7 ay önce

The Sanctity of Life — Primary all the RINOs! Not a single word was written or prepared for this speech. A man came up to me immediately after this in tears as I was getting a club soda from the bar. I had no idea this speech and the MNGOP convention, would reveal so much about our party. Both good and bad, both inspiring and horrifying! I always go into convention hoping for the best because the people ultimately get to choose and that I see as a blessing for which we should be grateful. Often the deck is stacked and yesterday was no different. From changing the predetermined speaking order, or not getting the correct time limit for my speech, to having the nominations committee announce a reservation against me to the delegates that I WASN'T abiding by the endorsement. Which was a complete lie, I've been pledged to abide by the endorsement for the last 2 cycles since 2024, including my signed pledge for this 2026 cycle. In fact is was the MNGOP establishment that didn't abide by the endorsement and even spent party money to pay a man (Michael Brodkorb), who endorsed Kamala Harris, to trash me after I was endorsed and nominated. Not a very Republican Party! What was the most shocking though, is that so many delegates voted for Tafoya, who openly refused to abide. About 1/3 if you trust the clickers. Which as an aside WERE A COMPLETE MESS... Imagine a party that wants secure paper ballots but uses electronic clickers at our own convention. Long time MNGOP activist and House Rep. Walter Hudson stood up and pointed out some irregularities before the endorsement began. Aside from all that I was mortified to discover many, too many, delegates actually believe it appropriate to waver on our conservative and Christian principles to "win" the election. By 1/3 endorsing Michele Tafoya, they sent a message loud and clear, the ability to raise money (PAC money), popularity or "moderation" to win, supersedes our value on the sanctity of life. On protecting the unborn. In doing so they have declared war on our faith and a pillar of the Christian conservative movement. We have no more back steps to take. Christians have been pushed to the cliff's edge in this country and all around the world. Attacks from the same people who want to destroy this nation. It is time to rededicate this country and nation to God, but it can't just be symbolic or something to piss off liberals. We have to mean it and if we don't start with the unborn we will be undone. I will stand up and set the standard. As for our Navy man Adam Schwarze, who eventually was endorsed on the 6th or 7th ballot... He doesn't currently have his Trident, and that wasn't mentioned as a "reservation" by the nominations committee. He was simply deem "qualified". The trident is between him and the Navy. For me, if you publicly laugh, about killing thousands of people including women and children, or dropping white phosphorus on them... You too have a problem with the sanctity of life. We may have to fight a war, we are currently in a war around the world and here at home. We may have to kill, we may even have to kill women and children unfortunately, which I hesitate to even say... But never, under any circumstances, should we laugh about it. It's a lack of maturity, seriousness and sacred honor. In this election, it's going to prove to be a lack of "electability". As for the revenge of these RINOs, this has been coming full tilt since the moment I won back in 2024. When I said I won't take a single back step, I'm starting with you capitulators, collaborators, traitors. See you in the primary! I now return the favor you granted me and workaround you were willing to grant Michele Tafoya. Do Minnesota Republicans statewide value the sanctity of life? How much do we have to lose to realize a country without God cannot survive. Our nation without God does not work... REFERENDUM! Enough is enough, Christ Is King! Royce White for U.S. Senate MN 2026 America 1st, Just Right™️

