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as an unreal authorized instructor & c++ programmer, i’m building an oldschool 70s open-world game 100% in blueprints live on stream over a year. why? to prove games can be build without traditional code. drop your blueprint-only games below. let's show epic. #FreeBlueprints

16,092 次观看 • 2 个月前 •via X (Twitter)

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Gaming x AI is about to go INSANE w/Remix (formerly Farcade) Everyone knows AI is the hottest narrative right now. Next, it’ll be the crossover between gaming and AI. Imagine an app where you could: - scroll through mobile games like TikTok - create and launch your own games with an easy to use AI in less than a day - speculate & own the games with an infinite token ecosystem Now stop imagining and listen to chuckstock on 100x Podcast show you exactly that! Timestamps: 00:00 - Intro to Farcade AI 01:51 - How far along is Farcade AI in their development? 05:34 - Why build Farcade AI with crypto/blockchain capabilities? 09:38 - UI/UX of Farcade? 11:50 - How easy will it be to create your OWN game in the Farcade? 13:23 - How will making a game work & what happens once a game is launched? 15:46 - What will you need to access the Farcade AI tools? (Farcade Token teaser) 16:59 - Farcade Token airdrop live right now? 17:59 - Will games built on Farcade have their own tokens? 20:11 - What happens if a dev abandons their game? 23:54 - How advanced will the games be inside of the Farcade? 29:19 - Will games be able to hold the attention of players? 31:03 - Will we see the Farcade on the App Store & Google Play Store? 34:37 - Will game creators be able to incentivize gamers through their own earning mechanisms in their games? 37:39 - Why is Farcade building on Base? 40:52 - How is Farcade handling VC's and TGE? 46:16 - Closing thoughts & how to engage with Farcade

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To all the Dense & Uneducated Pretendo fans complaining about #NintendoSwitch2 Game KeyCards: - Game KeyCards require a ONE time download - Game KeyCards are NOT tied to an account - Game KeyCards are NOT tied to the eShop - Game KeyCards function exactly like regular game cards - Switch 2 has only TWO card options available(For now) to Devs - 64GB Regular card & Game KeyCard - NS2 Cards are more advanced tech and more expensive to make than NS1 Cards - Game KeyCards reduce development time as 3rd Parties do not have to include Card production - Game KeyCards gives NS2 FULL content, Feature, and Visual parity for 3rd party games since Devs do not have to downgrade/Strip a game to fit on a 64GB Card. Large games & high-quality assets are very difficult to fit on a 64GB game card - Game KeyCards insures game pricing parity with other consoles. Otherwise, the production cost will be passed on to you in the form of a higher price for the same game on other consoles. Unless 3rd party is confident the production cost will be offset by High sales of the 64GB game card -Without the invention of Game KeyCards you would see digital only 3rd party games or, Most Likely, 3rd party games not released on Switch 2 at all - NS2 game cards & Game Keycards will balance out as production costs drop over time, and Nintendo will be able to make higher capacity Game Cards - Nintendo invented Game KeyCards as a roadblock to stop the push for a digital only games industry - Anything you can do with a NS2 Physical game card, you can do with a Game KeyCard So please STFU with the lies, misinformation, and delusional BS. ENJOY the best & equal 3rd party support on Nintendo console in DECADES, and let this situation play out like it's supposed to 🫶🏽

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