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Artifacts have been reworked! Charges are gone, replaced by focus, which your hero generates in combat. Each artifact has its own focus cost. We also added one more artifact slot, increasing build variety and letting you save situational artifacts for the right moment. #MMORPG

20,134 次观看 • 1 个月前 •via X (Twitter)

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LLM Artifacts Connected to Andrej Karpathy's LLM Knowledge base idea, I've been building out a fun way to generate dynamic artifacts from these knowledge bases with the goal of discovering and revealing meaningful and deeper insights. LLM KBs are hard to consume for humans, as I think they are more built for agents. So the question is, what form would be useful for humans to take actions and make important decisions? That's what I am trying to figure out with these artifacts. The artifact example shows a pulse on HN discussions around AI-related stories. The insights can go deeper, of course, but this is already super fun and thought-provoking, like some of my favorite podcasts. The format and depth matter a lot. The aggregation skills of agents are outstanding if you tune the prompts and skill carefully. I built this artifact generator in a few minutes through an agent skill, but I feel like there are so many ways that LLM-generated information can be used and consumed. Like generating deeper insights and analysis, and things that are just not feasible for humans today. The generated artifact (including its data and design) serves as reusable templates or can be updated in real-time via auomations, which is something I am also working on. It is truly an insane way to monitor and track information. Better than a newsletter. Better than newspapers. There is something about this that gets me really excited about the future of AI agents for knowledge generation and discovery. Lots of hidden gems everywhere just waiting to be discovered and acted on if the information is presented correctly. This is not perfect. The format, style/prose can be improved, but this is easy to customize via skill. You can personalize it to your liking. I feel like these dynamic artifacts are going to emerge as a strong new medium to stay on the cutting edge of things, both for agents and humans. My target is research, of course. This was just a basic example. Besides animation, I am also targeting other components like voice, videos, images, slides, etc. This space is full of opportunities to explore. Skill for this coming soon.

elvis

31,295 次观看 • 4 个月前

HTML Artifacts are a big part of how I work with agents now. Artifacts can be more than just static files. When combined with agents, they can take action or help you take action. This unlocks all kinds of interesting ways to work with agents. This is clearly the future. Check out this writing and scheduler artifact I built in a few minutes. It uses a bit of HTML and JS. All the data is in markdown (Obsidian vaults), so the agent can access and modify it at any time. No DB needed. No sophisticated functionalities. The agent decides all that for me based on the skills, context, and memory it has access to. The best part about this simple stack is that all the important information stays with me. This has allowed me to build a recursive self-improving system and automations that can better tap into coding agents like Codex or Claude Code. I could have paid or built an entire app for scheduling posts, and there are so many of them out there. But I don't need to. I've realized a simple artifact does the job. And the simplicity of it is actually an advantage. Very little maintenance for very high returns on personalization, time, and efficiency. The other benefit of this is that I can add features as I please. That level of personalization feels magical, and we should all be pursuing more of it. All of this just keeps compounding. Of course, this example is just about writing. But I have similar artifacts for research, design, experimentation, evaluation, and so much more. And no, I didn't actually publish the post example I shared in the clip. It was just for demonstration purposes. I actually spend more time than this when writing together with agents. Lastly, having built my own agent orchestrator tool has made me realize that simplifying the tool stack is a superpower. If you are curious about how all this works, I will do a live session next week:

elvis

18,374 次观看 • 3 个月前

Some insider info regarding Deadlock PvE. The PvE mode features 4 game variants and 7 different stages* (*?). Heroes have a progression system and personal Artifacts (currently one of the testing options). ​You kill monsters and get a chest containing an item. In one of the variants, chests drop from bosses. In another, they are rewarded for completing challange (potentially along the lines of: "kill 100 monsters using the 1st skill, get upgrades beneficial for the 1st skill"). Items can stack and be upgraded (similarly to Streetbrawl, but like you'll get 4 items, but each duplicate will affect the damage percentage, radius, etc.) The number of items and possible upgrades is limited. There are also legendary items from Streetbrawl, as well as a new type of item (artifacts) that have a separate inventory slot. ​Bosses can disable your stamina and items, and affect both you and the monsters in general. The final objectives differ for each mode, but exact descriptions are not available yet. --- ​In reality, this is the exact same thing that happened with StreetBrawl 6 - Valve threw in a wide variety of ideas and is currently testing them. (For those who don't remember, there were initially many different rumors about how StreetBrawl worked, but the final 4v4 system, random items, and round-based combat remained). Information from an anonymous source who previously discussed the mod-split in the Ranked update and the item changes in the Minor Update (prior to the Ranked update)

DEADLOCK PROJECT 8

212,921 次观看 • 19 天前

Today we are leaving for North Bengal. I will be staying there for two days to see rescue and restoration works there. My Chief Secretary is accompanying me, DG of Police has already gone there. Police and administration have been doing rescue and restoration operations in all affected areas. Community kitchens have been opened, distressed people are being given all-out support. Tourists are being safely evacuated and where hotel accommodation is to be arranged, that will be done at our cost. North Bengal State Transport Corporation and our other transport organisations are mobilizing streams of special Volvo and long-distance buses for evacuating the stranded tourists. While death cannot be compensated, we shall give Rs 5 lakh to the families of each deceased, and a Special Homeguard' s job to a kin in each such family as a special gesture. I shall visit some areas in North Bengal today and tomorrow, and our administration will reach out all humanitarian help to all those affected by the flood in each place. If the Central Government did its job of dredging of the Ganga-Hugli river at several critical points, and if DVC did its desiltation works which it is not wilfully doing, if their dams and barrages were not so used in this manner against us, and if central government money was spent for the necessary public works in Bengal rather than squandering funds away in other unrelated pursuits, our people would have been spared of the man- made flood that we are facing in large tracts of North and South Bengal in this season. Our own Irrigation works and check dams etc have been useful in arresting the damages in many areas. We are there, always, every moment. Sharing some photos showing our police, fire brigade and disaster management officers and men in rescue operations at this moment.