Royce White 🇺🇸

12,845 görüntüleme • 2 ay önce

🚨BREAKING🚨: UFOs have been monitoring sensitive nuclear and military sites all over the world. “New Jersey Drones” are a complete and total misnomer. These unexplainable “New Jersey Drones” have now been spotted at 19 sensitive military sites GLOBALLY. And those are just the bases publicly reported on by Western media that share information with the United States. They’ve also been spotted at nuclear sites like the PSEG Salem Plant in New Jersey. It’s impossible to make sense of this if you don’t know that 167 WHISTLEBLOWERS—employees at nuclear bases, often with Q clearances—have already come forward bearing witness to UFOs flying in and around American critical infrastructure since the 1940s. This is documented in an incredible book written by Robert Hastings, aptly named UFOs & Nukes. We produced a documentary with Hastings and interviewed two of his best witnesses directly—Bob Jacobs (Vandenberg, 1964) and Mario Woods (Ellsworth Air Force Base, 1977). This conversation will blow your mind but also help you make sense of the incoming president’s statements on UFOs and sightings all around the world today. Link in reply. Key Takeaways: 1. UFOs have been systematically surveilling nuclear sites GLOBALLY (not just in America). Lino Fukushima (Japan)—a town obsessed with UFOs, even housing a dedicated museum—sits near a civilian nuclear grid built in the ’70s. Bariloche (Argentina), also with a nuclear research facility, has had multiple sightings. Chernobyl had multiple eyewitness UFO reports after their spill as documented by Harvard PhD Jensine Andresen. Roswell was home to the 509th Atomic Bomber Squadron (the world’s first). The Ariel School sighting in Zimbabwe involved 60+ children right next to a uranium mine. The nuclear connection is widespread and ubiquitous. 2. Witnesses describe UFOs disabling and tampering with nuclear missiles, including at Malmstrom AFB (Montana) and F.E. Warren AFB (Wyoming). In 1967 at Malmstrom, 10 missiles were rendered INOPERABLE by a blazing red UFO flying overhead, witnessed by multiple ICBM security personnel—often called the ‘Echo Flight’ incident. It reportedly involved at least a dozen on-duty personnel who saw the bright object hovering near the silos. Captain Robert Salas insists it was a genuine unidentified craft—one of the most widely discussed UFO disruptions of a nuclear system on record. In 2010, The Atlantic covered an hour-long power disruption at F.E. Warren AFB (October 23), taking 50 Minuteman III missiles offline. President Obama was briefed. Robert Hastings spoke with missile technicians there who attributed the outage to a cigar-shaped “tic tac” UFO hovering near the base. 3. Whistleblowers and military veterans involved in these UFO-nuclear incidents have faced intimidation, stalled promotions, and in some cases, demotions. Many served under the military’s Personal Reliability Program, rigorously screening their mental and physical health before receiving their jobs. As guardians of America’s most critical defense assets, they work under immense pressure — all of their incentives cut against speaking out highlighting the veracity of their testimonies. 4. Mysterious drones and UFOs continue to appear over sensitive sites like New Jersey’s Salem nuclear plant, Wright-Patterson AFB, and beyond. Multiple security personnel at Salem reported unexplained aerial objects in restricted airspace (2018), prompting heightened alerts. Wright-Patterson—long rumored to store recovered UFO materials since Project Blue Book—has also logged similar reports. These ongoing incidents align with Hastings’ extensive documentation showing UFOs targeting nuclear research and defense sites. 5. During the 1962 “BLUEGILL TRIPLE PRIME” nuclear test—part of Operation Fishbowl at the height of the Cuban Missile Crisis—footage reportedly shows a bright object “tumbling out” of the nuclear fireball near Johnston Atoll. In an interview with Ross Coulthart (Ross Coulthart), former Australian intelligence official Geoff Cruickshank cited U.S. Navy deck logs indicating that the USS Safeguard and USNS Point Barrow recovered unusual, highly radioactive “spherical” debris afterward (the video of the test hides this UFO with a inexplicable white triangle superimposed on it). Harald Malmgrem, advisor to 4 different presidents (and JFK at the time), a man with credentials beyond reproach, discusses this UFO wreckage ending up at Los Alamos where JFK visited in November of 62’! This POSSIBLY explains JFK’s request to see data on UFOs from then CIA director John McCone right before his death. And incoming FBI director Kash Patel’s hints of some weirdness we wouldn’t expect hidden in the JFK file. 6. Top UFO “debunkers” often hail from America’s atomic programs—like Dr. Edward Condon (a Manhattan Project alumnus whose 1969 report shut down Project Blue Book). Condon was an extremely close confidante of Oppenheimer and Vannevar Bush. And now, Dr. Sean Kirkpatrick (AARO Director with past work at Oak Ridge National Laboratory etc.). Could their nuclear program backgrounds point to a coordinated effort to dismiss the “UFOs & Nukes” connection—despite decades of credible reports linking UFOs to critical nuclear sites? We are on the verge of a massive paradigm shift for humanity. You can ignore this data or throw it in the junk pile, but refusing to contend with it won’t change anything. It’s there—and requires serious scrutiny and analysis. This is especially true if we want any real, non-brain-dead understanding of today’s situation. The patriots documented by Robert Hastings need to be heard. Full video👇🏻:

