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Astra built this from scratch on Bend2 and tbh I'm kinda speechless? for a context, Bend2 has no game engine, no 2d graphics, let alone 3d, not even FONTS. it is basically just a fast Python it wrote the ENTIRE ENGINE overnight and somehow it kicks ass at 120 FPS
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guys I find next Thursday release 99% likely only blocker is the charging money stuff, we're sorting it out and yes the language will be OSS, we sell... something else

not so fun side-effect: 2am I was almost falling asleep (I suffer from insomnia) my macbook, on my bed, at the loudest volume: GUARANÁ

this is the first real argument for languages built around agents: tiny semantic surface, predictable performance, and enough speed that the model can rebuild the missing abstractions instead of fighting a legacy stack.

correct

acompanhando isso desde o começo do bend, tá muito foda, parabéns

vlww

How does Bend2 FFI work, and how do you propagate guarantees through it? Do you treat it like unsafe in Rust?

you just import a plain C/JS function yes, unsafe

Is it really in Bend? Or did Astra bend this definition?

this is 100% real Bend no JS, no HTML, no OpenGL, no shaders just typed Python functions running on Metal

Amazing!! Congrats on the work btw!

I should be the one congratulating you!

Confesso que como apenas um garoto de programa com muito interesse nas artes da computaria de baixo nível não consigo entender ainda a grandiosidade do bend2 e as aplicações dele, ansioso pelo futuro

mas é só um projeto como outro qualquer

como baixar e instalar bend2 torrent dublado 2026

I really wanna use bend2 @VictorTaelin Why are you teasing us so much 😭 pls release an alpha already atleast

How does the proofs part come into play here? Or this is just the speedups part? Or can you not have one without the other .. forgive my basic question

it does not, zero proofs were used in this demo (for now) soon I might extract the engine from the game, turn it into an official Bend3D lib, and then add laws to guard against bugs in it

Would be a godsend for anyone who ever had to debug clipping issues 😄

vou ser obrigado a fazer meu Minecraft 2 no Bend2

ngl this is pretty fucking impressive given Astra has not seen the language before... can't wait to finally try it!

I don't care what that says about Astra ... but I'm amazed of what it says about Bend and our GPUs being put to proper and good use again! In what specs is that running?

I know it’s not much but I would pay $20 a month for access, and continue doing so if I find that it makes my vibecoding life easier

Fantastic slop, man!

I wanna try it! Do you have a blog about it? I’ve seen a lot of your posts but I’m interested in reading more about the design philosophy, engineering considerations, and use cases you imagine for it :D

let us use ittttt

yes

Stop edging us dude Also how many LoC was this?

Do you plan on making it have those?

yes I love thoses

it implemented font/text rasterization? jfc

Super Bend Brothers Melee

congrats this is really impressive

Peça pra fazer um CRUD, vamo ver se é tudo o que diz mesmo.

big w hope bend2 does numbers, been a long time coming

Seems impressive but what is exactly Bend2?

Responde DM ai pls !!

prontu

3D? Lighting? Character animation? A camera, ffs!? Did it build the renderer from scratch in Bend? are you sure it did not port existing code? it is amazing

So it's not using a python library for rendering or fonts?

damn

Boa Taelin! 👏👏👏

Now you're just being a tease.

very cool victor! congrats on the dogfood!

Muito foda! Parabéns

so if I'm already doing my game in godot, bend would be a full rewrite including engine? :(

no engine no fonts and it still runs at 120, yeah i get the speechless part