Mamata Banerjee

21,588 次观看 • 10 个月前

gm, so a bit of a look ahead for BRAINROT COMMUNITY BUILDING > TRIALS > BURNS this weekend we launched the discord, working on the community API(CPI) for community members to start building whatever they want. Looking to launch the CPI early this week. working on the next big release which will be the agentic trials. each token gets trialled by a team of agents and receives metadata tags as a result. Trials will be replayable and viewable for every token. The metadata will serve a function when burning (more on that later) after the trials we will launch THE LAB which will be a place where you can manage your burns and modifying your remaining BRAINROTS after burns. This period right now is for building the community, and accumulating BRAINROTS. I have been talking about a few of these things in our private channels at greater depth, and will talk more about them in the near future. The plan for BRAINROT is to have the community have agency, choice and an active role in shaping the collection through burns, modifications and re-rolls. These will unlock new body types, new fashion and new accessory types and even more diversity into the collection. There will also be an option for creating legendaries which are custom designed either by me or an artist of your choice where possible. These will come at a great cost in burns though. It's been amazing seeing this community starting to grow, and if you have been on the outside looking in, don't worry, you are still very early, there is so much more to come. join us and rot your brains.

Nuclear Samurai

16,710 次观看 • 2 个月前

After a few more hours, I think I've figured out Opus 5. Opus 5 is trained to be more agentic than anything I've used. All Claude 5 models are like that. So what changes? The way to interact with Opus 5 or contextualize it won't work the same way as with other models. It loves exploring, so it doesn't need much guidance for it. Unique preferences, artifacts, and references compliment it well and enable cleaner and more effective exploration and execution. Now that it can explore more effectively on its own and understand intent better, the best thing to do is to get out of its way (e.g., it doesn't need examples of your preferences; a clear high-level description of it works best). It's truly agentic in that sense. A good first step to provide better context for Opus 5 is to distinguish between what's situational and what needs persistence. Regardless, persistent system prompts and CLAUDE.MD needs to stay lightweight. Remove memories and tool descriptions from these. CLAUDE.MD is also a great place to tap into progressive disclosure by linking command/skills to it. On the situational side, agent skills and auto-memory can leverage progressive disclosure and the improved ability of the model to use its external context/knowledge. Conflicting and unnecessary instructions, which are common at this layer (mainly to ensure reliability), are going to throw off this model easily. That's the biggest change I had to make. Simple, clean, and clear prompts and skills work best. I had to clean a lot of my skills and system prompts. The way I prompt remains the same (usually clear and well-scoped). MCP tool descriptions are also more descriptive and have been deduped from the system prompt. Anthropic released a guide on the new rules for context engineering, which was helpful here. I started to test the recommendations and created a little artifact with the things that worked along the way. This might feel like a lot of work. Believe me, it has been frustrating. But I think we can expect future frontier models to become more agentic and smarter at figuring out the right context/gaps. The best thing to do is to prepare for that now. Boris Cherny mentioned that Opus 5 is their least prompt-injectable model yet. I am not sure if that was something they intentionally trained for or if it emerged based on how it was trained, which is to be extremely agentic in nature and more direct in execution.

elvis

37,685 次观看 • 1 个月前

Rosy Team 💌 ❝This day, for you and for us, is warm, joyful, and one that shines with stars in the river of time Perhaps, right now, you're still working hard, or maybe you're already in your sweet dreams Yet this phrase, "Happy Birthday Zhao Lusi," which has been repeated by countless people, will become the most uplifting and reassuring force of today! It will be a force that brings a smile to our faces from the beginning to the end of the day These forces come from every corner of the world, gathering together, and at this beautiful moment, we raise our glasses in celebration with you, separated by the full moon, the sunrise, clouds, and waves Look, so many people love you! May you, at 26, become a "more mature child," handling things with calmness, yet remaining romantically innocent. May you have the strength to challenge the rules of the world, and genuinely say, "Growing up is wonderful." You can also boldly remain a child, protect your inner self more firmly, and pursue what you love with greater determination. We have walked through your 25th year together. We’ve savored the pear blossom wine hidden beneath the phoenix trees (A Yin), held Duan Wu— who has picked pearls from the depths of the sea, in our hearts, remembered the bright and sparkling smile of Xu Yan, and are moved by the passionate vivacity of Ruan Yu who runs barefoot. In the future, we will accompany you through more roles in life, experiencing each moment when you give your all. We believe that they will bring even more unique brilliance into your world. This pure and open heart will surge like the ocean and stretch endlessly like green grass. At 26, we’ll still be here. Wishing you a Happy Birthday, be happy everyday. May you have days that are fun, full of hope, and endless anticipation 🎂❞ HAPPY BIRTHDAY ZHAO LUSI #RosyBloomsAt26

jov

15,037 次观看 • 1 年前