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As token costs keep climbing 📈, where else can we find efficiency gains? Partner Spencer Farrar dug into how Sail Research is answering this question with more efficient inference and long-horizon agents. We're proud to back their Series A.

14,032 просмотров • 1 месяц назад •via X (Twitter)

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GM! Thanks for sticking with me through these long posts as we dive into the complexities of Kaidro. Today, let's talk about the development of our animation series. We haven't discussed this much because it's quite detailed. Where are we with the animation series development? It's a complex answer because our IP spans multiple mediums. Here's a simplified breakdown: - Learning from Anime: Like popular series such as "Fullmetal Alchemist," "Naruto," and "One Piece," where manga serves as the storyboard for anime, we've taken a similar approach but with a twist. - Starting with the end in mind: We began by creating 3-D assets in Unreal Engine 5 for our Webtoons and print manga. This choice allows us to use the same high-quality assets for cinematic TV, movies, and games, reducing costs and enhancing consistency. - Asset Reuse: By developing assets once for high-quality output, we can use them across comics, games, and animations. This method, similar to what was done in "Arcane," involves hand-painting over 3-D models for a unique look. - Cost and Efficiency: This approach isn't common due to its difficulty and the need for story consistency. However, it allows for smarter production, echoing the methods of visionaries like Disney and Hanna-Barbera, ensuring we can sustain and grow our IP like Pokémon. Current Status: - Pre-production: We're well into preproduction, with story development, storyboards, color scripts, and asset creation nearly complete. This groundwork usually takes years but we're ahead. This is because what I listed above are the mangas. Each manga counts as two episodes. And because each of those are fully developed, we have all the information we need to develop an episode. - Production Timeline: We're set to move into full production in 2025. Post our animation lock-up system with the community we am to go into full production after that in January. - Quality and Speed: An example of our efficiency is the cinematic for December 18th, where we reused game assets for backgrounds, finishing 43 scenes in just a month, which is exceptionally fast. Why This Matters: - For Investors and Community: This strategy not only reduces costs but also extends the life and reach of Kaidro, ensuring long-term success. We're significantly further in our animation development than most Web3 projects, maintaining high quality while pushing boundaries. Our hyper focus is on the production pipeline to allow for the anime to come to life. LFG $KDR

Robert Simons | $KDR 🐉

37,835 просмотров • 1 год назад

Here we go again 🚀! Excited to announce that we're building A1Zap (YC W25) with Pennie Li and that we're in the Y Combinator W25 batch in San Francisco! What is A1Base? A1Base gives AI Agents a real world identity for work. We do that by rebuilding Twilio and Okta from the ground up, putting AI Agents first. This means developers can make AI-first agentic applications 10x easier with our API's. ⁉️ Why are we doing this? Because there's a huge torrent of new valuable companies possible with AI agents, but to get their AI Agents to users, they have to chain custom apps, chat interfaces, awkward Slack integrations, browser bots, and wrestle with Twilio’s legacy API (which is built for marketing). We solve this by providing developers with an easy to use API to interface your AI agent with humans/coworkers/users where they are in this case in Whatsapp, Slack, Teams, SMS and more) - with AI Agent features built in. These digital workers are poised to transform how we work and we're the critical infrastructure to help them interact naturally in human workflows. We're not just building another AI tool. We're creating the infrastructure that will enable AI agents to become a natural part of the workforce - handling everything from customer support to sales development to creative work. We're backed by Y Combinator and working with founding teams who share our vision. We believe that in the near future, AI Agents with human coworkers will enable us to pursue more creative and impactful work. Our mission is to help developers build AI Agents that people can partner with and rely on as trusted allies—always with a human-first mindset. If you're thinking about the Agentic future of your company reach out! If you're looking to build your first AI Agentic company - reach out too - we have some amazing open source templates to get you started on the journey. Excited to share more of what we're up to soon 🔜.

Pasha Rayan

53,950 просмотров • 1 год назад

In this episode, Engram co-founder and CEO Dan Biderman joins allen to cook Mediterranean meatballs with yellow rice and talk about building AI that actually learns from you: why long context, RAG, and compaction eventually break down, how Engram compresses knowledge into cartridges and model weights, what continual learning could unlock for long-horizon agents, why token efficiency is inseparable from intelligence, how personal models could improve like Tamagotchis, and what it takes to build the research and infrastructure for millions of continuously updated AI memories. Timestamps: 0:00 Intro 0:26 Engram’s $98M Launch and Meatballs 1:45 From Naval Special Operations to AI Research 4:32 Israeli Military Culture and Founder Maturity 7:12 Why Engram Is Betting on Context and Continual Learning 9:14 Knowledge Cartridges, Compression, and Model Intuition 14:10 Trillion-Token Company Knowledge and Context Rot 18:05 Long-Context Limits, Compaction, and Neural Memory 22:20 Test-Time Training and “Destroying Prefill” 24:31 Harvey and Holistic Enterprise Queries Beyond RAG 27:02 Personal AI Models and Tamagotchi Weights 30:00 What Belongs in Weights vs. Text 32:25 Autonomous Memory and User-Specific Feedback Loops 34:20 Token Efficiency, Model Routing, and Harder Tasks 38:03 Engram’s Research Team and Product Culture 43:02 Hiring Researchers and Infrastructure Engineers 45:25 Doing More With Less 47:41 Where to Find Engram 48:19 Final Taste Test

Latent.Space

34,076 просмотров • 1 месяц назад