Jesse Michels

766,357 görüntüleme • 1 yıl önce

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! Be sure to check out our Patch 2 Highlight Video and the full patch notes below. ⚔️ Performance: • Performance Mode now lowers texture resolution, reducing crashes on lower-end machines • Numerous Significant CPU optimizations • Fixed performance degradation that might occur on some gamepads • Fixed numerous memory leaks • Reduced instantiation spikes for numerous objects • Disabled detail meshes on generic humanoids faces when not needed • Reduced latency, overhead and improved stability of GPU Culling • Optimized texture resolution and memory budgets for Steam Deck • Optimized Art content in Ship Prologue and its cinematics • Removed unused weapon assets to free up memory • Removed leftover developer tools to free up memory • Optimized CPU spikes of a variety of common content loading operations • Added texture streaming for character portraits during dialogue interactions to save memory • Fixed some persistent log spam being generated by potatoes in Nameless Pass • Cleaned up numerous NPC prefabs, reducing memory footprint and instantiation costs • Optimized Ambient Occlusion Rendering • Extended GPU culling usage for more cases • Configured and optimized pooling for more prefab instantiations reducing CPU spikes ⚔️ Gameplay Systems: • Added new Respec System! ⚬ Players can now Respec by examining the statue in the Cerim Crucible Atrium ⚬ Respec allows players to take back Attribute Points that have been allocated at the cost of 1 Fallen Ember per Attribute Point returned ⚬ Players can then allocate returned Attribute Points for no cost at the Respec screen or in the existing Stats screen ⚔️ Quality of Life: • All weapons can now be equipped regardless of their Attribute Requirements to allow players to try out weapons they acquire ⚬ Weapons that the player does not meet the requirements for will deal less damage through negative scaling on the Attributes that are below the weapon’s Attribute Requirements • Inventory Items can now be docked to compare them ⚬ Press F (Keyboard) or Y (Controller) to dock items and hover other items to compare • Brought back the Misc category to the Inventory ⚬ Housing items, Runes, Fallen Embers and other miscellaneous items will now be sorted into this category and free up space from other categories • Vendor screens are now sorted by item type so that items are more organized for purchase • Improved Stamina player HUD brightness for better visibility, and readability of stamina debt • Added side notifications for when Danos Sacrament Upgrades are completed • Added Floor Indicators under the Clock HUD to show the Cerim Crucible floors • Improved visibility of LB/RB button icons for Equipment HUD on Steam Deck ⚔️ Settings: • Added support for Upscaling with DLSS 3.7 and FSR 2.2 • Added custom key rebinding options for Controller • Added support for Mouse Buttons 4,5 and F1-F12 Keys for custom Keyboard bindings • Default Keyboard layout set to Mouse+WASD • Added support for worldspace Player HUD (Stamina wheel, NPC name tags, etc) brightness to UI Brightness setting ⚔️ Content Additions: • Added a new set of enchantments • All Throw runes can now be added to Spears ⚔️ Loot: • Added Pig Sticker Blueprint to Fillmore's Level 1 Shop • Added Assegai Blueprint to Whittacker's Level 1 Shop ⚔️ Balance: • Nerfed Throw runes ⚬ Reduced Poise Damage on all Throw runes ⚬ Reduced Damage on Ice Throw Rune • Nerfed Focus Regeneration enchant curve so that it no longer generates too much Focus too quickly • Focus Regeneration enchantment no longer drops with Gloves and now only drops with Helmets • This includes enchanting items at Eleanor • Falling Sky and Woodland Protector’s initial item levels were set too high and have been lowered to the intended levels ⚔️ Weapons: • Updated animation for backstabbing with Staves, Spears, Greatswords and Great Hammers • Updated visual effects for Piercing type weapon attacks (such as Spear or Rapier) ⚔️ Enemies and Bosses: • Polished Darak boss fight ⚬ Improved behavior to prevent him standing idle after attacking ⚬ Improved behavior when fighting ranged builds • Added Bite Attack to Plague Rat • Added Back Attack to Risen Axe Bruiser • Added escape logic to Risen Fire Bomber • Added Elemental Affix visual effects to Nith Brute, Nith Screamer and Shackled Brute • Adding cloth simulation to Boarskin Bruiser • Polished rigging on Plagued Boomer • Reduced camera shake intensity on Risen Hammer Bruiser, Boarskin Bruiser and Riven Twins • Smaller enemies can now smash breakable objects (barrels, crates, etc.) ⚔️ NPCs: • Changed the name of the worried woman in the Sacrament Town Square to Nell • Polishing dialog for Druo, Lucian and Everwyn • Updated the dialog for NPCs at the Cerim Gate in Nameless Pass • Added eavesdrop to Sleeping Guard Gerard in Sacrament ⚔️ Areas: • Improved collision, faders and set dressing in Prologue Ship, Orban Glades, Mariner’s Keep, Nameless Pass, Sacrament, Multiple Sacrament Interiors, Cerim Crucible, Cerim Cave, Riven Twins Boss Arena and Potion Seller Cave • Polished lighting for