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As an iOS dev, I never imagined I'd be creating a native app on the iPhone/iPad itself — no Xcode, no Cloud server, no Remote session. Introduce a new Minis Skill: ios-dev(C/ObjC only now). Compile, self-sign, install, launch, read logs — all of it happens on-device. The demo: one... show more
45,095 görüntüleme • 13 gün önce •via X (Twitter)
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xcode-free on-device builds sounds wild, curious how far signing goes

whats the app name? is it mobile harness?

技能链接可以分享一下吗 期待

点击显示原文可见,可能被翻译吞了

This is for the biggest Obj-C fan @fromjrtosr 🤣

これですね。

ok wow wtf i just connected it to my iphone and wow , it works i will test it out for sure !

ちなみに、これは何のアプリを使っていますか?

There goes the 'I'll fix it when I'm back at my laptop' excuse.

Very cool I bought my hardware, I would like to do whatever I want with it

Incredible! I once wanted to do this as well. I'm so happy some talented folks eventually brought it to life, even if it wasn't me, now its time to read your source code.

技能在哪呢?我没看到啊。

点击原文可见可能被翻译吞了

太强了…但我只喜欢Swift

This is wild. From my testing the real bottleneck is usually the free Apple ID 7-day provisioning expiry — how does the skill handle re-signing? That part would decide whether this stays magical or becomes a weekly chore.

self-signing is the constraint here, which entitlements can these apps use on stock devices

DeepSeek4.1flash 确实非常好用

as someone building on-device tools too, this is awesome to see 🔥

Rough UI and all, that's a fun milestone, Ethan. What was the hardest part of getting the whole build loop running on the phone?

Compiling, signing and installing entirely on the iPhone is wild. Even C/ObjC-only for now, it's a glimpse of the "iPad as a real dev machine" future people have wanted for years. How do you handle re-signing over time?

Can you open the same project in Xcode later and keep working on it?
