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Assassin's Creed's classic combat system with those FIRE finisher animations will ALWAYS be superior to the new RPG damage numbers combat with enemies that take 50 slashes to defeat just because you don't have a purple sword. We need a return to this.

1,020,525 просмотров • 5 месяцев назад •via X (Twitter)

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Wolverine's difficulty does not stem from a complex combat system, but rather from the placement, variety, and quantity of the enemies that you will face. One of the more difficult combat trials that I experienced had you facing a group of enemies comprised of a large dude, multiple basic enemies, two energy shield enemies, and a few more guys. Because this was a challenge map, the goal was to take out the big guy first, and there was a timer that I had to beat. Facing these guys head on was essentially guaranteed failure, cuz they would either overwhelm me immediately, or by the time I killed them all the timer would run out. You had to sneak around them and avoid the mutant detection alarms to sneak attack the large berserker and remove half his health, and then immediately begin open combat. Now think of this like Batman Arkham, where shield enemies require a special combo to beat, knife enemies can't be countered, and large guys have to be stunned with your cape before being attacked... Same concept here, but much more focused on dodging at the right time, parrying at the right time, and using your special attacks at the right moments. The shield guys HAD to be kicked before slashing him, the gun holders HAD to be dodged to avoid damage, and the sword guys HAD to be parried, all while the large dude is on your ass doing area effect attacks that can 2-3 hit you. These are all from the Trask soldiers faction btw, and there's of course "The Hand" faction of enemies, and more that they haven't revealed yet. This is obviously just ONE example, and I'm not even trying to say it's the most revolutionary combat system ever, because even I still need to try more of the combat to be fully sold on it, but I just wanted to give a better image to y'all of what combat will feel like once you're no longer in the tutorial stage of the game. I also didn't LOVE the sentinel boss fight, but it's hard to give proper criticism to this game right now without seeming like an absolute chud thanks to the current discourse lmao

Farzam 🔜 Gamescom

165,820 просмотров • 3 дней назад