the ship in Prologue, Sacrament and Cerim Crucible • Updated foliage in various locations • Added physics and wind simulation to Spruce trees ⚔️ Cinematics: • Polished animations for characters in the Inquisition Arrival cinematic • Improved lighting, character rim lighting and volumetrics for the Prologue Ship Crash Outro and Inquisition Arrival cinematics • Removed a background character who was blocking part of the view in the Inquisition Arrival cinematic • Fixed cloth and camera pops in the Inquisition Arrival cinematic ⚔️ Audio: • Environment update for Sacrament: ⚬ Added Ambience Emitters for certain Residential and Vendor buildings like the Cook, Tavern, Woodcrafter and Enchantress ⚬ Updated zone beds and oneshots for unique parts of town (Cemetery, Poor Area,Training Grounds, Dasha Sanctuary) ⚬ The church near the cemetery now has bells ringing to service playing at certain times of day, followed by churchgoers praying and chanting from behind the doors. ⚬ Updated ambience for Sacrament Town Square to feel busier during the day ⚬ Updated environment audio for the Cerim Gate zone in Mountain Pass • Increased audio buffer to help alleviate audio crackle artifacts • Increased available audio resources to help prevent sounds from dropping out during long play sessions • Updated audio for Cerim Vision cinematic • Updated audio mix for Barrel and Crate destruction • Saluting Guards in Sacrament now have sound • Added Weapon-specific Impacts on parrying and blocking actions • Added ladder sliding sound effects for Kickdown Ladders • Added sound effects for going down Ladders • Added new sound effects for Plague-Enchanted weapons • Polished audio for Bounties enemies • Fixed missing sounds for Plagued Mutant Soldier • Fixed rain sounds appearing in Sacrament Interiors • Fixed enchantment-specific weapon whooshes cutting a bit too early • Fixed NPCs not making footstep sounds when walking around • Fixed environment states sometimes not resetting when returning to the main menu ⚔️ VFX: • Blood effects are now juicier and used more often! • Improved blood visual effects attachment to characters bodies from attacking and getting hit • Increased intensity of shiny item drop VFX ⚔️ Bounties and Challenges: • Updated Crustacean Conundrum bounty to spawn 14 Crabs while still only requiring 8 Crabs be killed to complete ⚔️ Localization: • Added and updated localized text in many places across multiple languages • Added localization support for new Controller Remapping screen and for various missing localized elements • Fixed incorrect font on the Activities screen ⚔️ Bug Fixes: • Fixed various enchantments on unique weapons and rings that weren’t working properly • Fixed Rested Bonuses for sleeping in beds • Fixed Key Items respawning after pick up • Fixed navigation in Nameless Pass which was preventing certain enemies and the Riven Twins boss from patrolling and moving to the player • Fixed Echo Knight falling off the arena and blocking progress • Fixed Cerim Armor missing upgrades at Filmore • Fixed Risen Pavise, Eye of the Beholder and Wooden Howler Shields not showing their proper models • Fixed SHIFT key not being recognized in the Main Menu • Fixed certain environment textures overriding certain armor textures • Fixed certain armor having missing or incorrect cloth simulation • Fixed rigging on certain armor • Fixed The Wallow boss attacks not having sound effects • Fixed Falling Sky Blueprint not giving the Unique version of the weapon when crafting • Fixed an issue where completed but not yet turned in bounty/challenge rewards were being automatically given to the player at reset • Fixed wall cannons not firing in Cerim Crucible • Fixed XP UI not showing “Max Level” after reaching the level cap • Fixed Level and XP UI being present without a Character selected in the Main Menu • Fixed “Long Area Name” appearing on the map where map is unavailable (such as Cerim Crucible) • Fixed being able to skip through locked doors in The Shallows • Fixed players getting stuck at the end of the entrance corridor in the Echo Knight Arena • Fixed Enchant Item Challenge counting enchanted items that are picked up • Fixed mortuary guard popping in on screen during Spoken and Unspoken quest • Fixed extra Elsa map marker during the Spoken and Unspoken quest • Fixed Giles and Petra standing instead of sitting on the chairs in Caroline’s Inn • Fixed Arrows not hitting Plagued Wolf • Fixed Wolf and Plagued Wolf target point • Fixed Tanth Knight getting stuck during patrolling in Mariner’s Keep at Endgame state • Fixed Darak leaving his shield in Orban Glades when he escapes • Fixed chest opening VFX in Performance and Balanced quality presets • Fixed Wolf having a dance party after death • Fixed Chest floating in the air in Mariner’s Keep • Fixed incorrect texture on the Crafting Table • Fixed 4096x2160 resolution appearing as 256x135 aspect ratio, instead displays as 1.9:1 • Fixed overblown bonfire lighting at The Shallows • Removed rogue rim light at The Shallows • Removed lighting debug shortcut See the full patch notes here -

No Rest for the Wicked

184,300 görüntüleme • 2 yıl önce